Posts Tagged ‘GSC Game World’

GSC: “Stalker 2 is currently in development”

Still alive
A tweet from the usually rather quiet GSC Stalker Twitter account has assured us that the game is still being worked on. It’s the first word we’ve had on the development of game since January, when we heard that they were seeking funding for the project following the studio’s collapse. That they’ve lasted until now, and that they’re speaking positively, is encouraging, but I don’t doubt that it’ll be a struggle to get the game out the door: the first game was a massive struggle with publisher support. I wonder if crowd-finding an AAA game the size of Stalker 2 is possible? If only Kickstarter would allow non-US funding, they could have all my money.

They point out that there’s no release date, which made me giggle.

Via VG247.

GSC Enter The Good Old Games Zone

That's no Zone

GSC have announced their arrival at Good Old Games with a bundled package of some of their most fondly remembered titles. Yes, it’s the Cossacks Anthology, containing Cossacks: European Wars and its two expansion packs. Now, I do have very fond memories of Cossacks’ take on the historical RTS, throwing around thousands of units at once, but of course it’s the S.T.A.L.K.E.R. games that most people know GSC for. Further titles will be appearing but I’m not even sure S.T.A.L.K.E.R. is old enough to be considered anything other than a GG. The Cossacks Anthology is available here, priced at $5.99. Maybe if everyone in the world buys it twice, S.T.A.L.K.E.R. 2 appears immediately?

STALKER: “There Is Cause For Hope”

What light from yonder Ukraine breaks?

A surprise Christmas present from GSC, at which there appears to remain some life despite the awful news that they (and with them Stalker 2) had apparently been shut down earlier this month:

“Dear Stalkers: We will not be releasing any official news until around mid January. However there is cause for hope! Good hunting!”

That is all. But that is something. And it’s the second claim that all might not yet be lost in as many weeks, meaning the rescue operation is hopefully bearing fruit. Good luck, brave Ukrainians.

Stalker 2: A Light In The Wasteland

The sudden apparent closure of GSC GameWorld and death of Stalker 2 is, for me, the saddest gaming news of this year, and a whole lot of other years to boot. Jim eloquently summed up why over the weekend. The waters of explanation remain deeply muddied however, so all we can do is hope that some glimmer of life emerges from the ruins. We got a small hint of that earlier, with the GSC Twitter account suddenly offering “We will do our best to continue. However, at this moment, nothing is certain.”
Read the rest of this entry »

Get Out Of Here: GSC Closure “Confirmed”

LATEST UPDATE: GSC’s twitter this morning announced there will be an official statement on Monday.

1c Ukraine’s Sergey Galenkin has blogged about the closure of GSC. He states: “GSC is closed, a fact confirmed by all. The team is almost completely dissolved, the state has only a few people.” Galenkin blames the cost of developing a PC only shooter for a European audience, and a failed console publishing deal, for the collapse of the developer.

The rest of the story, as it happened, below.
Read the rest of this entry »

GSC Respond On Stalker 2 DRM Issue

Following yesterday’s DRM-alarm going off, GSC have now said that using an always-on solution is for them “a possibility, not a choice.” We also received this statement:

“The idea of implementing DRM came in as a possible anti-piracy solution. You know the severe level of commercial piracy we have here in ex-USSR region. This said however, there is no firm decision to go for DRM with S.T.A.L.K.E.R. 2 as of now. Be assured, we do realize how uncomfortable this solution is for the players, so we’ll continue looking for most effective, yet acceptable for all, way of protecting the game by the time of its release.”

“Permanent Internet Access” For STALKER 2

Kotaku Australia are reporting this Ukrainian publication’s interview with GSC’s Studio Director Sergey Grigorovich. In it it he answers a huge number of questions, revealing little about the sequel apart from question one about “security” for the forthcoming game:

“Software piracy is an issue for us, we try to fight it, but within reason… Protection from piracy? Part of the content will be located on the server and downloaded as the game progresses. Permanent internet access is required. Text information, code and quests will be loaded through that connection.”

I’ve contacted GSC for a statement.

The S.T.A.L.K.E.R. TV Series

He's grumpy because there are no women in The Zone
The next GSC S.T.A.L.K.E.R. project will be… a TV show? Yes, it seems to be real. You can check out the trailer below, and the teaser site here. I’ve contacted GSC for comment. I wish I had something profound to add, but really I am just pleased that it looks like it’s trying to be faithful to the game. Weird. Possibly awesome.
Read the rest of this entry »

Talker: Call Of PripChat

Having grabbed some mods and restarted Call Of Pripyat, it turned out that both Jim and Alec were playing through this most recent Stalker title at the same time. It seemed logical, therefore, to have a bit of a chat about the game. Earlier this year Jim had called it “one of the most interesting shooters we’re going to see in 2010”, but does that still hold up? And what about those mods? Let’s see what the chaps said, below.
Read the rest of this entry »

Y.A.Y.: S.T.A.L.K.E.R. 2 In 2012

GSC have been vaguely rumbling about S.T.A.L.K.E.R. 2 for a while now, but it seems that they’ve decided to officially announce its development and arrival in 2012. A news article over on the company’s main site makes the matter known, saying that it the technology will be “completely new” – a statement which could be aimed at rumours GSC were going to use the Crysis engine. “”After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe,” says GSC’s Sergiy Grygorovych. “This will be the next chapter of the mega-popular game players expect from us.”

Don’t just stand there, etc. I’ll get in the queue for an interview.