Posts Tagged ‘Heat Signature’

Hijacking Hijinks: Heat Signature

By Adam Smith on November 20th, 2014.

Judging by the new trailer for Heat Signature, two things are essential in a Tom Francis game – manipulation of interconnected systems and comical physics. Gunpoint’s infiltration often involved tapping into electrical systems and adopting a smart tactical overview, but usually ended with trouser-propulsion and instinctive defenestration. Heat Signature’s procedural spaceships provide similarly fertile ground for both forward planning and farce. The video shows two missions in full but really comes into its own when Tom decides to hijack a ship for no good reason, plotting a route to the cockpit and isolating the crew by sealing doors. Once he has the helm, explosions occur.

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Heat Signature: Hands-On With The Gunpoint Follow-Up

By Alec Meer on October 2nd, 2014.

Important proviso – all screens and video in this piece show placeholder art. The finished Heat Signature will apparently look very different – there are some hints to its possible final appearance here, however.

“I think the subtitle of the game should be ‘You Can Go Inside The Spaceships’,” jokes Heat Signature dev Tom Francis as he shows me his follow-up to break-out hit Gunpoint at EGX last week. “I can already tell it’s going to have the Gunpoint problem where I say ‘I made a game called Gunpoint’ and they say ‘I don’t think I’ve heard of that’, then I explain what the game is and they’re “oh yeah, I’ve heard of that, but I just didn’t remember the name because it has nothing to do with what you do in it.” A pause. “This does have heat in it, at least.”

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Procedural Plundering: Heat Signature Trailer

By Alice O'Connor on August 7th, 2014.

Zoom zoom.

You can learn a lot about someone from the games they make, I’m told. Tom Francis’s first game, Gunpoint, was about breaking into places, punching people out, bodging their wiring, stealing stuff, then leaving through a window. But look, his second game was a free game about gaily swinging on a grappling hook. That made the score 1-1 in Evil vs. Lovely. To settle the tie, today he released a new video showing a prototype for his third game, Heat Signature. It’s about, ah, sneaking up on spaceships, boarding them, sneaking around, punching men out, then stealing their stuff. Oh Tom.

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DevLog Watch: Augen Der Welt, Heat Signature, Relativity

By Graham Smith on April 28th, 2014.

Dev. Log... Watch. Watching. Logs. YEAHHH.

Last week’s DevLog Watch was an hour-long GIF of me, sat on my couch, stuffing my face with a bank holiday-worth of olives and chocolate. Development stalled when I became too full to eat anymore, but the column is back this week with new games from old developers, new developers, old journalists, and, uh, new sources of old archives…

Stealth Breakout! Stealth spaceships! Unconcealed Escher!

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Gunpoint Creator Making Procedural Space Stealth Game

By Graham Smith on February 3rd, 2014.

The ships are procedurally generated.

Tom “Who Made Gunpoint” Francis is making a new game! In fact, Tom “who I worked with for eight years” Francis is making two new games simultaneously and making videos about both as development progresses. One of those games is about a grappling hook and that’s all we know. The other, called Heat Signature, is a space game about sneaking up on spaceships and that’s all we knew.

Knew, because Tom “I still do a podcast with him every week and we’re good friends” Francis just released a video in which he reveals ship-boarding and explains the objective of the game more fully.
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