Posts Tagged ‘hands on’

Hands-On: Intruder

By Craig Pearson on February 14th, 2014.

Tactics!

Intruder is a tactical multiplayer game currently in very limited alpha. I was one of the few people to get early access, and more keys are on the way. The best place to keep track of sales is the Superboss Twitter account, and I think after you hear about my experiences with it you’ll probably want to. It’s lots of fun.

There is a pivot point in most tactical multiplayer games, a moment where plans crumble and everything goes wrong, and–if everyone is friendly– it makes the game ten times better. Swat 4 had it. Rainbow Six had it. And Intruder has it. Hell, Intruder quantifies it. On the bottom left corner of the screen is a balance indicator: keep it in the high 90s and you’re a sniping, sneaking, stealth master. When you’re panicking and sprinting away from danger, which is the only time you should be running, it lowers to under 50, affecting your aim. Stand on a railing, however, and it hits zero, pitching you headfirst over the side. Intruder makes you clumsy by design.

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Hands-On: Age Of Wonders III

By Adam Smith on February 12th, 2014.

The wait for Age Of Wonders III would have been far more painful if I’d been anticipating a return to the series since the release of the most recent game in 2003. I’d assumed Triumph were otherwise engaged though, following the release of the Overlord games and a period of silence. Last year we discovered that the Dutch developers were returning to the wonders that they knew so well, with a strategic turn-based sequel to the superb Shadow Magic and I’ve been playing a preview build for several days now. Here’s wot I’ve learned.

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Hands On: The First Few Hours Of Elder Scrolls Online

By John Walker on February 7th, 2014.

Elder Scrolls Online (“The” optional) is out in April. That’s quite soon! So over the last few days Bethesda have opened it up to allow some journalists in, to have a poke around. I’ve played up to level 7, so far, which isn’t enormously far in, but does represent that crucial opening five or six hours. And I’m here to tell you all about them.

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Hands On: Vertiginous Golf

By John Walker on February 6th, 2014.

There are some genre descriptions I see and my heart sinks. “A new twist on tower defence!” Sink. “Adding an F2P model to classic racing!” Siiiiiink. “An update to a Myst-style adventure” Siiiiiiiiiiiiiiink. “A dystopian steampunk golf game.” PERRRRRR-DOOIIIIIIIINNGGG! My heart’s back up where it belongs!

That is the superb explanation given by indie publisher Surprise Attack Games, just announced as publishing the superbly named Vertiginous Golf. Golf powered by “a mysterious Victorian-era virtual reality device.” I’ve had a play of it.

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Hands-In: Loading Human

By Adam Smith on February 6th, 2014.

‘Hands-On’ or ‘Hands-In’? Loading Human combines the power of the Oculus Rift and the Razer Hydra to create a virtual reality experience, in which the player’s head and arms are tracked onto a first-person avatar. The game itself has a great deal in common with Gone Home, and point and click adventures, telling a story of memory, love and loss. Everything is tied to the control system though and as I stood in the middle of an office, as confused and vulnerable as a contestant on Knightmare, I was forced to admit that I am very bad at following instructions. And at standing still. I’ve never been quite so excited and exhausted by a single hour with a game.

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Impressions: War Of The Vikings

By Adam Smith on January 29th, 2014.

I’d never seen a shield quite so fancy. It belongs to Fraser Brown, a Scotsman in the guise of a Viking, and he’s extremely proud of the design. He should be. It’s a beautiful thing and a brave one too. Brightly marking him out on the battlefield, the shield makes him a target, like an officer wearing a medal as big as a walrus. I wouldn’t be surprised to see Lady Gaga wearing the shield as a kneepad the next time she nips to the shops for a packet of evaporated milk. War of the Vikings is a game about shiny shields. And beards. Lots of beards.

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Hands On: Broken Age

By John Walker on January 14th, 2014.

It’s finally here. Well, if you were a backer. After almost two years since Tim Schafer kickstarted Kickstarter as one of the primary tools for funding independent videogame development, the Double Fine Adventure, Broken Age, is in players’ hands. With $3.3m raised, from 90,000 backers, and a year and a half more development than they planned, the first point and click adventure Schafer has made in twenty years will be out proper on the 28th, but the “beta” is with the backers today. Double Fine have asked both backers and press to hold off talking about most of the game until that latter release date, and it’ll be interesting to see how that goes. But for the moment, here are some early impressions of the first stages of the game.

Edit: Splendid news. Double Fine have lifted the embargo, and we’ll be able to bring you our review very soon.

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Heads-On: Playing Elite Dangerous With The Oculus Rift

By Craig Pearson on December 20th, 2013.


My trip to Frontier was a costly one. All through the day, David Braben kept teasing me about a special surprise he had for me, one that I was forbidden to mention (until today). Was it the Thargoids? Was he a Thargoid? I took note that his office was curiously round, like the cockpit of a ship, and I warily entered it. It wasn’t that: as I sat down, he asked me if I wanted to play Elite: Dangerous on the Oculus Rift? Did I? I did. I’m allowed to tell you this because the Elite alpha has just updated support for Track IR, 3D TVs, and the Oculus Rift, and my time with it has convinced me I need a Rift in my life.

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Hands On Verdict: The Banner Saga

By RPS on December 16th, 2013.

The Banner Saga‘s first chapter is due out next month. It’s certainly much anticipated, coming from a team of ex-Biowares, and following a phenomenally successful Kickstarter. A tactical RPG, turn-based combat combined with a unique way of delivering its narrative, it’s going to be interesting to see how it suits people’s tastes. It certainly divided John and Adam, as they played through the first three or four hours of the game.

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Hands-On With Elite: Dangerous

By Craig Pearson on December 13th, 2013.

Look at me, mum!
In an I-don’t-recognise-my-life-anymore moment, Frontier invited me to their offices to be the first person to play Elite: Dangerous. David Braben and his team put me in a room with a joystick that was connected to a PC that was running the first public demonstration of the game. I’ve no idea how something like that happened to me, but I think I got through it without embarrassing myself, even if I did phone my mum to tell her.
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Hands-On: Divinity – Original Sin

By Adam Smith on December 9th, 2013.

Preview events often involve around half an hour with a game, while carefully chaperoned through its corridors. I spent sixteen hours playing Divinity: Original Sin over two days in Belgium last week and nobody told me what I should or shouldn’t do. I spent two hours looking for a potato because I wanted to make some chips and Larian’s founder actively encouraged me in that mighty quest.

If I hadn’t had a flight to catch, I would have played for another sixteen hours over the next couple of days as well. There are more technically impressive fantasy RPGs coming out next year and there’s a great deal of work still to be done, but Larian’s latest is living up the early promise and is right near the top of my most wanted list.

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Impressions: Frozen Endzone

By Alec Meer on December 5th, 2013.

Frozen Endzone is a primarily multiplayer turn-based strategy game about robots playing American Football. Calling it the result of XCOM and Speedball having one hot night together wouldn’t be entirely inaccurate, but it has rather more in common with its acclaimed predecessor, Frozen Synapse. Its beta is out today.

Yes, yes, Friendzone, Cold Arse, jolly good, we’ve all giggled about it enough times now. I’m going to give you thirty seconds to get it all out of your system.

(I really would have changed the game name if I were Mode 7, but I do admire their resolve).
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Hands On: Gorogoa, A Puzzle Game About Pictures

By Graham Smith on December 4th, 2013.

Let me explain this to you.

Stop. Look. Listen. Think. Gorogoa is a puzzle game which is part room escape, part jigsaw, part comic book, and in which your every action re-contextualises its imagery and expands your perception. It is serene, mind-expanding and best of all exciting.

Let me explain more. This makes no sense until I’ve explained it more.
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