Posts Tagged ‘grin’

Grim – Woolfe: The Red Riding Hood Diaries

By Nathan Grayson on January 20th, 2014.

Ooooooooooooooooooo

Back in the day, people built children like we now build war criminals. Tiny tykes weren’t coddled or babied with cheery tales about the world and all its wonders. From the day they sloughed out of the dark prison that was their mother’s womb, kids were weened on a steady diet of gruesome fairy tales and sawblades. But it’s time for a new generation – our generation – to rise up and claim the mantle of Most Powerful Child. That’s why everyone’s making fairy tales more fucked up than ever before. American McGee has made a career out of it, and now a small Belgian studio called GRIN (no, not that one) is taking up its own axe with Woolfe: The Red Riding Hood Diaries. It looks rather stunning, no? I am, however, worried that it could end up a bog standard platformer with a macabre coat of red paint.

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Deus Ex: HR’s Boss Fights Were Outsourced

By John Walker on September 19th, 2011.

Imagine the money they could have saved if she'd never been in it.

Right, so here’s the first step in answering the mystery of Deus Ex: Human Revolution’s boss battles – they were outsourced. Meaning, a lack of continuity during the development process, one has to assume. That’s not a condemnation of the work done by G.R.I.P., the company responsible for the bosses, who will have their own story to tell. As I said in my review of the game, the real story of how they happened will likely come out in a few years time, once enough people have moved on to be willing to explain. So why such a feature was outsourced, why there wasn’t a coherence between them and the rest of the game, and why they weren’t just ditched when it became clear they didn’t fit in, are questions that will perhaps one day be answered. But not yet. But as a magazine noticed, there’s a behind-the-scenes video with GRIP’s president discussing the battles that quietly appeared last month. So yes, this information was always out there. You can see it below.

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Stabby, Shooty: Wanted Demo

By Jim Rossignol on March 25th, 2009.


BLAM-STAB-BLAM! Wanted, which was first a comic book and then a Angelina Jolie vehicle, is now a videogame. It’s the cultural media equivalent of the ascent of man illustration, or something. Anyway, there’s fancy shootin’ aplenty in an 843mb demo, which came out yesterday. Trailer and thoughts below.

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Terminator: Salvation

By Jim Rossignol on December 16th, 2008.


Oh, it’s trailer time! A bunch of stuff was shown off at the Spike VGAs including the first trailer for Terminator Salvation, which is set to be released alongside the film next may. It’s been co-developed by GRIN (Ghost Recon Advanced Warfighter, Ballistics) and Terminator IP-owners The Halcyon company. The game, like the film, features the actual future war between Jon Conner’s resistance and the machines.
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Wanted: Weapons Of Fate, Good Condition

By John Walker on November 24th, 2008.

T!

GRIN, they behind the forthcoming Bionic Commando remake, are also working on a tie-in game for the movie, Wanted in their Barcelona offices. I’ve not seen Wanted: Weapons of Fate getting much coverage, and people might be a little wary after the astonishingly dumb movie. (Of course I enjoyed it, but wow it was dumb). Movie tie-ins are rarely a reason to get excited. But the trailers below might be.

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Bionic Commando: Grapple With This

By John Walker on March 22nd, 2008.

Call me Captain Crazy from Loony Land, but I’m really looking forward to the Bionic Commando remake. A new trailer shows him at action in the park, rather than the more city-based footage we’ve seen before. And why my portent? Grappling hooks.

We’d give a bionic arm and a leg to you, Gametrailers.

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