
Artful dungeon-crawler Bastion charmed us with its strange world, solid combat mechanics, and elegant narration. John loved it. It even inspired Alec to a big old cleverthink. I decided to have a chat with Greg Kasavin, creative director and writer on the project, to find out a bit more about how Bastion came to be, and what the future holds.
Read the rest of this entry »
Rock, Paper, Shotgun
Posts Tagged ‘Greg Kasavin’
Be Heartening: A Bastion Interview
By Jim Rossignol on October 5th, 2011.
Search
Read our finest words
Respond to our gibber
- Carr0t : “"This video contains content from Ubisoft, who has blocked it on copyright grounds." So, free advertising and you shut it down? Fail Ubi, fail. Or ...” on Ooh: Quite A Bit Of Far Cry 3 Footage
- e-dog : “Thank you, Adam! I planned to add volcanoes since the beginning, hence the lava simulation. I'm working on the game objects system now, to make ...” on Captain Carpet: Arcane Worlds
- Adam Smith : “Wishes and commands are sometimes all but indistinguishabl~” on Captain Carpet: Arcane Worlds
- Panic : “Suffers from the same problems I had with Crysis 2 by the looks of it, Post-Processed to the max, and the weapon models are huge. ...” on Scrabble’s Favourite Shooter: Nexuiz
- Carr0t : “For those of us stuck at work unable to enjoy the tech demo yet is there any chance of a Youtube video of you playing ...” on Captain Carpet: Arcane Worlds


