Posts Tagged ‘Greenlight’

Thumb Pulled? 100 More Titles Greenlit

The Greenlight program has hardly been without its detractors. When first announced it seemed as if the indie messiah had arrived, parting the seas of bad games to allow those noble and true forward. Then the waters muddied as its systems and comments sections were overtaken by Steam’s worst trolls. Now it lies as a problematic but necessary tool of indie game development. But perhaps there is light at the end of the tunnel: Valve have announced that a new batch of one hundred titles were being greenlit as of yesterday. This brings the total to a rather respectable 260. Details on some of this number, and what it may mean, within.

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Rooooooooxanne, You Do Have To Put On A Greenlight

There’s been another round of Greenlight clearances. While Valve are hopefully tearing the ghastly model into eighty-thousand parts, and then scattering them around the farthest reaches of the universe such that they can never be reformed again, in the meantime a new collection of games have escaped the spike-laden pits and will be on Steam proper. Fourteen of them, in fact, including badger sim, Shelter, Operation Black Mesa, and being-a-toddler horror Among The Sleep.

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Avellone, Vlambeer, Introversion On Kickstarter, Greenlight

The megachat continues! At the behest of many, I’m carving it into the Internet’s unforgetting crystalline walls – one hefty chunk at a time – because mere ears could not withstand its relentless auditory onslaught. Last time, I gathered Obsidian’s Chris Avellone, Dreamfall’s Ragnar Tornquist, Vlambeer’s Rami Ismail, Introversion’s Chris Delay, and Redshirt’s Mitu Khandaker to discuss what exactly makes each of them “indie” despite their exceedingly different backgrounds, so you should probably read that and stuff. Done? Then you may now proceed onward to a spirited debate about the increasing uselessness of the term “indie,” Steam Greenlight’s many shortcomings, and the role of Kickstarter for smaller devs vs juggernauts like Obsidian. It’s all after the break.

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Super-Duper Breakout: Caromble

Certainly the phrase “a modern Breakout” is one that appears far too often in the world of indie games. Generally it means the bat-n-ball game has ridiculous amounts of volumetric lighting, and none of the art of panache of an Arkanoid. But Caromble looks like it’s taking the “modern” part much more seriously. While seemingly true to the core concept of a sliding barrier-bat and a destructive bouncing ball, there’s definitely a lot more going on in this one.

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There Is No Barrier To The Door Kickers Trailer

Death from above.
There’s a small part of every ex-PCGer that wants to be Tim Stone. His life must be wonderful: there’s a bounty of games made just for him, and his writing toolbox is packed with punnage. He was, and still is, a secret weapon: perfect pages delivered on time. If you want to be a games writer, study his work. He’s makes me want to play the games he writes about, even though I rattle off most of them and sprint back to the comfort of my less-complicated shooty things. There are a few crossovers in our tastes, though: I once got hooked on a bus driving sim (and I was half pretending to be a bus driver, and half pretending to be Tim), and top-down tactical SWAT game Door Kickers looks rather splendid, too.
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A Zombie Is You: Ray’s The Dead Trailllllerrrr

Sometimes a pun appears that is so bad that it manages to elevate all other culture. I’ve tried and failed many times to create such a pun in my lab, and the many RPS comment threads are probably ground zero of several pun epidemics that have taken their toll on the world. It’s over. We failed. I’ve discovered a pun so grotesquely awful that even Simon Cowell’s TV shows and celebrity biographies with the word “Dream” in the title have just taken one step up on the culture-o-meter. Ray’s The Dead, a Pikmin-like strategy game about a zombie called Ray and his undead friends, has just made the world a better place.
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Well This Looks Damned Spooky

A subtle hint at getting Greenlit, perhaps?
The Hidden is one of my favourite games: it’s a mod for Half-Life 2 Deathmatch in which one side is a SWAT team, and the other side is a slippery, invisible, singular monster (now I’ve mentioned it, I am doomed to play it all weekend). The reason it’s in my head is because of Damned, another asymmetrical multiplayer game that popped up in my inbox (thanks, Daniel). But where The Hidden was focussed on action, Damned looks like a multiplayer Amnesia.
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Peek Into The Forest Trailer

This is not a forest, but it is is how you get to one in the game.

The Lost game Ubisoft put out a few years ago was a stinky pile of monster droppings. It was such a shame: if they’d managed to do it correctly, they might have stolen a march on what can only be described as a tsunami of survival games. It’s a genre that’s exploded in recent years. There’s people vs zombies, there’s people vs dinosaurs, and now there’s people vs trees, in The Forest. Oh, alright. I’m joking. But it’s what’s in the trees that’s scary.
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6180 The Moon Is A Very Pretty Thing

Having recently thrust itself into the ungainly cockfight of Greenlight, Turtle Cream and PokPoong Game’s 6180 The Moon has reminded me to post its utterly gorgeous trailer. Incredibly simple-looking – basically a circle moving around some white boxes and spikes – it manages to be really very enchanting too.

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Postal Dad: Stanliest Gnome – 21 New Games Greenlit

Everyone, it’s OK. You can calm down now. Put away your finely honed rioting tools and carefully calibrated bludgeoning instruments. Octodad: Dadliest Catch, you see, finally got the Greenlight go-ahead to haphazardly fling itself in Steam’s general direction. After flopping and flailing about in hilarious frustration for 30 or so minutes, it also managed to affix 20 other games to its tentacles – which it will now nonchalantly drag onto the storefront with it. Or maybe they were just greenlit the normal way as well, but this is how I choose to interpret the information I’ve been given.

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