Posts Tagged ‘harmonix’

Rhythmic Shmup: Harmonix’s A City Sleeps

By Alice O'Connor on August 29th, 2014.

Seems pretty lively to me.

In the deepest, darkest basement of Harmonix HQ, Alex Rigopulos is trying to make a rhythm game out of a Cherry Bakewell. He’s added coloured buttons to it, he’s patting it to a mamba beat, he’s jabbing the glacé cherry and making an airhorn noise with his mouth. They’ll try to turn anything and everything into a rhythm game, that lot. Making air guitar into Guitar Hero went pretty dang well, though trying to rhythmise FPSs with Chroma has been trickier. They won’t give up.

Harmonix are now having a crack at shoot ‘em ups, they announced yesterday, in A City Sleeps.

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Harmonix Rhythm FPS Chroma Getting Overhaul

By Nathan Grayson on May 29th, 2014.

Rock Band and Dance Central developer Harmonix’s Chroma is a very, very neat idea. Work with me on this: arena shooting is great fun, and so is music that thumps like it’s the pulse of the entire planet, right? Well, on paper Harmonix’s plan was to combine the two, as they explained to me earlier this year. Apparently, however, the game’s blend of toe-tapping (though admittedly disparate) elements didn’t quite work out in playable alpha form. One small community test later, Harmonix has decided to try marching to the beat of a different drummer.

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Harmonix’s Amplitude Not Coming To PC Now, Maybe Ever

By Nathan Grayson on May 19th, 2014.

Back before Harmonix was combining the acts of shooting and shimmying in Chroma, or even before they ruined my college grades with Guitar Hero and Rock Band, they made brilliant rhythm blast-‘em-up Amplitude. It was amazing and everybody loved it, probably even The President. Flash forward to now: all these years later, Harmonix is Kickstarting a sequel. The original was console-only, but this is 2014; you’d figure there’d be a PC version in the mix. No dice, though, due to Sony technically owning the license. But maybe, you know, sometime down the line? Apparently the situation is a bit more complex than that, and Harmonix told RPS we probably shouldn’t get our hopes up.

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Harmonix’s Chroma: A Musical FPS Aiming To Do F2P Right

By Nathan Grayson on February 18th, 2014.

It almost sounds like a joke when you first hear about it. How does Harmonix, creator of wildly far-reaching rhythm hits like Rock Band and Dance Central, go for a more “core” crowd? Why, they make a musical shooter, of course. Hoho, what a topical yet preposterous notion! Let us adjourn to ye olde Chuckle Hut, where we shall instantly acquire wealth beyond our wildest imagination.

Yet, here we are. And you know what? Chroma looks (and sounds, obviously) like a pretty darn cool idea. If you perform actions – from shooting to running and jumping – on song beats, you’ll do them with more aplomb. Moreover, different teams represent different musical genres, with weapons and environments creating sounds synced to a beat underlying each level. It’s a giant, rhythmically thrumming combat arena, with DNA that crisscrosses between music theory and Quake.

Chroma is, however, Harmonix’s first crack at free-to-play, which could spell disaster in less dedicated hands. But between a firm no-pay-to-win stance and a partnership with Defense Grid and Counter-Strike: Global Offensive developer Hidden Path, things certainly seem to be on the right track.
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