Posts Tagged ‘Haemimont Games’

Desktop Despots: Tropico 5 Beta Begins Next Month

By John Walker on February 27th, 2014.

New Tropico games aren’t appearing as quickly as my brain thinks. This is simply that I now perceive time at such a pace that the world is a dizzying blur around me. If you’d held a knifegun to my headthroat and demanded a release date for Tropico 4, I’d have tried to second-guess myself and suggested late 2012. It was in fact August 2011, and I am an old, confused man, unsure why the Christmasses won’t stop happening. Anyway, my confused rambling aside, Tropico 5 is appearing a very appropriate three years after the last time El Presidente reared his undemocratic city building head, and is now accepting applications for its March beta.

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Wot I Think: Omerta – City Of Gangsters

By Adam Smith on February 8th, 2013.

I’m not a violent man by any means and that should make me very uneasy about my fondness for gangsters, but I far prefer them to other murderous avatars. I’m thinking pirates, ninja, warfighters and bald space marines. That was reason enough to draw my eyes to Omerta: City of Gangsters when it was first announced and I’ve finally played through the campaign of this city-conquering strategy game. I’ve already swung a baseball bat at the demo but went deeper into the underground in the hope that I’d find something there worth clinging on to.

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Breaking The Code: Omerta – City Of Gangsters

By Adam Smith on February 4th, 2013.

Omerta: City of Gangsters is out now and I’ve spent many an hour conquering Atlantic City, building an empire of bullets and booze. I’m not quite ready to tell you wot I think so I thought I’d use the posting of the launch trailer as an excuse to spill some secrets in your ear. I expressed my disappointment with the demo shortly after playing it, but I’m much less apathetic now. Omerta is an old-fashioned management game, with a simple but effective campaign structure and few frills, but its pin-striped heart beats steady. It doesn’t have the charm of Tropico, or that game’s simulated civilians, but it wears its theme well and performs turn-based combat in a clunky but effective fashion. Full thoughts later this week.

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Prohibited Thoughts: Omerta – City Of Gangsters Demo

By Adam Smith on January 24th, 2013.

Omerta’s demo is odd. I’ve been hoping that the game will deliver on its turn-based gangster shenanigans ever since it was announced, but I expected mild disappointment as none of the pre-release media had entirely convinced me. A demo seems like the perfect solution, providing a playable sample and helping my wayward mind to form some basic conclusions. That hasn’t happened. Instead, I’m still left with a strong interest in playing the game that Omerta might be, while at the same time half-convinced that Omerta isn’t going to be that game. You can download the demo for yourself or read on for more meandering opinions and details.

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Vol-Steady As A Rock: Omerta – City Of Gangsters

By Adam Smith on January 10th, 2013.

Here’s some Prohibition news: I watched Lawless last year and even though it’s paced badly at times, I enjoyed it and marvelled at Shia TheBeef doing some proper acting. Keep the lad away from Spielberg and Bay and he might have a bright future in the business called ‘show’. Or at least a less obvious one. Omerta takes place in the big city rather than out in the sticks but, like Lawless, it’s about guns, gangsters and odd pacing, the latter due to its turn-based nature. Craig pointed out that the latest trailer is a Mac trailer and it also reuses lots of footage from the previous video, but it does show more of the strategic interface and has a toe-tapping tune.

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The Gang Way: Omerta – City Of Gangsters

By Adam Smith on December 6th, 2012.

The first time I heard about Omerta: City of Gangsters, a fellow games journo described it to me as “prohibition era X-COM”. My brain went into overdrive and I trekked across several crowded convention halls, each larger and noisier than the last, in order to sip from this holiest of grails. Flappers, jazz maestros, nickel-a-drink barmen and sharply dressed gangsters combating an alien invasion with nothing more than an old-fashioned, a trumpet and a tommy gun? Sign me up! I had made a grave error. Omerta is X-COM in as much as there is a strategic, personnel and resource management mode paired up with turn-based combat. An updated Gangsters: Organized Crime then? Our first look wasn’t entirely encouraging but will this new combat trailer be more convincing?

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First Look: Omerta – City of Gangsters

By RPS on October 31st, 2012.


We sent Rich Stanton in undercover to find out where all those valuable gangster cliches were coming from. This is his report.

What do you think is the most memorable line in gangster movies? Gabriel Dobrev is the CEO of developer Haemimont Games, and giving us a brief spiel before we get a shot on Omerta: City of Gangsters – he plumps for the the opening of Goodfellas. “As far back as I can remember, I’ve always wanted to be a gangster.”
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Splendid Prohibition: Omerta – City Of Gangsters Trailer

By Jim Rossignol on August 22nd, 2012.

Location, location, machinegun cabinet.
Kalpyso and Haemimont have released a footage-driven trailer for Omerta – City Of Gangsters. What is presumably an offshoot of their most recent Tropico engine is actually looking pretty good for the big outdoor city stuff, but perhaps a little less shiny when it comes to dealing with the nitty-gritty of combat and gangster-hobbling – although it will probably please most of your to learn that the combat stuff is going to be turn-based, while the city-level management stuff is in real-time. Still, that aspect of it will, one would hope, diminish next to the real task of trying to take over the city, battle with other bosses, and to deck out your gangster headquarters with baubles earned with your ill-gotten blood/booze money.

Also: nice jazz. Take a look, below. The game is out later this year, although no date has been confirmed.
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Sunshine & Tyranny: Tropico 4

By Alec Meer on July 29th, 2011.

'Our power stations require only 3182 babies per day to achieve maximum efficiency'

Tropico games seem to be arriving just a little too quickly all of a sudden, but no matter. Amidst the torrent of free to play MMOs and grimdark shooters, a dose of sun, tyranny of economy management is really very appealing. So it’s good to hear that Tropico 4 has an exact release date – and one that’s pretty much exactly a year on from its announcement, so we’re hardly in any kind of dark about how long it’s been in development for.
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Take Dictation: Tropico 4 Screenshot Gallery

By John Walker on July 20th, 2011.

When I'm a fascist dictator my luxury cruisers will be three times this big.

From the glint in your eye, I think you’re after some pictures of Tropico 4. I’m right, aren’t I? There are ten new ones bestowed upon the world today, which you can almost certainly look at below. Other sites may be boasting twelve new ones soon. I deemed two of them too boring. ROCK PAPER SHOTGUN WILL DO THAT SORT OF THING. The publishing industry lives in fear of our ways.

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Cel And Back: First Templar Celian Trailer

By Quintin Smith on April 21st, 2011.

See, this is why hoods are impractical. No peripheral vision.

Last week we had a look at Roland, playable character #1 in upcoming co-operative swordstravaganza The First Templar. This week it’s the turn of Celian, who I think I prefer for much the same reasons as I liked Isaac in the first Dead Space; a grim kind of practicality. Celian seems to spend as much time stabbing people as he does kicking them, grabbing them, pushing them over or just belting them with his shield. If he just had a move where he picked up a nearby stone and chucked it at their eye I’d be in love. See what I mean after the jump.
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