Posts Tagged ‘hearts of iron’

Monty’s Icons: Hearts Of Iron IV

By Adam Smith on August 20th, 2014.

In the distant year of January 2014, I saw an early version of Hearts of Iron IV at the annual Paradox convention. It was one of the games that I was most interested to see because of the four Paradox grand strategy series (Europa, Crusader Kings and Victoria being the others), the World War II simulation HOI is the one I’ve never quite managed to get to grips with. In fact, I have about as strong a grip on it as I do on a family of eels in a bucket of caviar. Or a MOBA. The military emphasis doesn’t fit with my usual strategic styles of play and I fear the micromanagement. How pleasing, then, that the latest entry combines streamlined production and an equisite battle planning system, which you can glimpse in the trailer below.

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World At War: Hearts Of Iron IV

By Adam Smith on January 31st, 2014.

My internet connection during the Paradox Convention was about as spotty as Superted’s best chum, forcing me to return with a satchel full of hand-written notes. There’s still plenty to write about, not least my dangerous new Wizard Wars obsession, but buried at the bottom of my inky papers are six pages of scribbles about Hearts of Iron IV. As the latest representative of the one Paradox grand strategy series that I’ve consistently failed to penetrate, HOI IV is an exciting prospect for several reasons. EU IV and CK II are the friendliest incarnations of their respective series to date, and while HOI IV isn’t due until 2015, early signs are promising. At the heart of the Hearts is the most attractive map Paradox have ever produced and a new battle plan system that allows players to evade micromanagement if they so choose.

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Cold Steel: East Vs West – A Hearts Of Iron Game

By Adam Smith on October 8th, 2012.

I love maps and I love horror, but is it possible for a map to be frightening? Defcon says ‘yes, they most certainly can’, and then the next thing it says is a a sequence of numbers, a countdown, a terrible unnerving countdown. Maps communicate events and some events, nuclear war being a notable example, are certainly the stuff of horror. Today, Paradox announced a new Hearts of Iron game, East Vs West, which takes place between 1946 and 1991. All nations are playable and there are “a host of tense features, from taking issues in front of the UN Security Council to nervously watching the game’s Doomsday clock.” The horror. Large words and historical footage make up the trailer below.

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Hearts Of Iron II: Iron Cross Released

By Quintin Smith on October 7th, 2010.

And not an XX chromosome in sight.

Despite the stat-tacular Hearts of Iron III coming out last year and an expansion for it coming out earlier this year, it seems Paradox are still releasing expansions for Hearts of Iron II. And why not? If I had my way all games would be ever-expanding, like some strange breed of digital fungus, occasionally growing so big that one would completely swallow another.

Hearts of Iron II’s third expansion, Iron Cross, was released today and seems to be a much more straight-laced affair than the nuclear-powered Doomsday and Armageddon expansions, simply providing more countries, provinces and technologies to the existing game. A Let’s Play video of HoI: Armageddon with a chirpy European talking over it can be found after the jump.
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Paradox Selling “Insane Amounts” On PC

By John Walker on February 25th, 2009.

Battlemaps drawn up to get a quote on RPS.

We know when we’re being manipulated. And we’re being manipulated by the press release just put out by Paradox. It shows us nothing but this tantalising paraphrase of Hearts of Iron developer, Johan Andersson:

“PC sales makes it difficult for us to consider developing console based titles.”

Ooh, you scamps. It seems Andersson is selling “insane amounts” of his games on PC, and sales are increasing. Which is just the sort of feel-good story we need to start our day.

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