Posts Tagged ‘GTA’

GTA Creator Is Building Liberty City In Game Maker

By Graham Smith on October 16th, 2013.

Not quite as pretty as GTAV, mind you.

Michael Dailly created Grand Theft Auto and Lemmings in his time at DMA Design, and is now Head of Development at YoYo Games, the company responsible for entry-level game creation tool Game Maker. To help illustrate the power of Game Maker: Studio, the modern version of that tool, he’s doing something cool. As reported by USGamer, he’s re-building the world of Grand Theft Auto 1 in it, in 3D.
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The Impossible Bicycle: GTA 5 Screenshotified

By Alec Meer on August 20th, 2012.

haha, made you look at a man's bottom

For every Rockstar game since Vice City, the promotional screenshots have been rendered on a PC that only God herself could own, post-processed by a version of Photoshop from the 24th century and employed camera angles that you could only play the game from for 2.7 seconds before driving into a wall. It’s oddly reassuring to see that rich tradition continues with the latest round of screenshots from the little-shown Grand Theft Auto 5. Click for embiggenation of all of these.

Behold! A snazzy-looking bicycle as ridden by a man wearing the most heavily anti-aliased lycra trousers you’ve ever seen!
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Dailly News: GTA’s Original Design Document

By John Walker on March 22nd, 2011.

Your race got chased!

Mike Dailly, one of the key men behind Lemmings and Grand Theft Auto, has just posted the design documents for the original GTA on his Flickr pages. Race’n’Chase, as it was originally intended to be called, began life on the 25th January 1995 in a design doc authored by K. R. Hamilton. The version posted is 1.05, from 22nd March, explaining how the multiplayer racing game would perhaps also feature a cops and robbers mode. And it makes for excellent reading.

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Eurogamer Retrospective: GTA 1

By John Walker on August 23rd, 2010.

Well, my revenge shall involve a rocket launcher.

With only coincidental timing, this week I wrote about the original Grand Theft Auto for Eurogamer – Dave Jones’ game that spawned the empire that led to his creating APB. Does the top-down 1997 original stand the cruel passage of time? Is it still controversial? I write:

It’s not like gaming had been an innocent pursuit until 1997. Obviously not. But it was the year that things got noticeably controversial. (The same year also offered us another chance to mow down innocents with Carmageddon.) And when a mainstream game from DMA – who had entertained us with suicidal green and purple rodents – contains lines like, “My brother knows I’m bangin’ his wife. Waste the sonofabitch before he finds me,” it comes as quite a surprise. To go from Christmas Lemmings to people shouting about “getting pussy”… it’s like your gran revealing she used to be a porn star.

And even more!

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Develop ’09: Elite vs GTA: Designer Mash-Up

By Alec Meer on July 16th, 2009.

Kieron and I have been expanding our minds and destroying our livers at the annual Develop conference in Brighton, Blighty for the last couple of the days. One of the highlights of the show so far has been David Braben, he of Elite fame, and Dave Jones, he of APB and GTA1 fame and their ‘designer mash-up.’ The concept – they play each other’s most iconic game, and provide retrospective commentary about their time making these two goliaths of gaming history. Some ramblomatic highlights below…
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Spitzer Swallows

By John Walker on March 13th, 2008.

Imagine I could be bothered to photoshop some egg on his face

The so often excellent Game Politics makes a rather astute point in light of New York governor, Eliot Spitzer’s recent resignation. The disgraced politician made a swift exit after being rumbled by the FBI as part of a prostitution ring. This would be the same politician, as GP points out, that said this in 2006:

“Like all parents, I know it is increasingly difficult to protect our children from negative influences… we have learned that when self-regulation fails, government must step in… we must do more to protect our children from excessive sex and violence in the media… Media content has gotten more graphic, more violent and more sex-based… Currently, nothing under New York State law prohibits a fourteen-year old from walking into a video store and buying… a game like ‘Grand Theft Auto,’ which rewards a player for stealing cars and beating people up. Children can even simulate having sex with a prostitute…”

Oops!

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Grass is green, girls are polygonal

By Kieron Gillen on August 29th, 2007.

When you’re browsing news, trying to stay abreast of the developments in the world of PC Games, you’re looking for something to stop you dead in your tracks. Something unexpected, that demands an immediate response. Escape From Paradise City managed to do so in a way which no game since Devastation has done so. I can only gawp and blink and run to WordPress to blog a story.

Here’s the “thing”. It’s one of its three playable characters.

Mishush Monuhpennuh!

It’s Sean Connery! Sean Connery on Steroids, admittedly, but undeniably Scotland’s most Sean-Connery son. And now I stop to look, those two lurking in the background look kinda familiar.

(Devastation’s lead reminded everyone of Eminem, except not quite as blatantly as this.)

Apart from that, there’s not enormous amount to say. It’s from the makers of Gangland, it’s clearly indebted to GTA in appearance but actually is more of a RTS/RPG hybridything (Gangsters with GTA’s graphics engine? That sounds like it.) and it’s out on October 19th. Gamespot probably do the best preview, so let’s link to them. The trailer’s here, the website’s here and Gangsters by the Specials can be listened to here.

Still: No matter how it turns out, the one thing they can’t take from Escape From Paradise City is that the bloke on the box really does look like Sean Connery. Unless he sues them for unauthorised use of likeness, obv.

EDIT: And thanks to FluffyBunny for the save.

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