Posts Tagged ‘hardware: shipbreakers’

Hardware: Shipbreakers Is Now Homeworld: Shipbreakers

By Jim Rossignol on September 2nd, 2013.


Yes, Gearbox have loaned Blackbird, a startup made from former-Homeworld devs and others, the right to call their fantastic-looking RTS Homeworld: Shipbreakers. Fashionable news shapes over at Polygon report that a deal was signed at PAX last week:

“We wanted the project to live and thrive and grow,” said Blackbird chief creative officer Aaron Kambeitz. “We didn’t want it to go to a publisher that would let it die. We reached out to them and congratulated them on [winning the IP] and that turned into a friendship.”

And into an extension of the Homeworld universe.
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Hardware: Shipbreakers Shows Some Gameplay

By Jim Rossignol on May 29th, 2013.


We’ve talked to the Hardware devs a couple of times, and that’s left us keen to see a little gameplay from their online starship wreck-looting RTS. The first glimpse is below, showing a desert planet with Supreme Commander-style zoom and visual reminiscent of the Ground Control games. We’re still far from clued up about how it’s all going to work, but it promises much. Go take a look!
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Hardware: Shipbreakers Reveals Baserunner

By John Walker on May 29th, 2013.

As you may know, me and RTS have never been great bedfellows. But if there’s a way to make me want to start caring, it’s to give all the units a compelling back-story. The depth to which the former Homeworld developers behind Hardware: Shipbreakers are going, people are going to be able to write passionate fanfic about the recently introduced Baserunner.

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Hardware’s Creators Give Us Reasons To Be Excited

By Jim Rossignol on April 26th, 2013.


We are irrationally excited about Hardware: Shipbreakers. Insanely excited. And it’s not often that a strategy game gives us reason to be able to say that this early in development. With the gameplay reveal still lurking over the horizon (set for around June) we’re not even able to show you exactly how this RTS will work, and yet the excitement bubbles to even higher levels. Why is that? Well, there’s the amazing concept art, and a founder of Relic, and art-lead from Homeworld, Rob Cunningham, telling us that it’s “The ultimate vehicle fantasy,” but he would say that, wouldn’t he? And concept art for games always looks pretty good these days. Why, then, should we be so giddy with hyperbole?

I’ll tell you. Oh, and there’s a brand new trailer down there, too.
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The Hardware Trailer Is Very Pretty, Mysterious

By Jim Rossignol on April 2nd, 2013.


You might remember that we previously revealed upcoming vehicular RTS Hardware from former Homeworld devs, and were quite intrigued by what we learned. We were also excited to see very large vehicles spitting out smaller vehicles.

The teaser trailer below STILL doesn’t really tell us enough about the game, other than it has peerless art. Go take a look.
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Interview: Homeworld Dev Tells About New RTS, Hardware

By David Valjalo on January 17th, 2013.

Long-haired lover from Liverpool David Valjalo speaks to ex-Relic art honcho and founder, Rob Cunningham, about his new project: a planet-spanning free-to-play RTS called Hardware. Oh, and he also discusses how he’s building giant, working robots in his spare time.

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