Posts Tagged ‘Hawken’

On The Evolution And Development Of Mech Games

By Wasim Salman on November 28th, 2014.

Wasim Salman writes about videogames using short, mechanical sentences. We asked him to do that for us with an article on a suitable subject: the evolution and development of mech games.

Stomp.

In 1997, I bought MechWarrior 2 for the Playstation.

It received a lot of hype a few years earlier on its initial PC release.

MechWarrior 2 was sluggish and barren on console, its mechanics were opaque.

Having no understanding of what either simulation or mech games were, I tried to play MW2 like an action game.

I never made it very far.

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Mechin’ A Move: Hawken Stomps Onto Steam

By Adam Smith on February 6th, 2014.

Hawken is one of the most attractive games I’ve ever seen, all shuddering steel and clouds of debris, and it is exclusively about large robots fighting. There’s no cutscene-laden narrative, no downtime and no pricetag. There are maybe six people in the world who don’t like to see mechs fighting twenty four hours a day so Hawken should be the most popular game in the world. That’s not the case though and, ahead of its full launch, publishers Meteor are moving their multiplayer bot-battler to Steam. Current account-holders will receive codes by the end of this week, allowing them to reinstall through Steam without losing their progress and items. Once the migration has occurred the game will become publicly available, some time later this month.

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Mech The Halls: It’s Time For A Very Hawken Christmas

By Nathan Grayson on December 5th, 2013.

Don't be fooled by their appealingly delicious exteriors. Giant candy canes are the giant robot's natural nemesis.

Now that I’ve written that headline, I actually really want a Christmas special in which giant robots grapple with issues of strained family ties, unconditional kindness despite all that, and ultimately, the merciless slaughter of the entire human race. Who wouldn’t be able to identify with that? In the meantime, however, I’ll just have to settle for Hawken’s Operation Frostburn, which buries the grimy, gloomy mech shooter under colorful mountains of Christmas cheer. Details and video of the corresponding “Wreckage” update below.

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Intergalactic Predatory: Hawken Adds Bots, Invisible Mech

By Nathan Grayson on November 1st, 2013.

Does that torso look like it has a giant pair of lips to anyone else?

Hawken still hasn’t added any hawks, which is weird to me, but hope remains given that updates keep on chugging along. The latest, titled Invasion, is quite a doozy, with some oft-requested features leading the charge. Most prominently, the free-to-play first-person blast-o-stomper now has nefarious AI bots, who strut their boxy, boxy bodies in both wave-based co-op and offline training modes. There is also a new mech, because of course there is a new mech. The Predator is lithe, canny, and a friend to the animals, but you probably won’t notice its sleek form on the battlefield. It can turn invisible, you see. And now you don’t. See what I did there? See? Go below to end this trainwreck of a joke.

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I Like Big Bots: Hawken Ascension Upate Trailer

By Craig Pearson on September 5th, 2013.


I have a mild form of social anxiety that manifests itself in a very specific way: I don’t like arriving to parties or events after a lot of people have already turned up. I’d much rather arrive with friends. It’s just one of the many ways I’m like a giant killertronic death-bot from the future, because the recent Hawken update has dropped in a party mode. It allows a borg of mechs to join multiplayer servers together, ensuring everyone arrives as a group and that no-one is left out. Sounds wonderful to me. Other additions include a new map, a new mech, and offline team deathmatch.
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The Hawkeneye Initiative: Meteor’s Sexy Poster Mishap

By Nathan Grayson on May 15th, 2013.

I love stories with happy endings. And uplifting middles. And only sorta upsetting beginnings. This is the rare tale that both rides that grin-coaxing emotional rollercoasterĀ and focuses on issues of gender inequality in the gaming industry. A rarity? You don’t even know the half of it – mostly because I haven’t told you about any of it yet (jeez, hold your horses). But in short, Hawken publisher Meteor – whose executive branch is apparently half female – had a minor kerfuffle involving a monolithic poster of a scantily clad, Rosie-The-Riveter-esque character smack dab in the middle of its offices. So a few employees played a prank involving an equally nonsensically dressed male technician, and the results were, well… just delightful.

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Hawken’s Maps Need To Be Kissed

By Jim Rossignol on May 13th, 2013.


Look at them! So lovely. Fluttering their big eyes in my direction. I would kiss them all. Failing that, I will blast the sparking guts out of robots on them. Same thing, really. Hawken‘s latest map is called Facility, which seems like a very pretty name for a really outstandingly handsome death-arena. Sigh. Such beauty. Harvesting floating rock minerals like a Greek god. Mmm.

This latest update also includes a bunch of minor changes, which can only add to Hawken’s eligibility on the dating circuit.
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Hawken’s Next Update Is A Great Healer

By Jim Rossignol on April 17th, 2013.


I’ve rather been enjoying my games of Hawken. It’s very much a deathmatch arena game of old, only spangled up with its own roboty game modes and lovely visuals. The next update looks promising, too, bringing us a lovely-looking new map called Front Line, as well as a new robot. Said robot is the first genuine support mech in the game, and it’s called The Technician. It’s a medic, yes, but also it enables heat management of other robots, as well as doing shooty stuff – making it a support-bot with some offensive capabilities of its own. If this were a traditional deathmatch game I’d be looking forward to those first few games after the patch where everyone is playing as the technician and they’re all unable to kill each other. As it is, folks will have to shell out real world cash or grind-gathered resources for this chap, so they won’t be ubiquitous post-patch.

Anyway, you can see all the intricate details of the update here.

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Deathmatch Doves: Hawken Hands-On

By Jim Rossignol on March 8th, 2013.


Hawken is a multiplayer F2P robot combat game in open beta. Jim Rossignol is a handsome, if slightly soft, games journalist. Together, they are words about a game on a blog, please.

Finally I managed to get some time alone with Hawken. We seemed like we were meant for each other: me a hardened dork with a history of multiplayer enthusiasms and robo-infatuations, him a speedy battle mech multiplayer combat game. We’d have so much in common.

Love at first fight?
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Nvidia Uses Hawken To Show Off PhysX Clevers

By Jim Rossignol on January 30th, 2013.


Handsome Hawken is ever more handsome – or at least that’s the intention – thanks to implementation of Nvidia’s PhysX tech. The new trailer (Below) shows how PhysX improves particles and debris in the world, creating effect that is partly awesome and partly, well, gaudy. I get that this stuff is super clever, mathematically speaking, but some of the particle effects just seem over the top to me. I suppose that’s the point, because it makes it stand out, but I suspect that this kind of stuff will only really sit comfortably when it’s used in a more subtle way.

Anyway, take a look.
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Impressions: Hawken’s Open Beta

By Nathan Grayson on December 31st, 2012.

Hawken‘s evolution from jaw-dropping, I-can’t-believe-it’s-not-triple-A indie to investor-powered multimedia behemoth has been utterly fascinating. At the end of the day, though, it’s a game about robots rocking, socking, and shooting other robots. The glitz and glamour just won’t stick if the core’s a prime candidate for the scrap heap. So then, how does Hawken’s surprisingly high-speed mech warring fare? I fired up RPS’ patented Judge-O-Tron (it is maybe a washing machine with a very mean face drawn on it) and took aim at Hawken’s open beta.

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Hawken Nearly Ready For Hawking, Open Beta Opens

By Nathan Grayson on December 13th, 2012.

It's as Sun Tzu once said, 'Do not just stand there. Bust a move.'

It’s cold outside. Holiday vacation hasn’t started yet. The world might end soon. These are all equally pressing issues, but fortunately, I think I’ve got a solution that wraps them up in a nice, holiday-friendly bow: giant robots. Think about it: they’re naturally warm, have no concept of “work,” and will probably be the reason our race of overly argumentative organ pods goes extinct anyway. Win-win-win. Also, Hawken just went into open beta. It’s really great, so it’ll probably help you feel better about the sorry state of your life and stuff. But mainly those other things.

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HAWKEN Open Beta Starts 9 Days Before End Of World

By John Walker on December 5th, 2012.

Click me.

HAWKEN is about to go into open beta. The F2P mech shooter is embracing the last time the date will look really cool for another thousand years, and opening itself up to the masses on the 12th of the 12th of the 2012th. And this screenshot here? That’s ours. OURS! The other rubbish sites don’t have it. You can have a bigger version if you click on it.

Sign-ups for the beta are taking place now, and it starts a week today.

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