Posts Tagged ‘headup games’

Demo Forces Us To Accept Meridian: New World Is Real

By Ben Barrett on July 7th, 2014.

John and Nathan both exclaimed the seeming impossibility of Meridian: New World, the one-man built fully-featured single-player RTS, last year. I’ve got some unfortunate news for them (which the easiest way to deliver seemed like a post on their website) as not only is it available on Steam, but there’s now a demo. It accompanies the release of the Phase 3 update introducing two new missions and a new level cap on the player character, allowing for more abilities. The demo itself is roughly equal in content to the first Early Access release, containing a few scenarios and the beginnings of the plot. I had a play and you can find what I thought below.

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Still Should Be Impossible – Meridian: New World In Action

By John Walker on August 1st, 2013.

As Nathan pointed out a couple of days ago, it’s ridiculous that one man is capable of making Meridian: New World. A fully fledged sci-fi RTS, claiming meaningful choices, relatable companions, and traditional complex strategy. But if you were doubtful of the stationary pictures, below is the first trailer showing the game running. It’s for real.

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Get Bridge Constructor Free (For A Positive Click)

By Jim Rossignol on November 28th, 2012.


Headup Games are trying an interesting tactic to get more Steam Greenlight up votes for their game, Bridge Constructor: they’re giving it away for free. Expressing their frustration at not getting into the Greenlight top 100, the company have suggested that people might like to vote them up in exchange for getting the game entirely for no pennies (and DRM free). It’s a bold and brave move, and you can see from it just how important getting on to Steam is for companies like Headup, that they’ll give their product away to Greenlight voters in order to get noticed. It’ll be interesting to see whether anyone else employs similar tactics to get those vital upvotes as competition hots up.

After all, Steam is continuing to grow as a market, and recent peaked with six million concurrent users over Thanksgiving weekend. PC Gaming/Dead, etc.

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Zombrief: Trapped Dead Out, Impressions

By Jim Rossignol on March 23rd, 2011.

Fat zombie is going to have steak tonight.
I know! More people who were dead and now walk again! They are a fun time. Headup Games’ tactical zombie game, Trapped Dead, came out last week. I’ve been having a bit of play of it, and wrote some words about that experience, below.
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Trapped Dead Reveals Noisy Game Footage

By Jim Rossignol on December 22nd, 2010.


Headup Games have sent over a link to their new trailer for “zombie” survival RTS Trapped Dead. The isometric action game pits your team of survivors against people who – somehow! – are dead and yet STILL ABLE TO MOVE. The concept has me terrified. Yep. There’s also some terrifying music, as you will see when you…
CLICK FOR TERROR >>

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Coffin Up: Trapped Dead

By Jim Rossignol on October 12th, 2010.


A tactical zombie game might usually slide past my twitchy reptilian attention, but this one is called TRAPPED DEAD, which I am not sure makes any sense, and it also boasts that locations that include “the church, cementary and crematory.” Hmm! I probably shouldn’t make fun of the language wobbles, because I can only just about ask my way to the train station in German. A “making of” piece of the game, entirely in German, but with a snippet of game footage, can be found below. And the full website has a smattering of details over here.

No release date on this yet, and it looks kind of interesting! Although not quite as ambitious looking as Dead State’s full-on survival RPG, it could provide some tactical amusements. (Possibly a Freedom Force vibe to it?)
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Danger Wideautoload: Geargrinder Demo

By Kieron Gillen on September 15th, 2009.

There would be some manner of truck pun I could do here, I dare say.

This demo accelerated out of – er – wherever demos accelerate from in – er – the recent past (“Yesterday”). It’s a truck-based racing-with-guns chaos thing and is out in a couple of days time. Is it any good? Well, that’s why they released this 600Mb-or-so demo. Go have a nose. To get a taste, you’ll find the trailer Jim linked to (and was mean about) beneath the cut…
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Twin Sector Demonstration Module

By Jim Rossignol on September 12th, 2009.


This morning I’ve been playing the demo of first-person physics puzzler, Twin Sector. Here’s a mirror list – it’s about 800mb – and all the installers would appear to have multiple language options. I’d usually link to the GamersHell mirrors, but the file seems to be corrupted in this instance. Also, turn the subtitles off before you start playing, they’re totally out of sync with the voice acting, which is more than enough. Anyway, more thoughts on the game below.
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And Then There Were Physics: Twin Sector

By Jim Rossignol on August 25th, 2009.


With Portal being so successful I had rather expected there to be a load of first-person puzzlers to come along in its wake. We’ve had few glimpses of its influence here and there, but I do wonder whether Twin Sector is the next game that could truly be seen as a first-person puzzler in the style of Valve’s comedy space-bender. Set inside a cryogenic containment facility where things have gone rather wrong, Twin Sector tasks you with using the power of physics to enable your female protagonist to fix a wonky reactor. You will, naturally, need to figure out what else is down there in the techno-tombs with you, and why it wishes to foil your efforts. Happily the guiding voice of a helpful AI is there to help you jump through the hoops.

Assuming independent German devs Headup can pull off the physics puzzles satisfactorily, this could be a great game, as well as a splendid tech-demo for the Havok physics systems on which it is based. Twin Sector is reportedly out next month, and the trailer is entombed below.
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Pimp My Ride: GearGrinder

By Jim Rossignol on August 21st, 2009.


Truth be told, GearGrinder from Headup Games looks a bit rubbish. That said, we’d be remiss not to report on a game which features transforming jet-propelled trucks armed with flamethrowers, missiles, and anti-aircraft cannons. Yes, it’s one of those driving-with-guns games, only this time more ludicrous that previous variations on that idea. It’s probably not going to be any good, and we’re probably not going to care… It’s best if you go look at the trailer, and see what I mean. (And today might be a bit heavy on the trailers, as GamesCom is in full swing, and a load of PC stuff is spilling out.)
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