Posts Tagged ‘H1Z1’

Planetfall: Layoffs At Everquest/H1Z1/Planetside Dev

By Alec Meer on February 12th, 2015.

A name change to the awkward-sounding’Daybreak Game Company’ isn’t the only consequence Sony’s recent shock sale of its MMOy division SOE to management firm Columbus Nova. Barely more than a week after the acquisition, Daybreak is making lay-offs, reportedly including the long-time lead and public face of the Everquest games. “The operation of current games” won’t be affected apparently, so while this is sad news at least we needn’t panic that someone’s going to take Planetside 2 or H1Z1 away from us.
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Early Impressions: H1Z1

By Alec Meer on January 28th, 2015.

boo!

Why is Sony’s unfinished multiplayer zombie survival game H1Z1 (official site) proving so popular? On paper, it doesn’t make a lot of sense. Initial reports were negative; we’ve already got DayZ; even if we wanted a less hardcore DayZ with more crating, we’ve got 7 Days To Die already.

So what on Earth is H1Z1 for? And why am I enjoying it even though I really feel as though I shouldn’t?
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Zombie A Go-Go! H1Z1 Launches Into Early Access

By Alice O'Connor on January 16th, 2015.

Eight-one seven nine ten dollars? Nice try, Johnny Oil. I'll take my business elsewhere.

Let’s get all this out the way first: yes, this post is about paying to access a beta of a DayZ ‘em up that will be free-to-play when it properly launches. This may not appeal to you; that’s fine. For the curious, let’s continue. Sony Online Entertainment yesterday launched their open-world zombie apocalypse survival multiplayer game H1Z1. SOE are bigger and have more resources than many folks making OWZASMPs (aʊ-sə-smʌp), so I’m interested in how this might end up.

Well, part of the answer at launch is “a bit buggy and making some grumpy about monetisation.”

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Wonkyvision: H1Z1’s E3 Trailer Is Honestly Rubbish

By Alice O'Connor on June 9th, 2014.

SpooOoOoOOoky.

We expect E3 trailers to be showy, bombastic, and entirely unlike the actual game they’re advertising–that’s how it works. So I have no idea what Sony Online Entertainment think they’re playing at with their H1Z1 E3 trailer. It’s clearly little more than lightly-edited snippets of gameplay from an early development build of their free-to-play open-world zombie ‘em up, janky animations and all, with some text and a song over the top. Haven’t they heard of E3 before?

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Viral Sensation: A Sloshing Syringe Of H1Z1 Footage

By Nathan Grayson on April 29th, 2014.

A quick primer for those who’ve been living under a rock: 1) SOE’s making a spiritual successor to Star Wars Galaxies that is also a zombie game, 2) yeah I know, and 3) zombies have transcended mere fad-dom and become immortal cultural icons for reasons I’ll never be able to fully comprehend. H1Z1‘s impressively ambitious within a very narrow lineage, though. Think DayZ or Rust, but with thousands of players per server, huge areas for them all to build on, and realistic fire to purify all that the unholy hand of man has wrought. Or piss off your friends/enemies. Whichever. Quick trailer and lengthier recording of a recent Twitch stream below.

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SOE’s H1Z1 Will Be F2P, Won’t Sell Weapons, Ammo, Food

By Nathan Grayson on April 24th, 2014.

So maybe you weren’t expecting SOE’s vaunted Star Wars Galaxies spiritual successor to be an overtly DayZ-inspired zombie MMO called H1Z1. And maybe you’re not exactly shaking the sand out of your old Tatooine-scouring boots in excitement. That’s fair. But as far as these things go, SOE does seem to be kind of on the right track. CEO John Smedley isn’t shamefully shambling (shamebling) away from DayZ comparisons, and he’s tackling community complaints head-on. Case in point: the survival-obsessed masses are easily spooked by the notion of rampant nickel-and-diming, but Smedley assured Reddit’s assembled hordes that SOE won’t charge for anything that affects gameplay. Read the rest of this entry »

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DayZ Of Our Lives: SOE Also Doing Zombie-Based Survival

By Nathan Grayson on April 11th, 2014.

'ArooOOOOoooOOOOoobrains,' went the zombified wolf. 'Moonsoundsbraaaaaaaains,' replied The Moon, for it was also a zombie.

If it wasn’t already plainly obvious, survival games are all the rage these day(z), and zombies – thanks to DayZ’s ever-looming influence – come part and parcel with that. The War Z/Infestation: Survivor Stories hit a little too close to home on that front, and Nether, with its possibly dubious ties to the former, also deals in apocalyptic baddie bashing, but with a slant toward the occult. Rust, meanwhile, frolicked through the gray-green fields with the shambling undead only for as long as it had to. And now it seems EverQuest and PlanetSide developer SOE has come down with a case of the Z diseaze as well, with its “soon” to be available H1Z1 promising DayZ-style antics on a much larger scale.

When Smedley promised a game “dedicated” to longtime Star Wars Galaxies fans, I’m not sure if this is what they had in mind.

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