Rock, Paper, Shotgun

Posts Tagged ‘hackers’

Please, No War: The War Z Catastrophically Hacked

By Nathan Grayson on April 2nd, 2013.

Poor, innocent victims of the recent hacking and server downtime.

The astounding saga of The War Z continues, but this time, with a twist: the rank odor of awfulness isn’t coming from inside some fissure in the game’s rotting flesh. Rather, an external force – data-hungry hackers – decided to stir up trouble, and boy did it ever hit the jackpot. In short, if you ever signed up for The War Z, go change everything. Financial information, fortunately, is still safe and sound (except, you know, for the fact that it’s presumably being spent on The War Z), but far too many other crucial pieces of information have been compromised. As a result, the more-than-a-little wobbly zombie survivor’s been forced offline for the time being.

Read the rest of this entry »

, , .

74 Comments »

Devil May Buy: Real Money Auction House Delayed Again

By Nathan Grayson on May 25th, 2012.

Oh my god! Those skeletons had kids! Well, once. They're probably dead now.

Things haven’t been going so hot for the Lord of the Damned lately. At this point, his rocky start‘s probably better documented than, er, Rocky’s rocky starts, and then that whole hacking thing happened. Granted, somewhere in there, Diablo III also sort of became the fastest-selling PC game of all time, but honestly, millions and millions of dollars can only wipe away so many tears. At any rate, the fallout continues – this time with a second delay for the hellish hack ‘n’ slash’s controversial real money auction house.

Read the rest of this entry »

, , , .

175 Comments »

Blizzard Tries To Reassure Hack Victims, Results Vary

By Nathan Grayson on May 23rd, 2012.

Perhaps the next version of the Authenticator should be a real-life Barbarian who physically assaults all hackers within a 30 mile radius.
Because the universe loves comedic irony, Diablo III’s online infrastructure specifically put in place to keep out cheaters and hackers is currently being besieged by cheaters and hackers. Yesterday, Blizzard acknowledged the issue, and today, the damage control process has officially begun. From where I’m standing, though, it leaves out one very important step: the part where it, you know, actually solves the problem in the long run. Perplexingly, the multiplayer-loving megalith has opted to calm players by pointing out that account compromises skyrocket with new game releases, ala WoW expansions. Fair enough. But why, again, is it supposed to be reassuring if it keeps happening?

Read the rest of this entry »

, , , .

298 Comments »

Codemasters Hacked, First Details

By Jim Rossignol on June 10th, 2011.


Earlier in the week John noticed that all Codies websites were pointing at their Facebook pages. But why? Well, Codemasters have been hacked by miscreants. The British company has started contacting affected persons, and the details of that missive are posted below.
Read the rest of this entry »

, , .

65 Comments »

Strafe Jump To Cyberspace

By Jim Rossignol on January 18th, 2008.

Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts... A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding
The word “cyberspace” has become a rather prosaic metaphor for all things internet, but it was originally rather more fantastical, being the phrase first conjured by science fiction author William Gibson to describe the networked virtual reality in which the hackers of his Neuromancer/Burning Chrome fiction operated. In Gibson’s space the network architecture was given a Tron-like reality, and hackers and corporations fought for control of information in this electronic realm, or something. The reality of network apps and hacking is rather less interesting, all IP numbers and crappy-looking hacking apps. Or it has been until now. The Centre For Advanced Internet Architectures at Swinburne University, Australia has been using Quake III to visual network architecture. A first step towards actually being able to fight hackers (or our cowled corporate overlords) in Cyberspace?

Read the rest of this entry »

, , .

20 Comments »

Respond to our gibber

Read our finest words

Making It With Science: A TUG Interview

Search for clues

Browse the archive