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Posts Tagged ‘Hellgate’

Hellgate Demo Materialises

By Jim Rossignol on October 18th, 2007.

The demo of Flagship Studios’ demonic Big Smoke-based guns ‘n’ magic RPG has arrived. Oh yes. You can summon the 1.5gb beast from here, here, or here. This demonstration version of the game features two classes and a bunch of missions from the Holborn and Covent Garden sections of the game.

The full game, which features all kinds of multiplayer group-hugging and zombie mashing functions, is available in Europe in the 2nd of November, and in North America a little earlier, on the 31st of October. Needless to say, we’ll be lighting black candles and drawing threatening (perhaps informative) sigils on the walls of the internet a little closer to its release.

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Hellgate: Going Underground

By Kieron Gillen on October 4th, 2007.

Some of you may be hoping I’m going to run out of rubbishy song-title references if we do many more Hellgate stories. Sadly, I could do this all year.

This is a press shot. It's not from the Beta. We used up our press quota yesterday on a gag. We are so bloody stupid.

Anyway – let’s get on with those Beta impressions I promised you yesterday, eh?

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Hellgate: London Loves

By Kieron Gillen on October 3rd, 2007.

Hullgate: Hull is going to be the sequel. You know it.

As the number of Beta Impressions of Hellgate spread across the net, deductive game-watchers will realise the embargo has lifted for us Journo sorts. Well, mostly. We can only use five grabs from the first part of the game or we’ll be crushed by enormous fists. So, whilst other sites are doing useful things like telling you about the game, we’re going to deal with a much more pressing question.

Is this really anything at all like London, or is Johnny Foreigner doing another Mary bleeding Poppins on us?

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Money for Old Roper

By Kieron Gillen on September 24th, 2007.

I’m interviewing Flagship Studio’s Ex-Blizzard-ite Bill Roper tomorrow for a magazine, so have been doing a little research into what sort of things the man’s been saying recently. Some interesting stuff out there. Hellgate: London is a game which I’ve been, while not ignoring, I’ve been more waiting to actually actively have a chance to play the bally thing than following the hype. So, while this is a couple of weeks old, it’s new to me. Newsweek’s always excellent N’Gai Croal chatted to Bill Roper in two separate interviews this year, which he serialised in four parts. He’s now lumped it together in one mega-interview which annoys me by asking all the sensible questions I’d have gone for, forcing me to actually apply my brain a bit harder than normal. Damn N’Gai Croal.

Anyway, here’s Bill on what sort of game Hellgate is. Is it a turn-based strategy game set during the Punic Wars?

“No, it’s an MMO. I mean, MMO means “massively multiplayer online.” We’re gonna be connecting hundreds of thousands to millions of players online. You know, Diablo 2 is an MMO, but in people’s heads when they think MMO they think the EverQuest model so that gives them all these parameters of what an MMO is. And then—I don’t know if this gets driven by marketing groups or by sales or fans, I don’t know–people really seem to need, have that need to be able to strictly define things. Like I know that Raph Koster at one point referred to Guild Wars as a hub-and-instance MMO, trying to narrow down what kind of MMO it was. It’s an MMO. You go online and you’re playing with, you know, thousands of other people in your community. That’s what Hellgate is. It’s an MMO. But to me the more quote-unquote “confusing part” is that its both a single-player game and an MMO. I was thinking of it as trying to be kind of like the Swiss Army Knife of games or the Reese’s Peanut Butter Cup of games. You’ve got your single-player MMO or whatever, or it kind of has these different arms that it reaches out to, these different people that want to play it. But we talk about it as being a massively multiplayer online game in the fact that we’re gonna be putting a massive amount of people together to play a game.”

Good to get that sorted. Every topic imaginable – from pricing decisions to randomised content to Guitar Hero – is dealt with herein. Go read.

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