Posts Tagged ‘Guild Wars 2’

The PC Is Undead: Guild Wars 2 Ascendant

By Alec Meer on September 3rd, 2012.

Party!

Here’s the exciting news: Guild Wars 2, a PC-only videogame, is number one at UK retail this week. Eurogamer reckon it’s the first PC game to have that honour since Football Manager 2011 and StarCraft 2 both pulled it off in 2010. (Diablo III was held off by Max Payne 3, although, as has to be qualified every bloody time with these kinds of stories, digital sales were not included, therefore the entire chart is basically irrelevant anyway.)

Here’s the confusing news: apparently it sold less than Star Wars: The Old Republic did in launch week, despite being at least twelve times better than it. However, once again this does reflect retail-only sales, so means basically nothing – especially as NCSoft have been running a digital pre-purchase scheme for the game for yonks now.
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Wot I Think: Guild Wars 2

By Richard Cobbett on August 31st, 2012.

I am Guild Wars 2, and I am here to ask you a question. Is a man not entitled to feel awesome from Level 1? No, says the man in the accounting office, that belongs to those who subscribe! No, says the man in the dungeon, that belongs to the hardcore! No, says the man in the beard, that belongs to the guilds! I rejected those answers. Instead, I chose something different. I chose the impossible. I chose... fighting a dragon in the goddamn tutorial!

You’ve probably never heard of Guild Wars 2 – a plucky little MMO that’s so far failed to draw much attention around the net. You might want to give it a look though. Maybe. They say it does a couple of moderately cool things. And it looks quite nice, if you’re into that.

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ArenaNot: Guild Wars 2 Permabans, Direct Sales Halted

By Jim Rossignol on August 31st, 2012.


ArenaNet has permanently banned 3000 players for exploiting a weapon-reselling bug. Seems a bit harsh for just messing with virtual economics? ArenaNet say it’s a statement of intent. Speaking on reddit, lead producer Chris Whiteside said: “We take our community and the integrity of the game very seriously, and want to be clear that intentionally exploiting the game is unacceptable… The players we banned were certainly intentionally and repeatedly exploiting a bug in the game. We intended to send a very clear message that exploiting the game in this way will not be tolerated, and we believe this message now has been well understood.” UPDATE: These bans can now be appealed via the game’s support process.

Blimey. And these are some bold moves from the company: ArenaNet have even stopped selling the game directly from their site until they have things sorted for existing players. This does not stop you from buying it via other outlets, however.
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Guild Wars 2: MMO Vs. Story, Round 7

By Richard Cobbett on August 30th, 2012.

I get knocked down! But I get up again! Because permadeath isn't part of our world!

Guild Wars 2 isn’t the first MMO that’s tried to tell a single-player story. For that specific element, it’s not even the highest profile one in recent months – both The Old Republic and The Secret World going all out to make narrative matter. The stories it tells, while definitely fun, aren’t as interesting or memorable, or even as notable a presence during most of my travels.

So why do I feel much more involved with my Elementalist’s personal journey through the world than with either of the games that set out to make narrative their main selling point?

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Guild Wars 2: Pride Of The Black Lion Trading Company

By Richard Cobbett on August 28th, 2012.

But not one after the other. Even a banker could tell you that's a bad idea for your balance.

It’s Guild Wars 2 Day, and may all the gods combined have mercy on ArenaNet’s servers. I’m working on the WIT at the moment, and you can check out Alec’s early impressions of the game here, but while we battle both foul monsters and bloody overflow server bugs, we’re going to take a look at a couple of specific things of interest. Up first, the Black Lion Trading Company – the Guild Wars 2 item store that’s a little more hooked into the economy than most.

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Arenanet On Guild Wars 2′s Grouping Grumbles

By Alec Meer on August 28th, 2012.

Bear with them.

I’m having a whale of a time with Guild Wars 2, but I am playing it pretty much on my own due to problems with the grouping/instancing/server overflow system. As half the world pointed out on my piece yesterday, in theory if your party is rendered disparate by the game you can right-click on party members and select ‘join’ to be dispatched to whichever overflow shard your chums are on, but only in theory. It doesn’t work much of the time, and to the point that me and mine simply don’t bother to even try it now, especially as we knew that even if it did work we’d soon be torn asunder again should we have the temerity to change zone or embark on personal quests.

Turns out it is at least partially a bug rather than the design flaw I accused of it being, ArenaNet having been in touch with the following statement, and promise that they’re working their hindquarters off to improve the situation.
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Impressions: Levels 1-15 In Guild Wars 2

By Alec Meer on August 27th, 2012.

Edit – the grouping issue has been officially explained as a bug rather than design.

One thing: my three days (and counting) in Guild Wars 2 were comfortably the most gripped I’ve been by a new MMO since those heady, early days in World Warcraft.

Another thing: it’s got the most serious design flaw I believe I’ve ever seen in any MMO.
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Under Pressure: Guild Wars 2 Is Stress Testing Tonight

By John Walker on August 9th, 2012.

They don't look stressed at all.

Have you pre-ordered Guild Wars 2? It seems there are an awful lot of you that have. If you’re amongst that number, then you can join in with a server stress test at 8pm tonight, lasting until midnight. A STRESS TEST, OKAY? GOD!

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ArenaNet On Guild Wars 2… As A Platformer

By Nathan Grayson on July 27th, 2012.

Guild Wars 2 is quite well-liked in our fabulously attractive (have you seen our brand new sexy, sexy hotbar?) corner of the Internet. Richard alone has written 427 trillion words on the subject of ArenaNet’s fantastic-looking fantasy sequel, and he’ll soon be embarking on a hot air balloon journey to see how many times they can wrap around the surface of the Earth. So when I went to a recent Guild Wars 2 showcase in my neck of the woods, I wasn’t too terribly surprised when I got an eye-full of content we’d already covered. So I did what any sensible person would in my situation: grilled game designer Mike Zadorojny about jumping puzzles in a swords ‘n’ sorcery MMORPG.

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Guild Wars 2: Every Crowd Has A Sylvari Line-Up

By Richard Cobbett on July 16th, 2012.

Never mind evil dragons. The Sylvari's real horror came when they discovered a race of giant humanoid woodpeckers. It was a knotty problem when they realised their bark was worse than their bite, so the whole forest just packed up their trunks and left.

This weekend sees the final Guild Wars 2 Beta Weekend, with the big addition of its two remaining races – the ingenious gnome-like Asura, and the flowery Sylvari. You’ll be able to play as either… or indeed both, if you like… but what can you expect from the trip? ArenaNet gave me early access to the Sylvari starting area to check out Levels 1-15 in detail.

Will there be awful botanical puns? I suspect we may be facing arborgeddon.

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Guilds Will War Once More On August 28th

By Adam Smith on June 28th, 2012.

So, Guild Wars 2 is out on August 28th and that’s about all there is to say about that, except possibly ‘finally’ and ‘hurrah’. I could try to construct a tortured metaphor about bowler hats, butlers and afternoon tea but you’d probably rather just see official confirmation in the form of a video which uses a series of increasingly rapid cuts to build excitement. Good thing I have one of those somewhere around here.

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Guild Wars 2: All Quest On The Western Front

By Richard Cobbett on June 11th, 2012.

Goddamnit! I can't believe we ALL forgot our front door keys!

While most of the attention on Guild Wars 2 has been on its main world, where quests and stories await your heroism, there’s a whole second way to play – the eternal PvP war that is World vs. World vs. World, where both players and monsters are ready to get in your face. But can you really climb the levels in it? For this beta weekend, I decided to give it a shot…

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The Guild Pre-Wars Continue

By Alec Meer on May 29th, 2012.

Look at that purple staff. Snicker

There’s to be another beta weekend for Guild Wars 2, the MMO that resolutely refuses to launch. Which means, once again, I won’t be able to play the thing due to weekend plans. Specifically in this case, camping in Sherwood Forest and listening to indie bands. Can’t we have a beta weekday evening or two instead, please?

If you are around for the 8th to 10th of June, you should be able to hop onto a GW2 beta server presuming you’ve either pre-ordered or already managed to snag a beta account from somewhere. The good news of previous beta-barons is that characters from the first weekend haven’t been wiped, so this might be your chance to have a nose at some of the higher-level contentydoodledoo.
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