Posts Tagged ‘Hack the planet!’

Hack The Galaxy! Space Engineers’ Programmable Blocks

By Alice O'Connor on January 7th, 2015.

Space me good.

Even as a casual observer of the genre, I get excited when sandbox block ‘em ups add programmable bits. Some of Minecraft‘s redstone devices are staggering in their scale and mechanical complexity, and I suspect we’ll see some awfully clever things in Space Engineers. An update last week added programmable blocks which are properly programmable, running C# code, which I imagine will power all sorts of delightful devices and cruel creations for me to enjoy seeing in videos. Folks have already made virtual viruses that e.g. disable ships and arm their warheads.

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else Heart.Break() Attack and Vine

By Shaun Green on December 7th, 2014.

We’ve covered else Heart.Break() before, so I feel I need not dwell on what it is. But wait! What if you’ve somehow missed those previous posts? Hmm.

function Heart.Break() {
if (gameFamiliar == true) {
Recommendation = “Skip the next paragraph”;
}
else {
Recommendation = “Keep reading, intrepid reader!”;
}
// Feel free to critique my code. I am no professional, my friends.
}

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Darknet Souls: Watch Dogs Trailer Demos Multiplayer

By Alice O'Connor on April 24th, 2014.

'Hack the planet!' I shall repeat endlessly. Like in that movie!

Some of my favourite Dark Souls moments came from being invaded. Down deep in the Tomb of the Giants, chased over the bones of colossal skeletons by the spirits of a wicked wizard then a lost paladin, oh I was so very pleased. It’s a fantastic little multiplayer touch, and one I’m glad to see Watch Dogs adopting on top of more traditional modes.

A new 9-minute trailer goes over the open-world hack ‘em up’s three main multiplayer types: Dark Souls-y invasions, challenges tied into the ctOS mobile companion app, and objective-driven team violence.

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