Posts Tagged ‘GSC Game World’

“Permanent Internet Access” For STALKER 2

By Jim Rossignol on October 8th, 2011.


Kotaku Australia are reporting this Ukrainian publication’s interview with GSC’s Studio Director Sergey Grigorovich. In it it he answers a huge number of questions, revealing little about the sequel apart from question one about “security” for the forthcoming game:

“Software piracy is an issue for us, we try to fight it, but within reason… Protection from piracy? Part of the content will be located on the server and downloaded as the game progresses. Permanent internet access is required. Text information, code and quests will be loaded through that connection.”

I’ve contacted GSC for a statement.

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The S.T.A.L.K.E.R. TV Series

By Jim Rossignol on November 10th, 2010.

He's grumpy because there are no women in The Zone
The next GSC S.T.A.L.K.E.R. project will be… a TV show? Yes, it seems to be real. You can check out the trailer below, and the teaser site here. I’ve contacted GSC for comment. I wish I had something profound to add, but really I am just pleased that it looks like it’s trying to be faithful to the game. Weird. Possibly awesome.
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Talker: Call Of PripChat

By RPS on September 15th, 2010.


Having grabbed some mods and restarted Call Of Pripyat, it turned out that both Jim and Alec were playing through this most recent Stalker title at the same time. It seemed logical, therefore, to have a bit of a chat about the game. Earlier this year Jim had called it “one of the most interesting shooters we’re going to see in 2010”, but does that still hold up? And what about those mods? Let’s see what the chaps said, below.
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Y.A.Y.: S.T.A.L.K.E.R. 2 In 2012

By Jim Rossignol on August 13th, 2010.


GSC have been vaguely rumbling about S.T.A.L.K.E.R. 2 for a while now, but it seems that they’ve decided to officially announce its development and arrival in 2012. A news article over on the company’s main site makes the matter known, saying that it the technology will be “completely new” – a statement which could be aimed at rumours GSC were going to use the Crysis engine. “”After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe,” says GSC’s Sergiy Grygorovych. “This will be the next chapter of the mega-popular game players expect from us.”

Don’t just stand there, etc. I’ll get in the queue for an interview.

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O.L.D.E.R.: Alpha STALKER released for free

By Alec Meer on March 3rd, 2009.

Whatever will be will be. Whatever might have been can also be, it seems. Any glimpse into the creative process behind a game, especially one of some legend, is fascinating – for instance the design documents for Planescape Torment and Grim Fandango. This, however, is some kind of alterna-history motherlode.

GSC Gameworld have released an early build (from 2004, to be precise) of their acclaimed STALKER – from back before too long struggling through development limbo saw the game enjoy a major rethink and some not insubstantial tinkering from publisher THQ. With GSC’s blessing, we now to get to find out whether this kick up the bum was entirely necessary.
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Interview: GSC on STALKER: Clear Sky

By Mathew Kumar on July 23rd, 2008.

Well, we’ve had more than a week of E3 coverage, and I’m sure you’re sick of it by now. So I’m finishing up! I checked my huge pile of notes, recordings and press materials and found I have only one thing left to write about – Stalker: Clear Sky.

This sequel/prequel/remake of the acclaimed, if divisive, FPS is an interesting one because it’s the only game anyone at RPS specifically asked me to check out at E3. Jim Rossignol all but demanded I find out if there was going to be “terrible new English voice acting and music” in the upcoming title, and so I obliged by chatting with GSC Game World’s Valentine Yeltyshev.
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Clear Sky Info Influx

By Jim Rossignol on June 16th, 2008.


The image above is from this gallery over at Strategy Informer, which is packed with similar lavish glimpses of the forthcoming Stalker prequel. It seems to be showing off some of the new areas, as well as suggesting a level of detail that will cause my graphics card to shudder and slowly die. Elsewhere, our Eurogamer chums have had a long chat with Oleg Yavorsky, the GSC team’s primary spokesman. He says a good deal about the new game, and also talks about the failings of the original game. He blames this in part on the reticence of the US audience in taking to the game, which he sees a fundamental cultural divide.

It seems that to appeal to North America you need really flashy, bright games, and you can see that every eastern European game is very dark. In the end, I guess this just comes down to our culture and history – we’re just different people, and that’s that.

S.T.A.L.K.E.R.: Clear Sky is due out on 29th August.

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