Posts Tagged ‘Habitat’

Custom Space-Crud: Habitat Adding Mod Support

By Alice O'Connor on August 20th, 2014.

Your Face Here.

Our Alec had a fair bit of fun (with a few reservations) when he pootled around space in a ship built from burger bars, buses, T. rex heads, and rockets with Habitat: A Thousand Generations in Orbit. But as wacky as ships can be in the spaceborne RTS now, they’re nothing compared to what the Internet will surely add. As Habitat moves through Early Access, developers 4gency have announced they’re working on support for mods adding custom ship parts. Soon, I imagine, you’ll be able to charge into battle with a ship built from tadgers, bazongas, and that dog from that picture on the Internet. In the meantime, they’ve dropped a big new patch.

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Impressions – Habitat: A Thousand Generations In Orbit

By Alec Meer on July 9th, 2014.

Habitat: A Thousand Generations in Orbit is a strategy/simulation/survival game about constructing an improbable spacecraft out of debris floating in a post-disaster Earth’s orbit. It’s out on Early Access now.

The first time you move is incredible. You’ve slowly built this absurd, rickety contraption of rockets, buses, burger restaurants, fire-breathing animatronic T-Rex heads and cruise liners, and it looks like a stiff breeze would tear it into so many lethal pieces. Yet now you have to fire up assorted jet engines and thrusters, and make this absurdist space hulk travel across the skies. Never mind that there are deadly, mine-spitting nanoclouds and inconveniently-placed explosive gas cannisters strewn about Earth’s orbit – simply going up and a bit left feels comparable to asking a massive, skinheaded Londoner in a red and white football shirt if he’s a Tottenham supporter.
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Statue Of Killity: Habitat’s Momument-Sized Superweapons

By Alec Meer on June 10th, 2014.

I’m extremely unhappy that Nathan posted about Habitat when it was announced back in February, because as our resident American he was not able to make a joke about a defunct British chain of expensive homeware stores. But it’s OK, here I am now, brimful of vacuous references to pine chairs and overcomplicated colanders. Everything’s going to be OK.

Yeah, I’m out. Actually, Nathan was quite right to identify that what’s exciting about Habitat is that it looks like Sim City meets Gravity. Going on the wonderful concept art above, that’s not the half of it.
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NONONOAIIIIIEEEE – Habitat Is Gravity: The Strategy Game

By Nathan Grayson on February 28th, 2014.

Well, I mean, firing the Statue of Liberty into the darkest reaches of space did seem like a good idea at the time

The second I finished watching Gravity and firing the contents of my stomach out of my mouth’s airlock, I knew someone would turn that experience into a game. The movie, I mean. Not the projectile vomiting. I did not, however, think base-building strategy would be the first to make me think, “Hey, that reminds me of the part where it felt like my heart took a jackhammer to the inside of my chest!”

But here we are. Habitat is a space city builder about hurriedly constructing a near-orbit home from floating garbage. It melds Gravity’s “Gee, I sure could fall into the atmosphere at any given moment” tension with physics-based disasters and… oh jeez, I’ll just let this description do the talking: “It’s kind of like SimCity, if the cities were in space and you could crash them into one another and blow them up!”

Alright, you have my attention.

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