Posts Tagged ‘Hello Games’

No Man’s Sky Devs On Uncertainty Around PC Release, Mods

By Nathan Grayson on July 1st, 2014.

When procedurally-generated wonderverse No Man’s Sky was first announced, we thought a PC version was a no brainer/manner/sky-er. Ever since Sony became the wind beneath its promotional wings, however, there’s been some confusion around when a PC version will happen, if ever. Thankfully, I metaphorically (and also literally sometimes shhhh don’t tell) live under developers’ floorboards and subsist on whatever info-scraps might trickle down, so I snatched some clarification on the E3 “winner” from developer Hello Games. Here’s what’s going on.

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No Man’s Sky’s Has Space Dinos & Confusing Exclusivity

By Alec Meer on June 10th, 2014.

That's a Consoleexclusivosauraus, if I remember correctly

Edit – hmm, the language is a bit unclear. Not quite sure if this is PS4 only first, or if PS4 will just be the first console version and thus a PC version might yet be first. Will try to find out!

We all made a terrible mess in our underthings when No Man’s Sky, Hello Games’ surprisingly bold’n’brave follow up to Joe Danger, was announced back in the cold, grey dregs of 2013. The procedurally-generated cosmic explaration and action game ticked just about all the boxes I could think of, in principle at least, so it’s with an extremely heavy heart that I relay news that the game will be released on PS4 initially, with other versions – i.e. including PC – to follow later.

Oh dear, I’m going to have to buy one of those playboxes now, aren’t I? Because just look at the footage below. SPACE DINOSAURS! Incredible, impossible, insane stuff.
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No Danger Of No Man’s Sky Delay Despite Office Flood

By Nathan Grayson on January 16th, 2014.

No Man’s Sky is easily one of the most intriguing game prospects in development right now, what with its claims of atomic-level procedural generation and galaxies of planets to fly between – sea to land to sea of stars – at your leisure. It’s about as “next-gen” as anything I’ve heard about, and I want nothing more than to get lost in the crevices of its titanic toes. Unfortunately, developer Hello Games isn’t doing so hot these days. Over the holiday break, the Joe Danger creator’s entire office flooded, and the total monetary value of PCs, laptops, dev-kits, and equipment lost would’ve apparently been enough to “fund a small game.” Procedurally generated props to the four-person studio, though: they’re not slowing down. Not for a second. Heck, they’re even ruling out Kickstarter for now.

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Interview: No Man’s Sky And Procedural Generation

By Graham Smith on December 10th, 2013.

Are those grass blades generated, or just generatively placed?

No Man’s Sky is a space exploration game by Hello Games in which every dot in the night sky is a star you can actually fly to. This is not the game’s most ambitious claim.

The game’s most ambitious claim – described as “Peter Molyneux-esque” by lead developer Sean Murray – is that the procedural generation of those planets is built “from a real atomic standpoint”. The chemical compounds in a planet’s atmosphere dictates everything from how light refracts from the nearest sun, to the colour of the grass, the minerals in the soil, and the behaviour of creatures.

Yesterday I wrote about what you do in No Man’s Sky, but there’s a lot of understandable skepticism about the game’s claim to generate a galaxy from code. In this lengthy interview, I spoke to the Hello Games team about how they hope to building that galaxy, from the rules of its procedural generation, to the challenges of making a pretty procedural galaxy, and where the boundaries are between generated and authored design.
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First Look: No Man’s Sky

By Graham Smith on December 9th, 2013.

Like Powers Of Ten with lasers.

No Man’s Sky trailer, first broadcast on December 7th as part of the Spike VGX awards, opens by stating that the game’s “every atom” is procedural. What follows shows a character emerging from an ocean full of fish, climbing inside a spaceship and flying into space in a single contiguous motion, interspersed with quick shots of different planet surfaces, gigantic space stations, space combat, deformable terrain and more.

It’s fantastic, and exciting, and it leaves you with no sense of what the game is. The trailer shows you just enough to suggest it might contain everything you can imagine. It’s the space game you always wanted, as far as you know.

Luckily I had an advantage. When I first saw the trailer, it was a few days before the VGXs, and it was with the nervous, tired, excitable Hello Games development team. I spent two hours afterwards quizzing them about procedural generation, but also about what you actually do in No Man’s Sky.
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Whatever You Do, Watch This: Hello Games’ No Man’s Sky

By Alec Meer on December 8th, 2013.

The Joe Danger studio unexpectedly switches to procedurally-generated, Chris Foss-inspired sci-fi on a grand and beautiful scale.

No words to describe it. Poetry. And from a four-person indie studio too. This has rocketmanned straight to the very top of my Most Wanted list.
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Ducati Of The Dead: Joe Danger’s Undead Movie Pack

By Alec Meer on October 29th, 2013.

Press X to Penance Stare

Is this some sort of joke? What the hell are they playing at? Halloween was last year. What’s to be gained from releasing a Halloween-themed game now, in this, the year of Luigi? Might as well put out a London Olympics update, Hello Games, if that is indeed your real name.

The Undead Movie Pack is the first DLC for comedy bike/harrowing personal injury escapade Joe Danger 2, and despite being a full 363 days late for the event it’s celebrating it goes the whole hog with six new toonishly spooksome characters. One of which, perfectly, is Ghost Rider. Though no doubt there are any number of careful differences included in order to keep hotshot Marvel lawyer Matt Murdoch from Hello’s door.
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Joe Danger 1 & 2 Leap Chasm To PC On June 24th

By Jim Rossignol on June 14th, 2013.


Splendid side-scrolling stuntman game Joe Danger’s two episodes will arrive on PC for June 24th. Hello Games send word that they’ll be enjoying a Steam release on that date, and also teasingly add: “We’re actually having to rush pretty hard to finish it because we keep adding new stuff. I’ve talked about sharing levels over Steam Workshop, Big Picture support and mouse and keyboard controls, but we’ve got a couple more surprises planned!”

Surprises, eh? Hmm. There’s plenty already been revealed in our detailed interview with Sean Murray.
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Hello Games Announces Joe Danger For PC

By Jim Rossignol on May 24th, 2013.


Guildford-based developers Hello Games have spent the past few years crafting the delightful Joe Danger, but only for those console things. Now, though, they’re bringing their colourful stuntman to PC, and they’re promising a PC version with shiny knobs on.

We spoke to Hello’s Sean Murray to find out more.
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Develop 10: The Microstudios Panel

By Kieron Gillen on July 21st, 2010.

Hot hot hot developers!

The Microstudios panel proved to be the most controversial and widely talked about at Develop 10, but the exchange of commentary followed by detente wasn’t all that was worth taking away from the gathering, where Beatnik‘s Robin Lacey (Plain Sight), Positech‘s Cliff Harris (Kudos, Democracy, Gratuitous Space Battles), Introversion‘s Mark Morris (Darwinia, Defcon, Uplink) and Hello Games‘ Sean Murray (Joe “They’ll all be in” Danger “if there’s not a PC port”) talked about the state of the Microstudio. Starting with what a microstudio is anyway…
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IGF Factor 2010: Joe Danger

By Kieron Gillen on March 8th, 2010.

I first saw Joe Danger about a year ago, in a fairly awful pub just off Soho. I liked it so much, I gave Hello Games pretty much every useful contact in my big bag of games journo-names. It’s a high-concept bike game for people who thought Trials 2 a little too trialing. It’s picked up a nomination for technical excellence and the grand prize in this year’s IGF. And it’s totally coming out on the PC. No, really. We take the opportunity to sit down and talk to Hello Games’ Managing Director Sean Murray and avoid Danger! Danger! High Voltage! gags.
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Wheelie Obvious Headline: Joe Danger Trailer

By John Walker on February 26th, 2010.

Well yes.

Kieron already thought of describing Joe Danger as Trials 2 meets Trackmania, and therefore I must be more original. It’s a cross between Bergman’s Nattvardsgästerna and a puma. Too original. It’s a cartoony platform bike riding bounce fest that looks awesome fun. It’s in this year’s IGF running for the grand prize, and we should have an interview with creators Hello Games just as soon as they hurry up and reply. Meanwhile, there’s a new trailer that shows off why this is bulging with potential, as well as doing that clever thing with the quotes in the background that I always like.

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Danger! High Jumpage: Joe Danger

By Kieron Gillen on October 1st, 2009.

A few months back I met up with Hello Games, a new British indie who emerged from places like Criterion, Sumo, Kuju, EA and Climax. And since there’s four of them, that’s a fairly impressive roster. Anyway! They’ve made their game public and while it’s a little off – Spring next year – I wanted to bring it to your attention. It’s called Joe Danger and it’s a much more free-flowing stunt-lead Trials 2 with a whole splash of Trackmania. I’d direct you to the hands-on with the ever-lovin’ Jon Hamblin over at Eurogamer for more information, and some splendid quotes. Oh – you can guarantee it’ll lead on a console, unless people like us make a lot of noise about it. On Steam first! Didn’t hurt Trials 2!

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