
The notion of open game worlds has always appealed to me, ever since Elite. When there’s even the faintest whiff on a free roaming environment, or virtuality that I can go off an explore, I’m interested. It’s an impulse that leads me to spend endless hours in Stalker, or to expend an entire day driving around Fuel. But whatever game I play, I end up feeling somewhat dissatisfied. It’s kind of dissatisfaction that does not seem to be so common with linear or arena games. I think it’s to do with a specific tension that open world games create: between what the game is about, and what the environment – and its openness – implies.
Rock, Paper, Shotgun
Posts Tagged ‘gta4’
Some Stuff About Open World Games
Posted by Jim Rossignol on July 15th, 2009.
Share ·At Bloody Last Special: GTA 4, For PC
Posted by Kieron Gillen on August 6th, 2008.
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Yes, it’s actually coming out, on November 18th (or 21st in Europe). On one hand, it’s a shame, as it kills a good conspiracy theory in the head – though now does make me wonder why they haven’t given us Bully yet. On the other hand, it’s awesome, as it’s GTA4… on the PC. It’s genuinely a lovely game and it makes me a tad depressed I bought a year’s worth of Gold Membership for the 360 so I could play it multiplayer, and now I’m just going to play it on the PC instead.
That’ll teach me, eh?
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