Posts Tagged ‘Hello Games’

No Man’s Sky Fears: Resource Gathering Is Work, Not Play

I’ve tried to learn the lesson over my career, both professionally and as a gaming enthusiast, to not look forward to games before I or a writer I trust has had fingers on it. And especially not before the purpose of the game is entirely clear. For these reasons, I absolutely should not be looking forward to No Man’s Sky.

I am so looking forward to No Man’s Sky. I also have worries.

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No Man’s Sky Interview: Sean Murray Vs The Hype Train

Cake versus pie. Pie versus cake.

Whilst at E3 I spent an hour with Sean Murray, managing director over at Hello Games. We were talking about No Man’s Sky [official site]. Well, we were mostly talking about No Man’s Sky. I had to cut a surprisingly lengthy discussion of whether cake was better than pie (it isn’t). The thing about No Man’s Sky which is most interesting to me right now is how Hello Games – Murray in particular – are trying to deal with audience expectations, shifting them from hype and projected desire to excited realism.

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18 Minutes Of Interrupted No Man’s Sky Footage

I like walking simulators – games about travel, exploration and sightseeing – but I don’t think that’s what I want from No Man’s Sky [official site]. I want to visit the landscapes of its procedural worlds, for sure, but the incomprehensible vastness of an entire universe suddenly makes overt game mechanics feel like a comforting rock to cling to. The 18 minutes of video below, from the folks at IGN, has some pretty clear detail as to what both the literal and metaphorical rocks of No Man’s Sky will look like.

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The Sound Of No Man’s Sky With No Man’s Voice

Not entirely without voice admittedly, but unlike the vast majority of No Man’s Sky [official site] footage out there, you only listen to someone’s excited commentary before and after this five minutes of in-game planeteering. As well providing some answers to the whole “ok, but, er, what do you actually do?” question which has gently haunted Hello Games’ procedural space exploration game, it’s also a fine opportunity to admire the fine audio design. Sounds of strange new worlds, sounds of colossal technology, sounds of planetfall, sounds of alien life, sounds of the universe: ambient wonderland.

You could probably stick the galactic noises from this footage onto a disc, write Brian Eno on the front and get away with it. It’s glorious. Looks quite nice, too.
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Oh Thank Goodness, No Man’s Sky On PC At Launch

After all sorts of kerfuffle with the announcement of a PS4 exclusive, it looked for a horrid while like Hello Games’ extraordinary-looking No Man’s Sky [official site] might not be making it to PC – straight away, at least. Well hurrah, clearly enough bonkers-time has passed for Sony’s Microsoft-baiting ner-nerring for the simultaneous release on PC to be declared. Also, some brand new in-game play.

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New No Man’s Sky Trailers Show Space Stations, Portals

The imminent release of other, exciting space games has done nothing to dull my interest in No Man’s Sky. I can think of three good reasons for that: it’s the only space game with a colour palette taken from a ’70s paperback book cover; it looks an awful lot like a procedural walking simulator on a universal scale; I have little clue as to what it’s really about and I am easily manipulated by the withholding of information.

Aren’t we all! There’s two new trailers of the game inside.

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No Man’s Sky Devs On Uncertainty Around PC Release, Mods

When procedurally-generated wonderverse No Man’s Sky was first announced, we thought a PC version was a no brainer/manner/sky-er. Ever since Sony became the wind beneath its promotional wings, however, there’s been some confusion around when a PC version will happen, if ever. Thankfully, I metaphorically (and also literally sometimes shhhh don’t tell) live under developers’ floorboards and subsist on whatever info-scraps might trickle down, so I snatched some clarification on the E3 “winner” from developer Hello Games. Here’s what’s going on.

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No Man’s Sky’s Has Space Dinos & Confusing Exclusivity

That's a Consoleexclusivosauraus, if I remember correctly

Edit – hmm, the language is a bit unclear. Not quite sure if this is PS4 only first, or if PS4 will just be the first console version and thus a PC version might yet be first. Will try to find out!

We all made a terrible mess in our underthings when No Man’s Sky, Hello Games’ surprisingly bold’n’brave follow up to Joe Danger, was announced back in the cold, grey dregs of 2013. The procedurally-generated cosmic explaration and action game ticked just about all the boxes I could think of, in principle at least, so it’s with an extremely heavy heart that I relay news that the game will be released on PS4 initially, with other versions – i.e. including PC – to follow later.

Oh dear, I’m going to have to buy one of those playboxes now, aren’t I? Because just look at the footage below. SPACE DINOSAURS! Incredible, impossible, insane stuff.
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No Danger Of No Man’s Sky Delay Despite Office Flood

No Man’s Sky is easily one of the most intriguing game prospects in development right now, what with its claims of atomic-level procedural generation and galaxies of planets to fly between – sea to land to sea of stars – at your leisure. It’s about as “next-gen” as anything I’ve heard about, and I want nothing more than to get lost in the crevices of its titanic toes. Unfortunately, developer Hello Games isn’t doing so hot these days. Over the holiday break, the Joe Danger creator’s entire office flooded, and the total monetary value of PCs, laptops, dev-kits, and equipment lost would’ve apparently been enough to “fund a small game.” Procedurally generated props to the four-person studio, though: they’re not slowing down. Not for a second. Heck, they’re even ruling out Kickstarter for now.

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Interview: No Man’s Sky And Procedural Generation

Are those grass blades generated, or just generatively placed?

No Man’s Sky is a space exploration game by Hello Games in which every dot in the night sky is a star you can actually fly to. This is not the game’s most ambitious claim.

The game’s most ambitious claim – described as “Peter Molyneux-esque” by lead developer Sean Murray – is that the procedural generation of those planets is built “from a real atomic standpoint”. The chemical compounds in a planet’s atmosphere dictates everything from how light refracts from the nearest sun, to the colour of the grass, the minerals in the soil, and the behaviour of creatures.

Yesterday I wrote about what you do in No Man’s Sky, but there’s a lot of understandable skepticism about the game’s claim to generate a galaxy from code. In this lengthy interview, I spoke to the Hello Games team about how they hope to building that galaxy, from the rules of its procedural generation, to the challenges of making a pretty procedural galaxy, and where the boundaries are between generated and authored design.
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First Look: No Man’s Sky

Like Powers Of Ten with lasers.

No Man’s Sky trailer, first broadcast on December 7th as part of the Spike VGX awards, opens by stating that the game’s “every atom” is procedural. What follows shows a character emerging from an ocean full of fish, climbing inside a spaceship and flying into space in a single contiguous motion, interspersed with quick shots of different planet surfaces, gigantic space stations, space combat, deformable terrain and more.

It’s fantastic, and exciting, and it leaves you with no sense of what the game is. The trailer shows you just enough to suggest it might contain everything you can imagine. It’s the space game you always wanted, as far as you know.

Luckily I had an advantage. When I first saw the trailer, it was a few days before the VGXs, and it was with the nervous, tired, excitable Hello Games development team. I spent two hours afterwards quizzing them about procedural generation, but also about what you actually do in No Man’s Sky.
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Whatever You Do, Watch This: Hello Games’ No Man’s Sky

The Joe Danger studio unexpectedly switches to procedurally-generated, Chris Foss-inspired sci-fi on a grand and beautiful scale.

No words to describe it. Poetry. And from a four-person indie studio too. This has rocketmanned straight to the very top of my Most Wanted list.
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Ducati Of The Dead: Joe Danger’s Undead Movie Pack

Press X to Penance Stare

Is this some sort of joke? What the hell are they playing at? Halloween was last year. What’s to be gained from releasing a Halloween-themed game now, in this, the year of Luigi? Might as well put out a London Olympics update, Hello Games, if that is indeed your real name.

The Undead Movie Pack is the first DLC for comedy bike/harrowing personal injury escapade Joe Danger 2, and despite being a full 363 days late for the event it’s celebrating it goes the whole hog with six new toonishly spooksome characters. One of which, perfectly, is Ghost Rider. Though no doubt there are any number of careful differences included in order to keep hotshot Marvel lawyer Matt Murdoch from Hello’s door.
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