Posts Tagged ‘Hawken’

Ten Thousand Hawken Beta Keys, Just Here

By Jim Rossignol on November 20th, 2012.


Hello, you. The Hawken beta gets into full swing today, and I think you might want a key, because it’s looking rather good. Fortunately for us, Meteor have provided an RPS “superkey” with ten thousand uses. That means the first ten thousand of you to enter it into the Hawken site will get your eager paws on the controls of a robot today. Get going!

The key, instructions, and a trailer, are below.
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Another Robochance To Roboplay The Hawken Robobeta

By Alec Meer on November 5th, 2012.

robocrazy!

“Do we have keys for that?”
“Dunno.”

Games journalism IN ACTION. This was our response to news that much anticipated F2PFPSMechMMO Hawken is to squeeze in a second round of closed beta in a mere three days time, ahead of an open beta in mid-December. We’d, uh, better try and get ourselves on that. TO THE SENDING AN EMAIL CAVE!
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Hawken Videos Show Garage And Basic Combat

By Jim Rossignol on October 29th, 2012.


With the Hawken closed beta kicking off this weekend, Adhesive have put out a couple of videos explaining the basics of their jet-packin’ robo-combat for beginners, which I suppose will be all of us. They show some tips about the garage, where robots are armed, tweaked, and deployed to the battlfield. Then there’s some explanation of how to not to die too horribly once you’re out there. All that means plenty of game footage, as you’d expect.

We’ll be giving away keys for a later round of the beta really soon, so keep an eye out for that.
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Robot Rock: Hawken Closed Beta Dates, Sign Ups Open

By Jim Rossignol on October 12th, 2012.


Jump-jets and chainguns are going to be tested to their limit between October 26th-29th as Hawken throws itself into the oily maelstrom of closed beta testing. The sign-up thingum is here. At some point thereafter there will be an open beta, I believe, before the game of robot-combat becomes a fully-fledged free-to-play affair. If you need reasons to be excited about all this then I’d recommend having a read of Adam’s Hands On experience with the game, and watching this game footage.

Entirely unrelated Daft Punk track posted below.
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I (See) Robot: Hawken To Support Oculus Rift VR

By Nathan Grayson on August 29th, 2012.

Hey, not cool! I was staring intently at that building and going 'Oooooooooo'.

Hawken is one of those things I get visibly excited about when I describe it to people. I flail and gesture wildly such that no glass of water or small, desk-adorning cactus within a 100 meter radius is safe. Somewhat coincidentally, that’s almost exactly what happens when I teleport my brain into Palmer Luckey’s mad virtual reality fantasy realm with Oculus Rift – only, you know, for entirely different yet equally devastating reasons. So I suppose it only makes sense that the two literal home-wreckers would end up walking down the aisle hand-in-hand.

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Hands-On: Hawken

By Adam Smith on August 20th, 2012.

Stealthmech descends

If anyone was keeping count, they’d probably tell you that I died a lot more often than I killed at Gamescom. Whether having my head knocked off by a hammer or huddling around a fire and failing to survive the Eastern Front, I spent a lot of time meeting makers. Let it be known, however, that I was actually quite good at Hawken, but that’s not the only reason I’m an admirer of the multiplayer deathmech delight.

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Errrrrr: Hawken’s Live-Action Series

By Nathan Grayson on July 28th, 2012.

I'm keeping my fingers crossed that the next trend in videogame advertising is either Broadway shows, musicals, or anything involving the words '...On Ice.'

Ah yes, escalation. One game gets a live-action trailer, then all the games get live-action trailers. And now, Hawken‘s taking things to new heights with its very own live-action series – a series being headed up by Warner Bros, no less. And it stars Edi Gathegi, who’s played major roles on everything from House to X-Men: First Class. It’s set to kick off in 2013, but the first trailer – which, if it were really staying true to the logic of these things, would only come in the form of a paperback novel – is now available for your viewing… pleasure?

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Hawken’s Next Step: Probably Story-Based Single-Player

By Nathan Grayson on June 12th, 2012.

Kill building.

As it stands, Hawken is the story of a few robots shooting a few other robots. Perhaps there’s subtext and pentameter and denouements underneath it all, but right now, this is far from the Black Swan of artfully destructive mecha-ballets – let alone the Nutcracker. A recent live-action trailer, however, suggested that – for probably the first time in history – there’s more than meets the eye to robots. And, if the folks at Adhesive Games have it their way, there’ll be even more where that came from.

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Huh: Hawken Gets A Live-Action Trailer.

By Jim Rossignol on June 4th, 2012.

Actually, you are supposed to sit inside it.
Well, I wasn’t expecting thing: Adhesive games’ Hawken, the incredible-looking mecha-deathmatch that we’ve spent the past few months pining for, has got a live-action trailer, completed with grizzled-warrior voice over. You can watch it below.

I’m assuming this big-budget manner of trailering is down to Hawken’s big deal, which is to appear first on cloud-gaming service, Gaikai. Hawken will be free-to-play, and its going to be available on Gaikai from December 12th. There’s some kind of sign up for access at that time on the main site.
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Nvidia Joins Cloud With GeForce Grid, Partners With Gaikai

By Nathan Grayson on May 16th, 2012.

Hawken, of course, looks great, but was primarily selected to be this service's posterchild because it's got green in it.
OnLive and Gaikai are pretty silly names. I mean, OnLive is a made-up word that rolls off the tongue far better than it does the brain, and Gaikai actually refers to the ocean, which is sort of the opposite of the clouds. So when I saw “Nvidia” and “cloud gaming” in the same sentence, I was thrilled. What would a graphics hardware manufacturer with a history of impressively impenetrable names do when matched against this caliber of peer? “Grid,” as it turns out. Well, er, OK. Man, that’s not ridiculous at all. In consolation, it’s promising latency that’s “comparable, if not better, than gaming on a console at home.” I guess that’s something.

Alternative headline: Hawken Is Going To Be Playable First Over Gaikai.
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Battle Rattles Big Mechs In This Hawken Footage

By Craig Pearson on March 2nd, 2012.

Shake your head and pretend you're in game
Whenever I watch Hawken footage, I need a bit of time alone afterwards to lie down and stop the room from spinning. Everything shakes in Adhesive’s mech-on-mech FPS. Even the crosshairs judder in combat. I wish the bolts were a little bit tighter. While it’s immersive, the localised earthquakes on feet seem to be engineered by evil dentists, intent on cracking the teeth of the drivers. I’ll bet there’s an option to auto-pilot the things right to a dentist’s office for a mid-battle fixer-upper. That’s the only explanation I’m considering, so don’t fill the comments with alternatives after watching the video below, as there’s almost no chance of me paying any heed to silly theories not based on the history of evil dentistry.
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No Hawking Hawken: It’s Free-To-Play

By Craig Pearson on February 6th, 2012.

Shut up and take my Yen!
Time to spin the wheel of game payment: the game is Hawken. A beautiful multiplayer, mech basher. What will we do to get it on our PC? Do we pay all-out, or is it going to land on this part of the wheel marked “free-for-all”. Ready? Spin! Tick-a-tick-a-tick-a-tick-tock. Oh my! Put your money away, people. Hide your Dollars, burn your Euros (I know, it’s too easy), laminate your Lira, rip up your Real. Punt the Pound: Hawken is free.
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Dustbiff: Hawken’s Desert Level Footage

By Jim Rossignol on August 31st, 2011.


Absurdly beautiful, again. This is the footage from a level that was shown a PAX. The visual cleverness that is going on in Adhesive’s multiplayer shooter is really quite something. I can’t wait to take a closer look.
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