Posts Tagged ‘hegemony rome: the rise of caesar’

Venisse: Hegemony Rome – The Rise Of Caeasar

By Adam Smith on May 22nd, 2014.

I’ve been waiting for Hegemony Rome for a long time. Longbow’s previous Hegemony game has endured long in the memory, even if I haven’t played it for years now. Boasting an enormous map with seamless zooming from a broad imperial view to the details of the battlefield, it’s the kind of RTS that I can get behind. The grand scale means that decisions rarely have to be made quickly and you won’t need the world’s fastest fingers to succeed – expect to plan around seasons rather than split seconds. When battle is joined, however, the pace and your pulse may quicken if you’re a map-happy sort of person like myself.

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The Salad Days: Hegemony Rome

By Adam Smith on October 14th, 2011.

Conquer this brown land, I say!

Gather round to hear a tale never before told! There was this general, Caesar, and he conquered a huge region that went by the name of Gaul, fighting off potion-swilling men of wildly varying proportions and taking control of awesome military power. With the great name he made for himself, and the awesome military power he controlled, Caesar triumphed in a civil war and became dictator of the most powerful empire in the world. Then (Spoiler Alert) people stabbed him. A lot. Now you can be Caesar but without the puncturing perfidy of his later life. Hegemony Rome: Rise of Caesar is an indie RTS about the conquest of Gaul and Ceasar’s time as a great general. Judging by Longbow Games previous Hegemony titles, it’ll offer a surprising amount of tactical depth. Here’s a trailer with a bit of Placentia in it.

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