Posts Tagged ‘Heat Signature’

Procedural Plundering: Heat Signature Trailer

By Alice O'Connor on August 7th, 2014.

Zoom zoom.

You can learn a lot about someone from the games they make, I’m told. Tom Francis’s first game, Gunpoint, was about breaking into places, punching people out, bodging their wiring, stealing stuff, then leaving through a window. But look, his second game was a free game about gaily swinging on a grappling hook. That made the score 1-1 in Evil vs. Lovely. To settle the tie, today he released a new video showing a prototype for his third game, Heat Signature. It’s about, ah, sneaking up on spaceships, boarding them, sneaking around, punching men out, then stealing their stuff. Oh Tom.

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DevLog Watch: Augen Der Welt, Heat Signature, Relativity

By Graham Smith on April 28th, 2014.

Dev. Log... Watch. Watching. Logs. YEAHHH.

Last week’s DevLog Watch was an hour-long GIF of me, sat on my couch, stuffing my face with a bank holiday-worth of olives and chocolate. Development stalled when I became too full to eat anymore, but the column is back this week with new games from old developers, new developers, old journalists, and, uh, new sources of old archives…

Stealth Breakout! Stealth spaceships! Unconcealed Escher!

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Gunpoint Creator Making Procedural Space Stealth Game

By Graham Smith on February 3rd, 2014.

The ships are procedurally generated.

Tom “Who Made Gunpoint” Francis is making a new game! In fact, Tom “who I worked with for eight years” Francis is making two new games simultaneously and making videos about both as development progresses. One of those games is about a grappling hook and that’s all we know. The other, called Heat Signature, is a space game about sneaking up on spaceships and that’s all we knew.

Knew, because Tom “I still do a podcast with him every week and we’re good friends” Francis just released a video in which he reveals ship-boarding and explains the objective of the game more fully.
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