Posts Tagged ‘guns’

Weapons Free: EA Cutting Gun Licenses, Keeping Guns

By Nathan Grayson on May 9th, 2013.

What, you think this is a gun? Haha, of course not. It's a blammy club. Duh.

I don’t think it’s a stretch to say Battlefield would be a very different game if it didn’t have any guns. Perhaps you would instead aggressively point and yell at angry men until they realized you were even angrier, hurriedly stepping aside and saying, “Phew, I don’t want to mess with that guy.” Or maybe the series would simply be renamed “Field,” and you’d be in charge of a) tending to grass and b) callously sweeping aside dead bodies, coping with their lingering, bottomless stares as you hurl them into mass graves. (Someone, make this.) Regardless, that’s why EA’s not tossing out guns any time soon. It is, however, taking the ones it already has and going home – far away from the license-holders and manufacturers who might feel entitled to a chunk of their change.

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Fiddle With The Gundamentals In Relock

By Craig Pearson on March 27th, 2013.

The world's most exciting screenshot!
It’s always interesting seeing how games come to be. Take Relock: it was inspired by Wolfire‘s excellent Receiver, a complicated gun sim that was made for the 7-day FPS challenge in the middle of last year. Receiver is excellent, but with Wolfire currently making a wabbit kung-fu sim, it’s unlikely to get much love. So Relock is here to give the people that loved Receiver something to be excited about, though it’s missing the oddball story, NPCs, and randomly created levels. So what does it have?
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Why Aren’t We Discussing Videogame Violence?

By Nathan Grayson on December 28th, 2012.

Everyone? We need to talk.

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Like Guns In Your Game? CS: GO Has A Mode For That

By Craig Pearson on March 12th, 2012.

Most definitely a game involving guns.
Gun Game, which my brain has decided now needs to be sung along to the Duck Tales theme tune, is crouch-walking into the Counter-Strike: Global Offensive beta. On Friday, Valve added the first Arsenal: Demolition map de_lake, a game mode that reverses the ever-increasing returns of the original GG. When you start the match, you’re given a rifle: if you get a kill with it that round, the next round you’ll receive a weaker weapon. After five rounds CTs and Terrorists swap over. It includes the traditional Terrorist/Counter Terrorists defusal dance, and for every additional kill you’ll receive more equipment in the next round. It’s like someone’s accidentally tumble-dried Counter-Strike and it’s come out all dizzy and tried to explain its own mechanics. I can’t wait for Talk Game, where you attempt to negotiate demands: I did just attempt to negotiate a doughnut drop for me and my fellow Ts, but the response was rather anatomical and descriptive. While I call my mother to make sure he didn’t follow through, here’s a video showing it all in action.
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CS: GO, GO, GO: Full Beta, New Weapons And Maps

By Craig Pearson on February 22nd, 2012.

John's aim has improved
I was rather close to falling down a deep, dark Counter-Strike hole just after the Counter-Strike:Global Offensive launched in November, but a broken PC released me from a frightening future of constant de_dust2 battles and crying about how unfair it is. I’d actually forgotten I had it until Valve and Hidden Path updated it this week, switching from a stress test to a big-assed closed beta, with over 80 tweaks. The big changes are the addition of three reworked classic maps, de_inferno, de_train, and de_nuke, and new guns, the Nova shotgun, the Bizon and the MP7 SMGs. But there’s more.
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