Posts Tagged ‘Guts’

Killing Floor 2 Update Blasts Into Paris Catacombs

Yeah okay, maybe I'll pay 'em a visit.

Two hundred miles of damp tunnels filled with skulls, bones, and secret cinemas sounds like a place you’d find me gaily rolling around clutching a bottle-sized glass of wine. And yet, whenever I’ve been in Paris, I’ve not visited its Catacombs. I know why: Deus Ex – its virtual Catacombs are such a chore that they’ve put me off the real deal. Maybe Killing Floor 2 [official site] can help me overcome that.

The monster-blasting FPS’s latest Early Access update added two new maps, including one set in the Catacombs, along with two new classes, the Firebug and Demolitions. Also, that new gore tech they’ve been showing off.

Read the rest of this entry »

Killing Floor 2 Demonstrates PhysX Flex Tech Using Guts


Demos for new physics technologies usually look like Bodyform commercials, with gentle blue water sloshing around and lots of smooth rippling fabric. That’s how Nvidia have shown their new unified particle-based physics tech PhysX Flex so far – lots of rubbery water balloons flopping about and leaking blue wet. Pssh, it won’t look like that in the games we actually play.

Killing Floor 2 [official site] will be the first Flex-using game to ship, and a new look at how it uses the tech is more how Bodyform ads should be: scattering gutfuls of fluids, globs, and guts.

Read the rest of this entry »

Papercraft Adventuring: Papetura Demo

Honestly, his little friend is fine.

Papetura [official site] is one of the prettiest handcrafted games I’ve played. It’s an adventure game, as these things often are, starring a paper curl of a chap and his little… cat? on strange travels through a magical paper world with the most beautiful spotlighting making everything glow. A short (short!) demo is up for download on its site or playable in your browser, starting you off being swallowed by a paper whale, and developers Petums are trying the crowdfunding lark.

Read the rest of this entry »

Sunday Science: Exploring Guts In Extract 237

Welcome to guts city.

Always tricky, the last few hours of the weekend. Do we try to cram just a little more action, adventure, and excitement? Do we iron Monday’s clothes? Do we settle down with a book and hot cocoa? Do we settle down with a book and a bottle of wine? You know me, dear, I always like to be reminded of how large and wonderful the universe is, and how much I don’t know. So this evening, I shall be exploring sea monster guts in Extract 237.

Read the rest of this entry »

First-Person Pooper: Swallowed Alive In NS2 Combat

I'm gonna do it. I'm gonna do it. Oh no, I'm gonna do it.

I do enjoy visiting horrible guts. I’ve leapt between the grinding teeth of The Many in System Shock 2, chainsawed a city-devouring worm’s heart(s) in Gears of War 2, and admired a meatwizard’s DIY skills in Vampire: The Masquerade – Bloodlines. Now I’m keen to play Natural Selection 2: Combat, as developers Faultline Games have showed off its horrors of being devoured alive.

Being swallowed by a space-rhino will leave us trapped in its guts, desperately calling for help and pounding on meat as it closes around us and as acids fizz at our flesh before we reach, er, the finale of the digestion process. All from an appalling first-person view. What great guts!

Read the rest of this entry »

Big Men Announce Guts, Playable Alpha

Nary a gut to be found.
“Big Men Announce Guts” was not a headline I’d anticipated writing today, but there it is. Big Men Games have announced via Blues that they are working on a turn-based action-strategy called Guts. It’s at a super-early stage, but there’s already a playable alpha (requires Unity plugin) and it’s looking pretty promising. They’re calling it “a smashup between Tactics and Rogue-likes”. As you can see from the trailer below, it’s got a sort of turn-based dungeon-crawler thing going on, and the core battle maps are linked together by a big map, which you can get a glimpse of in that alpha demo. They also have a Kickstarter page, which is gestating over here.
Read the rest of this entry »