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Posts Tagged ‘hands on’

Hands On With Spec Ops: The Line

By Craig Pearson on November 22nd, 2011.

Someone put the red bulb in

The Spec Ops series has been going since 1998, although came to an abrupt end after eight games and an abandoning of the PC, in 2002. Now, a decade on, it’s back with Spec Ops: The Line. We sent Craig to take a look at an early build of the military shooter to see if it’s a welcome return.

Sand, like bullets, can kill a man. You need sufficient quantities, but it’ll eventually either crush, suffocate, or get in so many sandwiches that the victim grinds his insides away. Given the choice of what I’d rather die of, I’d go with a lead sandwich (bullets) over a sand sandwich (an actual sandwich with sand).

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Hands On: The Secret World

By Adam Smith on November 21st, 2011.

I died in this town. I died a lot. That is my secret.

I’ve had mixed feelings about The Secret World for a while now. As more details have emerged, I’ve found it hard to hide my excitement about the real world setting and mad mix of mythology, but I’ve been struggling to shake the suspicion that stitching them to an MMO framework could squander the potential of the scenario. The promise of classless builds and a strong narrative were intriguing, but they were only promises. That is, until last week when I spent a day playing the game and saw just how convincing it was.

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Hands On – Saints Row The Third, Part Two

By John Walker on November 10th, 2011.

Nothing weird happening here.

Following on from my more general preview of Saints Row: The Third, this time I want to tell you about a few specifics. Some of the game’s more “esoteric” early moments. (And there are so very many more later on, that it would be a crime to reveal.) Here’s some more of what you can expect when the game comes out next week. This is where it gets weird.

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Hands On – Saints Row: The Third

By John Walker on November 3rd, 2011.

Really, it's nothing like you're expecting.

What are you expecting from Saints Row: The Third? From the promotional material so far, it’s probably an awful lot. They’re promising the moon. I’ve had a good long play of the early stages of what’s obviously a huge game, so I’m beginning to get an idea of quite how it’s balancing it all.

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Hands On – Mass Effect 3: Galaxy At War

By John Walker on October 27th, 2011.

I say these games just encourage cooperation, and should be stopped.

I was recently able to sit down for a game of Mass Effect 3’s four-player co-op mode, Galaxy At War. So, what is it, exactly? What does it add to the game? And is it going to distract you from the single player? I think I’ve answered that all below, along with four brand new screenshots you can click on to enlarge.

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Hands On: Syndicate

By John Walker on October 24th, 2011.

A man walking near a thing at dusk or dawn. FACT.

As everyone knows, Syndicate is back. And as everyone also knows, it’s a first-person shooter, which perhaps isn’t the direction everyone was expecting it to head in. I’ve sat down and played a small section of the game, and below you can read my thoughts.

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Hands On Kingdoms Of Amalur: Reckoning

By Alec Meer on October 11th, 2011.

Coo, the Diablo III people won't like this.

I’m writing this about Kingdoms of Amalur: Reckoning while sat on the train on the way to go play a few hours of Skyrim, which means I’m suffering more than the usual degree of mental discombobulation. Which open world is which? Which was the one with the Red Legion? Which was the one where I was battling rock trolls atop wobbly rope bridges? Which was the one where I was compared to a god? (Oh yeah, that one’s both of ‘em.) That’s the thing with vast, free-form RPGs: there’s only so much room in your head. Usually we only have one at a time to contend with, but 38 Studios’ surprisingly sandbox roleplayer is due to arrive at about the time we’ll have finished climbing Skyrim’s icy mountains and be ready for something else. If all goes to plan, we’re going to be spoilt for choice.

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Hands On: PAYDAY: The Heist

By Dan Grill on September 13th, 2011.

Noogies are the worst form of crime.

We forced Dan Gril to wear a clown mask, break into Sony’s HQ, and hold everyone up until they gave us information on Overkill Software’s heist-them-up, Payday. Read on to find out all about the life of crime that awaits.

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Hands On: Warhammer: Wrath Of Heroes

By Dan Grill on September 12th, 2011.

It doesn't look very cel-shaded, does it?

You may remember that snuck into EA’s Gamescom presentation was the news that there was to be a spin-off from their MMO, Warhammer Online, called Wrath Of Heroes. Focusing on three-sided arena battles, it’s a free-to-play idea with its own look and feel. Needing to know more, we sent raving reporter, Dan Gril, to go take a look.

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First On RPS: Serious Sam 3 Hands On

By John Walker on August 11th, 2011.

See. SEE. Shooters are great.

I can still hear the screaming headless kamikaze. That’s not a twee little aphorism. Despite the fact that I’m no longer playing the game, I can still hear the incessant roaring scream of the droves and droves of bomb-wielding suicidal maniacs charging toward me, somewhere inside my brain. I hope it goes away soon, because this would be no way to live.

Rock, Paper, Shotgun is the first place in the world to have been given a few levels of Serious Sam 3: BFE to play with, and I’ve now killed and been killed within them an awful lot. Let me tell you all about it.

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Hands On: Hard Reset

By John Walker on August 4th, 2011.

Why, hello. Would you like a big old fight?

Hard Reset seemed to appear from nowhere. First a screenshot. Then a name and a video. Then a pile of screenshots. That started barely a month ago, with the game due out as soon as September. And then yesterday we found a few levels of the game arrive in our inbox. So I’ve had a play of this PC-only shooter. (The screenshots aren’t ours, as the code was watermarked, but those below are all new, and you can click on them for bigger versions.)

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