Posts Tagged ‘Hellraid’

Smashing Skellingtons: 20 Minutes Of Hellraid

By Graham Smith on August 7th, 2014.

Fans of Lighthouse Customer will know there are currently a lot of fantasy combat games currently fighting for your attention in Steam Early Access. Son of Nor has telekinesis; Lichdom: Battlemage has thousands of numbers and stats; In Verbis Virtus has voice-activated spell commands. Hellraid, by Dead Island developers Techland, is going another route: what if we just made some swords and axes and then, you know, made them look really good?

Well, that sounds nice. There’s twenty minutes of new, developer-commentated video below.

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Hellraid Re-Emerges With New Engine, Real Swordfighting

By Nathan Grayson on April 30th, 2014.

Once not so long ago, I wrote a ’90s Saturday morning cartoon theme song for Techland’s Hellraid. Name aside, however, the first-person Diablo-esque RPG never struck me as particularly inspired, and apparently Techland agreed. The Dead Island developer has spent the past year rebuilding many elements of its demon-bopping opus, with melee combat and magic apparently gaining double the complexity. A transition into the “next-gen” Chrome Engine 6, meanwhile, is imminent, and that’ll bring better graphics, adaptive AI, and a slew of other upgrades. It’s all coming to Steam Early Access this fall, but for now I met up with producer Marcin Kruczkiewicz to discuss changes, delays, developing for PC first and foremost, the possibility of mod support, and why training with real swords is something every game developer should do.

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A Real Cut Up: Hellraid’s First-Person Sword Shenanigans

By Nathan Grayson on February 14th, 2014.

Today's necromancy brought to you by the color purple!

Are you ready to go on a HELLRAID? *guitar squeal, logo explodes into a thousand super rad monster trucks* I’m sorry. It’s just that Hellraid’s name is the most ’90s videogame title in the history of videogame titles – even more so than most games released in the ’90s. But I will say that it’s a rather apt name, given that Hellraid is a game about, you know, raiding hell. You and some friends go in with swords held aloft, and then you bop skeletons until they regain the sense to realize that their own muscle-less existences – maneuvering, cognition, combat prowess, etc – are impossible, at which point they slump into blanched piles of order and sensibility. Ah, the existential plight of the videogame skeleton. I think we’ve all been there. Video of Hellraid’s apparently quite detailed first-person combat below.

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Techland’s Hellraid Helldelayed To 2014

By Alec Meer on October 31st, 2013.

Hellraid is the next violence-mare due from the e’er unpredictable Techland stable, and it is some manner of first-person sword-stabbing game. Whether it would join the ranks of the vanishingly few effective first-person melee games was something we were due to find out in the few remaining weeks of 2013. No longer! Techland have pushed it back to next year, in the wake of mixed tester feedback. In other words, they want to make the knob bits not-knob.

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Demon-Stration: Hellraid Interactive Trailer

By Craig Pearson on September 24th, 2013.


Games aren’t dead. PC games aren’t dead. Adventure games aren’t dead. Hell, people are making adventure games out of Youtube clips, stitching together choose-your-own-adventure games through clips and links. That’s not dead, just weird. Games are weird, everyone! Edyn’s Escape is an interactive trailer for Techland’s up and coming FPS slasher, Hellraid. You will see a bit of the game and then make a decision about what happens next. Like RPS articles, you need to click through to see the result. Unlike most RPS articles, apart from that one where I accidentally imbued the text with a culling song from Scottish folklore, there’s a 50/50 chance you’ll end up dead with each decision. Click to see it below.
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Fantasy Island: Hellraid

By Adam Smith on June 7th, 2013.

Edit: originally referred to ‘Deep Silver’s Hellraid’ as opposed to the 1,0000% more accurate ‘Techland’s Hellraid’.

The last time I enjoyed a first-person melee combat game, I was booting orcs into spikes or off cliffs, and pretending that the bits with spiders didn’t exist. They did exist though and, Looking Glass games aside, serve as scuttling proof that arachnids are capable of ruining anything. No matter. I can just about forgive Dark Messiah for its tarantulike transgressions because it’s packed full of wonderful physics-based ‘accidents’. The new trailer for Deep Silver’s Techland’s Hellraid doesn’t show any such invention, but it does show a fair bit of biffing, with spells and swords. It actually reminded me that Hexen 2 existed and then I remembered how impressed I was by Hexen 2′s graphics and then I looked at a video of Hexen 2 on Youtube. Wow. There are so many new graphics nowadays.

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Bone Hordes: Hellraid Teaser Trailer

By Craig Pearson on May 8th, 2013.

Look out, there's a skellington behind you!
The notion of an evil skeleton attacking people is really strange. That skeleton was once a person. Was that person evil? What if every skeleton is just evil, and all that’s stopping them from killing people is being inside us? I’m going to make a pre-emptive strike against my skeleton. Does anyone have a chisel I can borrow? Don’t be squeamish. It’s either I sit here chiseling away my insides, crying in pain at every judder and probably losing blood, bowel control and consciousness, or you learn to fight my frame when I’m gone. And I don’t want to alarm you, but I’ve been working out and drinking lots of milk. Oh you’ll take your chances? Okay, then you’ll need to know how to fight a skeleton, and Techland’s new first-person thumper, Hellraid, will teach you just how to do that.
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Satan Your Curiosity About Techland’s Hellraid

By Nathan Grayson on April 30th, 2013.

He looks terribly upset. In fairness, however, he does live in hell.

Over the course of my many years as a game-enjoying human fleshcreature, I’ve been on many adventures that could be described as hell raids. I cannot, however, claim to have experienced the Hellraid – which might also be some kind of lava-themed rollercoaster/water slide/burrito. But now, with Dead Island and Call of Juarez developer Techland claiming hell and the raiding thereof as its professional purview, that’s all about to change. And by change, I of course mean “bear a rather strong resemblance to either devil-thwacking Dead Island or first-person Diablo.” Here’s hoping for more latter and less former. Details after the break.

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