Posts Tagged ‘Guild Wars’

The RPG Scrollbars: The Best Punishments For Cheaters

Over in Everquest II, they’re trying an experiment at the moment – what’s that? Yes, Everquest II. People are still playing it. The original as well. I know, I’m surprised too, but never mind. Specifically, they’ve created a prison server called Drunder. The idea is that instead of banning trolls, griefers and cheaters (presumably up to a certain point), they can simply throw all the troublemakers in server jail and let them play together with no possibility of escape. Nothing can possibly go wrong! If you want to indulge in the anarchy then you can request to be sent there, but again, it’s a one way trip for your account. Has Daybreak finally discovered the ultimate fix for bad online behaviour, though? Let’s ask our special ethics correspondent, a snowball in Hell.

Well, while we wait, I thought it’d be fun to take a look at how a few other RPGs have decided to have a little fun with their dodgier elements, both online and off.

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First Look: Guild Wars 2 – Heart of Thorns

Well, hello there!

Guild Wars 2 [official site] launched with a promise – to fix MMOs. Strident, attention-grabbing, patently doomed schtick that was nevertheless suffused with just enough gosh-shucks-darn-it-I-want-to-see-them-try zest to make it a journey worth tracking. That was two years ago.

The mission met with mixed results, as lead designer Isaiah Cartwright admitted to me when we spoke in Brighton during a hands-on with the game’s first expansion, Heart of Thorns. We were among the first to play the expansion and all of the details are below.

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Gigantic Is A Gorgeous Not-MOBA From StarCraft’s Lead

Owl Man And Rat Cat In... Strike Cool Poses Even Though They're Probably Gonna Fall Over In Two Seconds

Gigantic pretty clearly wants to be a big deal. It’s from the former lead designer of StarCraft and Guild Wars, it has $20 million in backing, and its team size is kind of, er, gigantic for an indie studio. So it can talk the talk, but can it justify a series of costly expenditures on the part of shadowy investors and/or see why kids love Cinnamon Toast Crunch? That’s the $20 million question, but it certainly looks like an intriguing prospect. Gigantic includes MOBA elements (teams of five facing off in a big ol’ battle arena), but the difference is you’re not on defense. Rather, both teams have a hulking colossus that accompanies them into combat, with defending/destroying them serving as your main objective. Meanwhile, the whole thing is action-based, with physics-based abilities and WASD controls steamrolling over the classic top-down approach. Impressive debut trailer below.

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Guild Wars 1 Development To Be Halted, Automated

Rare is the MMO that continues to thrive alongside its direct successor – or, for that matter, get a direct successor at all. By all accounts, the original Guild Wars lived a good, long life. It loved, it lost, it learned violin, it saw the ocean one last time. Also, I don’t know why I’m talking about it in the past tense, because it’s not dead yet. True, ArenaNet’s already itsy bitsy GW1 live team is moving on to bigger, less eight-year-old things, but unlike NCsoft stablemate City of Heroes, these guilds will war on. How? Robots. Find out more about your imminent ice-cold oppression after the break.

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Asura Thing? A Guild Wars 2 Preview

I’ve lost count of how many times I’ve walked into a room with a monitor and a nervously-smiling man at one end and been told I’m about to see the future of MMOs. I smile back politely, and the same old dance begins. Too often, I feel a numbness, a struggle to reconcile professionally wanting to know what’s going on with personally despairing of the idea of giving over dozens of hours of my life to what’s so often a mess of cloned features and over-sold, under-realised promises. My most recent sighting of Guild Wars 2 really did break through that numbness, made me sit up straight and pay full attention. I still don’t know how much of what it’s trying to do will be practicable and effective over long-term play, but seeing it took me back to a time before my awful genre ennui, back to when every time I sat down to see a new MMO my mood was excitement, not cynicism. Here’s why.
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ArenaNet Look Back On Their Decade

Courtesy of BigDownload we get to see a little of the history behind Guild Wars in a 15-minute video (below) produced by its creators, ArenaNet. Various members of company talk about their beginnings, their inspiration, motivation, the changes required to become a major studio, and so on. During the talking head interviews they claim to not be a videogame company, but a “community-building company, we just have one of the coolest ways to build a community.” Bold words. There’s a bit of back patting going on, clearly, but it’s worth a watch.
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Guild Wars: Hearts Of The North Out

And we all know what happens after the cermony, don't we? The grind.

Have you HEARD? ArenaNet’s started releasing free content updates for Guild Wars under the title of Guild Wars Beyond, updates that are gently guiding the world through the events preceding Guild Wars 2.

The second of these updates, Hearts of the North, landed yesterday. It tells the story of the romantic and legal union of “the greatest heroes of Ascalon, Gwen and Keiran Thackeray” and even ends in a ceremony and “festivities”. Full details can be browsed on the official site, including info on all the accompanying pay-for tuxedos and dresses. £5 gets you a tux, dress or ladytux, and, bizarrely, £7 allows you to dress up in the same clothes as the bride and groom themselves. Now, I have all the social intelligence of a wounded badger, but surely that’s a faux pas.

Bam: Guild Wars 2 Player Reward Calculator

This is excellent. ArenaNet just launched what it’s calling the Guild Wars 2 Hall of Monuments Reward Calculator. Guild Wars players will remember the Hall of Monuments, where their characters amassed trophies and rewards spread across five different categories. Well, depending on how much you collected, the Reward Calculator tells you what those achievements will gift you with in Guild Wars 2, and it can be anything from animal companions, to pets, to special weapons and armour. Guild Wars veterans! Go and see what you’re entitled to.

Such generosity demands answers. The gift horse must be looked in the mouth, because who knows what could be in there? It could be a bomb. We had a quick word with ArenaNet game designer John Hargrove about how and why this scheme came about.
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Dhuum: Shake The Room. Also, Playerbase.

It wasn't me! It was my brother! I would never cheat! It was him! Take him, not me! Noooooooooooooooo!

Stew Wilson twittered this at me very excitedly. And rightly so, as it’s very exciting. Or, at least, splendid. Massively has the full story, but in short, the Guild Wars God of Death has been teleporting around the world and striking people down with a hefty scythe. Why? Well, it’s the animation to go with the mass-banning of players who’ve transgressed against the User Agreement or Rules of Conduct (i.e. Cheating). It’s a terribly stylish way to do a player-cull, at least. Footage of DHUUM’S FURIOUS ANGER follows…
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War In Kryta: Guild Wars => Guild Wars 2

LORE EXCLUSIVE. I don’t think we’ve had one of those before. Lore! Pure lore! Big proper info on long-awaited MMO sequel Guild Wars 2 is bound to hit during E3, but until then here’s a scoopette on how it’s going to link up to the first game. Including a couple of Big Fat Hints about what kind of world GW2 will be. Lumped under the Guild Wars Beyond umbrella, there’s going to be a series of updates that setup the world and the narrative for whatever goes down in GW 2. In other words, a storm is coming. And, judging by these screenshots, it’s a robo-storm… Your first details on the War In Kryta are below, chums.
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