Grim Dawn, the action RPG that grew from stirring the ashes of Titan Quest in a Kickstarter crucible, has been relatively quiet. Unlike bigger, bolder games, developers Crate Entertainment took the cash of the crowd and then retreated into the warm, dark embrace of their community. The last video the team released was a year ago, and the website is basically a frame for their Twitter feed. There’s no harm in that, but it does mean the game dropped off the map a little. I’d basically forgotten it existed. But I’ve been recently reminded, because the game jumped out at me wearing a t-shirt that reads “I’m With Stupid”, though “With” and “Stupid” are crossed out, replaced with “In” and “Alpha”. Get better marketers, guys!
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Posts Tagged ‘Grim Dawn’
By Craig Pearson on May 17th, 2013.
By Jim Rossignol on June 27th, 2012.
Having read our previous interview with Crate’s Arthur Bruno – a crucial portion of which he has reposted on the Grim Dawn site as a sort of manifesto – I wanted to catch up with him and to talk about how the indie ARPG was looking after its half million dollar Kickstarter success. Read on for a discussion of the challenges of Kickstarting, and some good old-fashioned PC fundamentalism.
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By John Walker on May 19th, 2012.
This makes sense as a thing to do. With so many gaming Kickstarters running, for games we’re genuinely interested to play, let’s have a look to see where they all are this weekend. The headline news is that Grim Dawn has finished its run, with just shy of double its target reached. Below you can catch up on Moebius, Xenonauts, Tex Murphy, and many more. And you can also note that almost all of them aren’t pledging to Kick It Forward, which completely sucks, so you should get in touch with them all and yell at them.
By Nathan Grayson on May 18th, 2012.
You waited more than a decade. Diablo III’s finally out. You can even play it when the server gods smile upon you. And it’s fun! But it won’t last forever. Randomly generated or not, you and the big red Lord of Destruction (no, not that one) will eventually grow apart. And then what happens? What do you hack? Whom do you slash? Where do you find undead creatures carrying cracked pants? Well, there’s Torchlight II on the horizon, but let’s say you have an irrational vendetta against colors and smiling. That’s where Grim Dawn comes in. I mean, it has “grim” right in its title, and titles never lie. Perhaps somewhat more concrete, however, is the new Soldier Demolition Melee trailer, which is about as spooky and soul-crushing as they come. It crushes other things too – mostly spines, near as I can tell. But with former Titan Quest folks at the helm, I suppose that’s to be expected – and, so far, highly anticipated. Check out the full trailer below.
By Adam Smith on May 8th, 2012.
Forget the rest of the loot-gathering crowd for a moment and concentrate your senses on the other ARPG. The one that isn’t a sequel but does see much-loved developers working in a genre where they have excelled in the past, the one with non-linear story progression and different factions to side with. Yes, it’s this one, Grim Dawn from the designers of Titan Quest. Although well into development, the game recently surfaced on Kickstarter and I explained the reasoning behind that move. Now, with 10 days to go, the target has been reached.
By Adam Smith on April 17th, 2012.
I wasn’t sure what the polite level of enthusiasm for action-RPG Grim Dawn was but as it turns out it’s perfectly acceptable to perform a small dance while saying “it appears to combine the best of the developers previous game, Titan Quest, with a pleasingly unpleasant new world to discover and factions with which to side and war”. Alternatively, just holler wildly and punch the air whenever it’s mentioned. John spoke with Crate Entertainment and they explained much but now, after two years in development, the game requires a swift kick up its grim awning to help it along the way. Yes, gentlepeople, to Kickstarter once more.
By Jim Rossignol on March 16th, 2012.
Diablo III’s landing in May might have made the biggest tremors in the release schedule, but there’s still every reason to keep an eye on the beautiful, sinister dungeon-crawler, Grim Dawn. I tell you, after this interview, there are few games I am looking forward to as much. The latest trailer shows the Occultist class in action. It’s looking more intense than I’d imagined, and I suspect Crate are going to nail this one.
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By John Walker on August 3rd, 2011.
Crate Entertainment, an indie development studio born out of the ashes of Titan Quest creators Iron Lore, have been working on their first major project for a while now. Grim Dawn, built using the tech behind Titan Quest, will hopefully be entering alpha at some point this year, and it’s a game we’re extremely excited to see. So we caught up with Crate’s core man, Arthur Bruno, to learn more. In a wonderful interview he tells us about the fall of Iron Lore, and the birth of Crate, explains where Titan Quest fell short, and how Grim Dawn is not attempting to appeal to casual players. In fact, it’s going to be actively hostile toward them. And he introduces us to the concept of rainbow farting machines.
By John Walker on March 29th, 2011.
I think Titan Quest is one of the most underrated action RPGs (as we all now so politely call Diablo clones), so it’s with a happy face that I see new news of the team’s new game, Grim Dawn. From Crate Entertainment – the company formed by many of the former Iron Lore gang – comes some pre-alpha footage, as spotted by PCG. You can watch it below.
By Kieron Gillen on August 6th, 2010.
One Mr Azri reminds me of the existence of Grim Dawn. It’s being created by veterans of the sadly missed Iron Lore – who you’ll remember from Titan Quest. Last time I checked there was no images, but there’s a mass of early Alpha shots to nose at now, as well as talk about its features such as destructible scenery, building characters from five skill-classes and NPC-faction-relations. Oh – and multiplayer. They’re also giving the option to pre-order now, for twenty dollars basic version or pay more to get special editions (and your name in the credits). I strongly suspect this will be worth keeping an eye on so – er – I will. I’m a bit of a Beholder in terms of the amount of eyes I’m able to access to keep track of RPGs. Very handy.
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