Rock, Paper, Shotgun

Posts Tagged ‘Greg Kasavin’

Be Heartening: A Bastion Interview

By Jim Rossignol on October 5th, 2011.

Never knowingly unpretty.
Artful dungeon-crawler Bastion charmed us with its strange world, solid combat mechanics, and elegant narration. John loved it. It even inspired Alec to a big old cleverthink. I decided to have a chat with Greg Kasavin, creative director and writer on the project, to find out a bit more about how Bastion came to be, and what the future holds.
Read the rest of this entry »

, , , , .

39 Comments »

Search

Respond to our gibber

  • Carr0t : “"This video contains content from Ubisoft, who has blocked it on copyright grounds." So, free advertising and you shut it down? Fail Ubi, fail. Or ...” on Ooh: Quite A Bit Of Far Cry 3 Footage
  • e-dog : “Thank you, Adam! I planned to add volcanoes since the beginning, hence the lava simulation. I'm working on the game objects system now, to make ...” on Captain Carpet: Arcane Worlds
  • Adam Smith : “Wishes and commands are sometimes all but indistinguishabl~” on Captain Carpet: Arcane Worlds
  • Panic : “Suffers from the same problems I had with Crysis 2 by the looks of it, Post-Processed to the max, and the weapon models are huge. ...” on Scrabble’s Favourite Shooter: Nexuiz
  • Carr0t : “For those of us stuck at work unable to enjoy the tech demo yet is there any chance of a Youtube video of you playing ...” on Captain Carpet: Arcane Worlds

Browse the archive