Posts Tagged ‘Hermit Games’

Snake In The Glass: qrth-phyl Out Now

By Adam Smith on September 10th, 2012.

does the title mean something obvious that I'm not picking up on or is it like most of the song titles on Drukqs. Wait, they don't mean things do they?

Hotline Miami may have been our game of the show at Rezzed, the galaxy’s foremost PC festival, but I recently found my personal top ten scrawled on the back of a beermat that was secured in the pocket of a faded corduroy jacket. qrth-phyl was on the list and as the game has now been release, I thought I’d share wot the beermat told me: “serpents dance, coil, vibrate and effervesce on every possible plane of psychotropia but it is unclear if they are the same snakes we once knew, now liberated from the sharp angles of dotty digestion; a bass line shudders, tangled tail becomes gobstopper, the rainbow evaporates and the sky turns in on itself”. It was a massive beermat. Launch trailer below.

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Psychedelic Serpent: Qrth-Phyl

By Adam Smith on June 11th, 2012.

Snakes on several planes

Cornwall-based Hermit Games have prior experience in neon-drenched arcade games with a penchant for algorithmic designs, flexible difficulty and eye-caressing visuals. I thoroughly enjoyed horizontal shooter Leave Home and qrth-phyl, which is the sound of a man dredging phlegm from the back of his throat and then spitting it into a cereal bowl, looks to be a similar take on maze games and Snake. Everything makes sense in this short description until the final phrase lights a bulb in the old brainbox and then smashes it, replaces it with a sentient disco ball and bounces around the walls giggling: “The game plays in 3D, is adaptive and fuses elements of documentary”. Trailer below, along with a free browser Snake game of interest.

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Neon Cornwall: Leave Home

By Jim Rossignol on June 29th, 2010.


Good morning, Internet. This morning I wish to drag before your giant unblinking eye of judgment the game Leave Home. According to its creator, Matt James, it is “an algorithmic dynamic difficulty horizontal shooter / coming of age story”, and what this means is that although it features waves of enemies and a few environmental traps, just like any other shooter, they’re not the same waves each time you play. The game responds to your abilities, and so it changes to become harder or easier, depending on your awesomeness. That’s a peculiar property for any game, and I can’t actually think of any instances of it working particularly well. Fortunately Leave Home is extremely pretty and demands to be replayed, and you will find the changes challenging in a good way. Whether it’s worth $5 though? Well, for a few of you it will be. You should probably try the demo, or check out the trailer below.
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