Posts Tagged ‘hair’

Still No Fancy Hair Funtimes After New Witcher Patch

you're a big old hairy bear, yes you are

Why in the name of all that’s good and hairy do I care so much about having the Fancy Hair setting turned on in The Witcher 3? I can pretty much max out everything except that and shadow quality and be running it not too far shy of the hallowed 60 FPS, and frankly it looks extremely pretty, but I nonetheless struggle to accept that I’m missing out on a wavy ponytail or wind-ruffled bears. After so many years of flat, plasticky hair, don’t I deserve some fluttering?

A new patch for CDP’s RPG professes to further improve the performance of the GPU-slaying HairFX setting, as well as up texture quality and improve stability. Let’s see if Meer’s Fancy Hair Dream can come true.
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The Witcher 3 Has Better Hair Than You

The Witcher 3 promises to be 'shaggy' in more ways than one.

This is why you don’t schedule meetings for 5pm on a Friday. I can just picture the team at Nvidia sitting there, itching to get home. “Last item on the agenda. What can we name the new GameWorks hair effects?” A pregnant pause and some furtive looks towards the door. Someone at the back eventually pipes up. “…HairWorks?” A growing murmur of approval and some scooting of chairs later, here we are: with a trailer showing off a bunch of cool physics effects in The Witcher 3 [official site] (including, yep, HairWorks) exclusive to those of you with Nvidia cards. Looks like AMD fans are stuck with less luscious locks than their Geforce friends.

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Let Slip The Increasingly Hairy Dogs Of Modern Warfare

look at those shader effects!

(of Call of Duty Ghosts, anyway).

Of the many things we wish were better about the most recent Call of Duty game’s singleplayer campaign, it’s surely the amount of fur on the dog. You’ll be glad to hear that’s been rectified.
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