Posts Tagged ‘Her Story’

A Policeman On What Police Games Get Wrong

By Edwin Evans-Thirlwell on July 30th, 2015.

If you played Ryse: Son of Rome you may remember it for the serviceably clangy combat. My friend “Jack”, a police officer from northern England of several years standing, recalls the game for other reasons. “There are those bits where you join a shield wall – you’re in a tortoise formation. There are public order situations that are like that. Most officers in Yorkshire get riot training, because of the riots in Bradford. And that sense in Ryse of having all your colleagues alongside, you’re all behind your shields, getting pelted with stuff, there are flames going off everywhere and you’ve got your enemies in front of you… That’s real! That happens.”

City riots are, he adds, scenarios that could be “great” in a third-person action game – our wide-ranging conversation is rife with jarring transitions of this sort, where talk of broken bones and drug dealing flips over abruptly into talk of reward mechanics and hardware specs. “Certainly with the advances in technology, the latest consoles and PCs could cope very easily with the amount of animation required, the particle stuff like smoke, all the crap that comes up off the floor, people getting hurt all around you. It’s like that and it’s scary.”

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Game of the Month: July – Her Story

By RPS on July 7th, 2015.

Videogames spilling out of closets. Videogames stuffed under your bed. Videogames in your hair, and in your eyes, nose and mouth. Shrunken videogames clogging your pores, marching through your arteries. Videogames like rocks in your stomach.

Oh, hello. Are you suffering from too many videogames? That’s why doctors* created Game of the Month. Take just one videogame monthly and you can fight the ill effects of having too much to play, not having enough time to play, or not knowing what to play. Game of the Month for July? It’s Her Story [official site].

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In Conversation: RPS Discusses Her Story

By RPS on June 25th, 2015.

Now that Her Story [official site] is available, Adam, John and Pip have gathered to discuss the structure and plot of the extraordinary FMV crime game. There are spoilers throughout and as much of the game revolves around the secrets and lies surrounding a criminal case, please don’t read on if you haven’t already played. Our spoiler-free review and interview should help you to decide if you do want to play.

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Wot I Think: Her Story

By Adam Smith on June 22nd, 2015.

A camera records the statements that a woman makes to the police in relation to her missing husband. Years later, you sit at a computer and search through a video database by typing in keywords. The computer searches for the keywords in transcripts of the statements and returns up to five results. To dig deeper, you’ll have to make connections, combine words, play detective.

Her Story [official site] is a game about crime and investigation from Aisle and Silent Hill: Shattered Memories designer Sam Barlow, and it’s one of the best in its field.

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True (Sort Of) Detective: Her Story Launches June 24th

By Emily Gera on June 7th, 2015.

Sam Barlow continues to stake his claim on the coveted title Basically Gaming’s Soderbergh as he meanders between mainstream and indie culture. He’s gone from writing a XYZZY Award winning interactive fiction game called Aisle in the late ’90s to Silent Hill: Shattered Memories, AKA that Wii game wot was quite good, and is now a few weeks away from releasing one of the most interesting looking narrative experiments I’ve seen in some time: Her Story [official site].

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Text, Lies And Videotape: Her Story Interview

By Adam Smith on January 23rd, 2015.

Sam Barlow has one of the most impressive CVs in gaming. By my reckoning, he only has six releases to his name but two of those games are comfortably inside my list of all-time favourites – the experimental interactive fiction of Aisle and the masterful Silent Hill: Shattered Memories. The latter might never come to PC but hopefully it’ll arrive in digital download form on the Wii U’s eShop sooner rather than later.

Barlow’s next game, Her Story, has elements of true crime, police procedural and confessional monologue. During a sprawling conversation last week, we discussed how it continues to play with interactive storytelling techniques, and how it has as much in common with Alan Bennett as True Detective.

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DevLog Watch: FAR Colony, Her Story, Prophour23, More

By Graham Smith on June 30th, 2014.

Games are far weirder and varied than most people realise, which is why we must do our utmost to constantly remind ourselves and look further than that which is advertised to us. We must even seek out those little dream games when they’re incomplete, because that’s the only way dreams will ever become reality.

That’s also why the header image on this post includes a menu, a quote from a JG Ballard, some procedural spaceships and an ancient biology drawing. Videogaaaaaaaaaaaaaaaaaames.

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