Posts Tagged ‘guild of dungeoneering’

Sketchy Adventures: Guild Of Dungeoneering

If you spent any portion of your childhood doodling dungeons onto graph paper then Guild of Dungeoneering [official site] screenshots probably make you go ‘coo’ and ‘awwww’ in the same way that most of the internet responds to pictures of a pug riding a tricycle. Released yesterday, GoD is a dungeon-crawler in which you control the dungeons rather than the invading heroes. Well, strictly speaking you control the titular guild, upgrading facilities and recruiting new classes of combatant, then arranging the tiles of each dungeon to ensure your employees survive as you lure them ever deeper.

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Puny Heroes Locate Guild Of Dungeoneering Release Plans

The business of dungeon-delving isn’t the easiest. Oh, sure, you might triumphantly emerge with sacks of loot, taut triceps and a shiny new sword, but you might also be returning short a limb or two. Some don’t make it back at all. Not to mention that being underground all that time does terrible things to your skin.

What you need is a union. Or perhaps a guild: a Guild of Dungeoneering. Yes, some sort of bureaucratic organisation designed to support your professional endeavours. That’s what you need. They’ll take a cut, of course, but they have your best interests at heart… don’t they?

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Artificial Adventurers: Guild Of Dungeoneering

The freely available alpha for Guild of Dungeoneering feels a little like a concept in search of some content, which isn’t necessarily a bad place to be at this stage in development. Each dungeon dive plays out like the kind of boardgame that would have me laying out tiles on my bedroom floor, forced to alter the rules of play whenever furniture or a wall blocked a path. The player constructs the dungeon, placing corridors, rooms and monsters, and attempting to guide an adventurer through safely. Whenever the adventurer defeats a monster, points are earned and these can be spent to place treasure. It’s a neat idea and the alpha is worth a look but the adventurers themselves are empty vessels, in need of character and development.

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