Posts Tagged ‘Habitat: A Thousand Generations In Orbit’

Custom Space-Crud: Habitat Adding Mod Support

By Alice O'Connor on August 20th, 2014.

Your Face Here.

Our Alec had a fair bit of fun (with a few reservations) when he pootled around space in a ship built from burger bars, buses, T. rex heads, and rockets with Habitat: A Thousand Generations in Orbit. But as wacky as ships can be in the spaceborne RTS now, they’re nothing compared to what the Internet will surely add. As Habitat moves through Early Access, developers 4gency have announced they’re working on support for mods adding custom ship parts. Soon, I imagine, you’ll be able to charge into battle with a ship built from tadgers, bazongas, and that dog from that picture on the Internet. In the meantime, they’ve dropped a big new patch.

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Impressions – Habitat: A Thousand Generations In Orbit

By Alec Meer on July 9th, 2014.

Habitat: A Thousand Generations in Orbit is a strategy/simulation/survival game about constructing an improbable spacecraft out of debris floating in a post-disaster Earth’s orbit. It’s out on Early Access now.

The first time you move is incredible. You’ve slowly built this absurd, rickety contraption of rockets, buses, burger restaurants, fire-breathing animatronic T-Rex heads and cruise liners, and it looks like a stiff breeze would tear it into so many lethal pieces. Yet now you have to fire up assorted jet engines and thrusters, and make this absurdist space hulk travel across the skies. Never mind that there are deadly, mine-spitting nanoclouds and inconveniently-placed explosive gas cannisters strewn about Earth’s orbit – simply going up and a bit left feels comparable to asking a massive, skinheaded Londoner in a red and white football shirt if he’s a Tottenham supporter.
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