Posts Tagged ‘Grey Goo’

Grey Goo Oozes Launch Trailer Ahead Of Jan 23rd Release

By Graham Smith on January 19th, 2015.

On typing Grey Goo into Google, the search box auto-resolved what I was typing into Grey Goose. Might I have just stumbled across the inevitable sequel to Grey Goo, in which its asymmetrical single- and multiplayer is expanded to include a world-ending race of nanogosling, consuming all matter with their honking beaks? Think on this question, I say, while watching the launch trailer for the Grey Goose prequel, which is out on January 23rd.

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Beta Impressions: Petroglyph’s Grey Goo

By Alec Meer on January 6th, 2015.

A little while before Christmas hit like the fist of an angry, to-do list-disrupting god, I took a look at an unfinished version of the new game from Petroglyph, a studio formed out of the ashes of Command & Conquer dev Westwood but who’ve had a bit of a spotty history since. In 2013 they cancelled a Kickstarter due to lack of interest, but they’ve struck back with a new RTS named Grey Goo, a fancy-lookin’ collaboration with Lord of the Rings design/SFX outfit Weta Workshop. It’s a big, glossy sci-fi strategy game, with singleplayer and multiplayer, landing somewhere between C&C and Starcraft. It’s out later this month – these impressions are based on a closed beta.
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Release Dated: The Grey Goo Petroglyph Do

By Alice O'Connor on December 1st, 2014.

'I'll splode you!' 'Nuh uh I'll splode you first!'

As end-of-human-civilization scenarios go, I quite like the sound of grey goo. Yes, self-replicating nanomachines converting everything into more of themselves will become a real problem at some point, but think of the fun we can have in those first few minutes and hours, playfully feeding items into nanomachine puddles and – carefully – flinging around spadefuls of fizzing sludge.

That’s not quite the premise of Petroglyph’s game Grey Goo. We haven’t really had a gander at the RTS since they announced it in March but now that Petroglyph have announced a release date – January 23rd, 2015, calendar compulsives – let’s have a look-see.

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End Of Nations Devs Reveal Throwback RTS Grey Goo

By Nathan Grayson on March 14th, 2014.

Strategy, presumably unfolding in real time.

When I first heard about Grey Goo, I assumed it was some kind of World-of-Goo-style puzzler, except all gritty and probably about a goo blob with No Family, No Loyalties, And Nothing Left To Lose. I was woefully, hideously incorrect, but can you blame me? Grey Goo isn’t really what I would’ve titled an RTS that attempts to hearken back to the genre’s golden age, but former End of Nations developer Petroglyph is sticking with it, so here we are. In the wake of Victory’s sobering defeat, the recently beleaguered studio is going back to what it knows best. Base building, three unique factions, and a handful of profoundly important decisions instead of 100 inconsequential ones. Debut trailer below.

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