Posts Tagged ‘Halo’

Halo Studio ‘Listening’ To PC Fans, But Focused On Xbox

By Nathan Grayson on June 23rd, 2014.

staring visors

I’m beginning to worry that John Halo, main character of Halo: The Adventures of Halo Main Character John Halo, doesn’t love us anymore. Once upon a time PC gamers got Halo 1 and Halo 2 – and once upon a more recent time, the middling Halo: Spartan Assault – but we haven’t seen a real Halo game in eons. “Pretty please?” we plea, imaginations running wild with green armor men prancing about, pirouetting like cybernetic teenage mutant ninja turtles. And yet, even with Halo: The Master Chief Collection on the way to theoretically get everybody all caught up before Halo 5, developer 343 replies with a noncommittal, “Eh, maybe someday.” Le sad.

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Is It Bungie You’re Looking For? Halo Patch Drops GameSpy

By Alice O'Connor on May 19th, 2014.

They can't tear you apart, space marines.

Halo may be cock of the walk on Xbox but though the first two games were ported to PC, the series never really took off round our way. The ports were wonky and, well, the idea of an enjoyable first-person shooter was less of a novelty on PC. Still, the first Halo has spawned a small but devoted fanbase on PC who were less than thrilled that its online multiplayer was facing the chop in the GameSpy server shutdown. Third-party tool GameRanger stepped in with a stopgap, but now creators Bungie have released an official patch ditching GameSpy.

It seems someone at Bungie was itching for an excuse to patch Halo, as that’s not all it changes.

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Don’t Know Why You Say Goodbye: Halo’s Multiplayer Saved

By Nathan Grayson on May 6th, 2014.

The tank won the shooting competition against Master Chief, but only just

Everyone, buckle up. It’s time to feel old. Here’s some history for you: Halo: Combat Evolved for PC has been up and running for nearly 11 years. Also, I had totally forgotten that it was handled by none other than Borderlands creator Gearbox back when they almost exclusively developed ports of games like Half-Life and, er, Tony Hawk’s Pro Skater 3. THESE ARE ALL TRUTHS, incontrovertible building blocks of the life you snooze your way through, blissfully unaware. Halo, however, was all set to get a halo of its own, courtesy of GameSpy’s impending closure. Fortunately, an Australia-based service called GameRanger has stepped in to save its online multiplayer at the last second.

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Bungie’s Destiny Not Destined For PC… For Now

By Nathan Grayson on April 29th, 2014.

It’s kind of a fantastic time to be a PC gamer, if you haven’t noticed. Pretty much everything of note is coming to our platform of choice, and also we get productivity software! Does it get any better? That does, however, make rare exceptions like Halo creator Bungie’s new (don’t-call-it-an) MMOFPS Destiny all the stranger. So why can’t the multi-million-dollar-banking mega-dev – dual-wielding newfound pseudo-freedom and a series not synonymous with Microsoft’s bawkes of eckses – pump out a PC version? “It’s complicated,” apparently. But there is hope, dim though it might be, for the future.

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Project Contingency Is A Fan-Made Halo Game

By John Walker on August 1st, 2013.

“Halo” is a word we just don’t use on RPS. The last time it was tagged in a post was in 2009, and that was TF2. To find a time it was related to the game series you have to go back five years to 2008, and then it was to say that a cancelled, unannounced project was to have been a Halo MMO. In fact, we’ve never posted about a released Halo game, even if Kieron did post about a comic once. Which is to say, since 2004′s Halo 2, Microsoft has made sure the series has had nothing to do with the PC. That’s something a group of fans are now putting right, with Project Contingency.

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TF2 Cheaters Don’t Go To Heaven

By John Walker on September 3rd, 2009.

An artist's impression.

TF2 has recently suffered a plague of some of cheating. Rather than cheating to win matches, players have been cheating to gain in-game items, using “external idling applications”. The drops came at random, so people hung around on specifically designed servers until they’d collected what they were after. (I think.) Valve have announced this Will Not Do, and anyone who has accrued items this way will find they have vanished from their inventory. And this is the their gentle, generous response.

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More On Cancelled Halo MMO

By Jim Rossignol on November 17th, 2008.


Shacknews have posted up an extract from an interview with Ensemble’s Dave Pottinger in which he talks about the cancelled Halo MMO. It turns out the model was very much “World Of Halocraft”, as people had suggested.

Shack: So you didn’t have plans to go for a more FPS-style game.

Dave Pottinger: It was definitely more of a classic MMO, but it still had that very action feel. Definitely more actiony than WoW.

Go read.

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Cancelled Ensemble Game Was Halo MMO

By Jim Rossignol on September 23rd, 2008.


[Click for full image] UPDATE: Full Flickr set here.

Gamasutra have unearthed evidence that the Ensemble Studios project that was cancelled during 2007 was in fact a Halo MMO. The evidence includes several pieces of prototype art, with one mocked up screen (above).

The title seems to have been in development in 2006 and some of 2007 — though it’s by no means clear that it was the only MMO-related title in development at the studio at that time.

What is clear, however, is that Ensemble’s Bruce Shelley mentioned in a June 2008 blog post that they “…set up three prototype teams out of the staff of a major project that we cancelled. After six months of very interesting work, we have now stopped two of those prototypes, with one getting more time to demonstrate the value of its concept.”

Seems I was right about a Halo MMO being in development, but my timing sucks… It also means that a Halo MMO could well now be in development at another studio. Let’s try and guess!

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Halo MMO: The Clues

By Jim Rossignol on July 17th, 2008.


The existence of a Halo MMO is an ongoing rumour, but how likely is it?

It’s a safe bet that if anyone was going to be able to pull off a successful MMOFPS, it would be Bungie and Microsoft with a version of Halo. Of course it might just be on 360, but why wouldn’t MS try to tap into the Blizzard millions with a cross-platform version? This is more than wishful thinking: the clues are out there. No, they really are.
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Comickybook Wordthinks

By Kieron Gillen on September 13th, 2007.

I’ve been traveling for the last week, and between playing Puzzle Quest, reviewing games which I’m NDA-ed up to the journo gills about, drinking heavily, and and getting crushing existential dread with Alec when walking across a bridge in Vancouver, I picked up some comics. And one of them is relevant to the blog, so I’ll write something about it. Yes.

It features this bloke. And since there’s two incarnations of it out, it’s a bloody PC Game.

You left us, Halo, then you shamelessly came back. You heartless hussy.

It’s Halo: Uprising, it’s by Brian Michael Bendis and Alex Maleev and it has a review hidden around here, somewhere. See if you can find it.

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