Posts Tagged ‘Grinding Gear Games’

POE Face: Path Of Exile – Forsaken Masters

By Adam Smith on July 31st, 2014.

I was one of the first to walk to the Path of Exile but one of the last to submit a complete traveller’s guide. Of course, the term ‘complete’ is meaningless when developers insist on releasing new (free) content for their (free) games. Lonely Planet guide writers don’t have this problem – it’s not as if a country would suddenly expand its borders to bring in new attractions, resources and skillsets. Forsaken Masters adds NPCs who provide players with missions in exchange for training, as well as customisable hideouts.

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Die-aspora: Path Of Exile Adds Sacrifice Of The Vaal

By John Walker on March 6th, 2014.

Path Of Exile has expandamofied. The enormously successful online aRPG has been out of beta since October, with estimates showing approximately 13 billion people are playing at any one time. (These are my estimates, based on my inability to count.) And now there’s more of it. Sacrifice Of The Vaal pours in a ton of new content to satisfy hungry, hungry gamers.

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Pure Guild: Path Of Exile Gets Launch Day Mega-Update

By Nathan Grayson on October 24th, 2013.

After many moons spent slowly but surely grinding in the dank dungeons of development, Path of Exile is finally just about to launch. No more alphas, no more betas, no more gnawing uncertainty. You can just hack and slash ’til your hearts content and monsters’ hearts are strewn across the floor. Everybody wins mostly! Better still, developer Grinding Gear has released a teetering demon beast of a patch, which includes – among many, many other things – an entire guild system, a new character class, new end game areas, a new grand finale boss fight, new skills, achievements, more challenge leagues, and– *drops dead of old age from listing things for too long*

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Step Up: Path Of Exile Finally Launches

By Craig Pearson on October 7th, 2013.


The journey along ARPG Path of Exile’s beta has been a slippery one. It hasn’t been salted, and no-one was around to prune the thorn bushes at the side. Repeated warnings from the Local Council of Blood and a visit from their emissaries, the feared Health & Safety of Ruin, proved ineffective. A meeting was called, in which the Neighbourhood Representatives of Anger unanimously decided to send in the Handyman of Pissed Off to fix things. The owners of the Path of Exile will be receiving an invoice, written in Jubjub blood, signed by the Coven of Claws, and notorised by Kevin. And with that work completed, all that’s left is to open the Path of Exile fully, which is what will be happening at the end of the month
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Hack ‘n’ Slash Brilliance: Path Of Exile’s ‘Race’ Events

By Nathan Grayson on February 21st, 2013.

I imagine that these leagues will be a total bloodbath. But, you know, the other kind. Not with tubs.

You might see the oft-maligned specter of F2P hanging over Path of Exile and fear the worst, but you’d be missing out on what’s quietly becoming the smartest hack ‘n’ slash in the business. Between socketable everything (including maps and skills!) and difficulty that’s not afraid to eat a bowl of nails and steal its powers, PoE’s slowly but surely pushing the needle forward. Which brings us to brand new, ultra-fast-paced “race” events. In short, they toss players into fresh economies – doughy and naked minus whatever quantities of luck and skill they’re dual-wielding – and task them with out-leveling everyone over the course of an hour or a week. And now Grinding Gear’s put together a race league that comes with special, event-only rewards. Of course, the system is not without its flaws, but GG’s got a few plans to work out the kinks.

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Turn Right At Shun Avenue: The Path Of Exile Beta Trailer

By Craig Pearson on January 16th, 2013.

Welcome to the Cul-De-Sac of Resentment.
Path Of Exile sounds like something you’d find on a demon’s GPS. “Go straight for 666m, turn right at Pentagram Lane. You have reached your destination, have a horrible existence.” I checked and it’s not on Google Maps, so the real world is safe. It is, of course, a game. An action RPG that people angry at Diablo III and all clicked out at Torchlight 2 have been waiting for. It is also going to be free, which both of those are not. Next week it’ll head into open beta, and to prepare you a new trailer has been released. Are you going to go down the Path Of Exile, or are you going to join me of the Path Of Welcoming Craig With Cake And Bundaberg Ginger Beer?
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New Year’s Beatings: Path Of Exile’s Open Beta Dated

By Nathan Grayson on December 5th, 2012.

Well now, here’s a pleasant surprise. Diablo-but-possibly-better ARPG Path of Exile‘s been trapped deep in the dungeons of closed beta since the year 1483 – occasionally poking its head out for stress test weekends – but now it’s finally on the path to real completion. Naturally, then, an open beta’s right around the corner, and Grinding Gear’s even gone so far as to give it an exact date. Unfortunately, that means it’s going to miss 2012 – but only by the narrowest of margins.

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A Weekend Break On The Path Of Exile

By Adam Smith on September 11th, 2012.

The year of the ARPG marches on, cannily disguised as its more enigmatic and unpredictable cousin, the year of the Kickstarter. Diablo III managed to be more exciting as something I was excited about than something that was actually (sort of) on my hard drive, but now that Torchlight 2 actually has a release date and Path of Exile is frequently testing its stress levels by mixing with the general public, I’m preparing for a few more days lost in the lands of loot. This weekend, free to play Path of Exile is open to all once again, so download the client in advance and prepare to add to the servers’ strain. It’s all for the good of the eventual release. The details are all here.

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You – Yes, You – Can Play Path Of Exile This Weekend

By Nathan Grayson on July 25th, 2012.

This is, of course, only after the enemies spent many hours planning a strategy and smartly taking note of their surroundings en route to calculating the perfect moment to strike.

Weekends are such joyous things – so full of freedom and possibility, and utterly devoid of unpleasant obligations. Unless, of course, you’re an unreleased multiplayer videogame. Then your weekends are all about crushing, senses-overwhelming stress. Well, stress tests, anyway. This time around, it’s Path of Exile‘s turn to see whether or not its servers will groan and creak under the weight of the stampeding masses’ electronic masses. Would you like to scream, stampede, and stab many, many things for a good cause? Then read on.

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Hmmm: Path Of Exile’s Modifiable… Maps?

By Nathan Grayson on June 28th, 2012.

The James Bond Villain mod - pictured here simulating the inside of an evil volcano lair - can also generate sharks, lasers, and lasersharks.

This might actually be brilliant. I mean, everything in Diablo-ish ARPGs is ripe for the socketing, right? Maybe you stick some molten rock into your blade and get a fire sword. Or perhaps you imbue a hammer with lightning bonuses and make Mjolnir. So, in essence, Path of Exile‘s saying, “OK, well, why can’t we use that idea on places?” The promising-looking pulverizer’s solution? Portals to procedurally generated maps can be stored in your inventory, and a series of hyper-specific, maniacally murderous mods can, for instance, make their monsters stronger, resize locations, curse your character, or make the ground sprout unquenchable tongues of flame. See the diabolically smart system in action after the break.

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Shadows Fall On The Path Of Exile

By Adam Smith on May 7th, 2012.

From stabby with slight magic, to slight magic with unusual rib harness, through extreme magic and bat-wing chest paint, to the final look of stabby with unusual rib harness.

There’s no reason in the world that anyone reading this would know how much I love dual wielding but let it be known that I’ve just finished eating a bowl of cereal, a spoon in each hand, and immediately afterwards I gripped brushes akimbo as I cleansed my mouth-rocks. Last night was mostly about dual wielding as well, as I prepared myself to share some details about Path of Exile’s soon-to-be just-this-moment revealed sixth class, the Shadow. With the instrument-laden, blood-stained appearance of a man keen on the unanaesthetised study of other fellows’ entrails, he’s often seen surrounded by maiming traps, a metal claw on each hand, although more often he isn’t seen at all.

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Loot Drop: Path Of Exile Beta Open All Weekend

By Craig Pearson on March 30th, 2012.

We all love a good get together
In the weekend family get-together of the fantasy RPGs, Uncle Diablo is hanging around, talking to his niece Torchlight about her new tattoos. She’s just asked where Path Of Exile is. “He’s suffering from stress and couldn’t make it”, said Uncy D. Abstractly, of course: what’s actually happening is that Path of Exile, Grinding Gears’ isometric online action-RPG is actually holding a stress test this weekend, from Friday to Sunday, and everyone’s invited. Now the closed beta members might be a bit sniffy at the sudden influx of unlevelled scum, but if you just follow these simple rules we’ll all get along famously: left mouse for hitting; right mouse for also hitting. Got it?
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Impressions: Path Of Exile Beta

By Adam Smith on September 22nd, 2011.

it's a busier path than you might think
The entire internet has filled up with discussions, videos and arguments about the Diablo III beta this week. Just to even things out, I’m reserving this little corner to talk about a different line of hacking and looting RPG though. Path of Exile, which will be free to play at launch, is also in a playable beta state at the moment and I’ve been walking its desolate beaches with naught but driftwood to protect me. I’ve brought back thoughts.
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