Posts Tagged ‘Greenlight’

There Is No Barrier To The Door Kickers Trailer

By Craig Pearson on May 20th, 2013.

Death from above.
There’s a small part of every ex-PCGer that wants to be Tim Stone. His life must be wonderful: there’s a bounty of games made just for him, and his writing toolbox is packed with punnage. He was, and still is, a secret weapon: perfect pages delivered on time. If you want to be a games writer, study his work. He’s makes me want to play the games he writes about, even though I rattle off most of them and sprint back to the comfort of my less-complicated shooty things. There are a few crossovers in our tastes, though: I once got hooked on a bus driving sim (and I was half pretending to be a bus driver, and half pretending to be Tim), and top-down tactical SWAT game Door Kickers looks rather splendid, too.
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A Zombie Is You: Ray’s The Dead Trailllllerrrr

By Craig Pearson on May 17th, 2013.


Sometimes a pun appears that is so bad that it manages to elevate all other culture. I’ve tried and failed many times to create such a pun in my lab, and the many RPS comment threads are probably ground zero of several pun epidemics that have taken their toll on the world. It’s over. We failed. I’ve discovered a pun so grotesquely awful that even Simon Cowell’s TV shows and celebrity biographies with the word “Dream” in the title have just taken one step up on the culture-o-meter. Ray’s The Dead, a Pikmin-like strategy game about a zombie called Ray and his undead friends, has just made the world a better place.
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Well This Looks Damned Spooky

By Craig Pearson on May 10th, 2013.

A subtle hint at getting Greenlit, perhaps?
The Hidden is one of my favourite games: it’s a mod for Half-Life 2 Deathmatch in which one side is a SWAT team, and the other side is a slippery, invisible, singular monster (now I’ve mentioned it, I am doomed to play it all weekend). The reason it’s in my head is because of Damned, another asymmetrical multiplayer game that popped up in my inbox (thanks, Daniel). But where The Hidden was focussed on action, Damned looks like a multiplayer Amnesia.
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Peek Into The Forest Trailer

By Craig Pearson on May 9th, 2013.

This is not a forest, but it is is how you get to one in the game.

The Lost game Ubisoft put out a few years ago was a stinky pile of monster droppings. It was such a shame: if they’d managed to do it correctly, they might have stolen a march on what can only be described as a tsunami of survival games. It’s a genre that’s exploded in recent years. There’s people vs zombies, there’s people vs dinosaurs, and now there’s people vs trees, in The Forest. Oh, alright. I’m joking. But it’s what’s in the trees that’s scary.
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6180 The Moon Is A Very Pretty Thing

By John Walker on January 23rd, 2013.

Having recently thrust itself into the ungainly cockfight of Greenlight, Turtle Cream and PokPoong Game’s 6180 The Moon has reminded me to post its utterly gorgeous trailer. Incredibly simple-looking – basically a circle moving around some white boxes and spikes – it manages to be really very enchanting too.

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Postal Dad: Stanliest Gnome – 21 New Games Greenlit

By Nathan Grayson on October 16th, 2012.

Everyone, it’s OK. You can calm down now. Put away your finely honed rioting tools and carefully calibrated bludgeoning instruments. Octodad: Dadliest Catch, you see, finally got the Greenlight go-ahead to haphazardly fling itself in Steam’s general direction. After flopping and flailing about in hilarious frustration for 30 or so minutes, it also managed to affix 20 other games to its tentacles – which it will now nonchalantly drag onto the storefront with it. Or maybe they were just greenlit the normal way as well, but this is how I choose to interpret the information I’ve been given.

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Valve On Steam Greenlight’s Failings, Fixing Them

By Nathan Grayson on September 27th, 2012.

Over the weekend, I attended Fantastic Arcade, an indie-focused gaming show in Austin, Texas. It was – as is often the case with these things – full of passion, creativity, and the guy who played that one kid in Dazed and Confused. You’ll be hearing tons more about it soon. First, though, we’ll look at what was perhaps the most incongruous moment of the event: a Valve panel. Steam Greenlight, of course, has had some pretty serious ups and downs¬†since launching, and this panel gave the very people who are fighting to set up shop on the ubiquitous storefront a chance to voice their complaints directly. Here’s how it all went down. ¬†

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The Flare Path: Twitchers and Switchers

By Tim Stone on August 31st, 2012.

It’s always interesting watching a new sim peck its way into the light. This week’s eager egg exiter was Run 8, an indie railroad recreation short on variety but long on verisimilitude. Would the intensely tribal train sim community welcome the hatchling or nudge it from the nest? Installed in the Flare Path hide, a Nikon fieldscope and copy of Bill Oddie’s Bumper Book of Avian Metaphors at my side, I set about finding out. Read the rest of this entry »

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