Posts Tagged ‘Heroes Of The Storm’

Heroes Of The Storm Enters Beta In January

By Ben Barrett on November 8th, 2014.

“Blizzard: The Game” as Mike Morhaime named it marches ever on toward release. Heroes of the Storm will be entering closed beta on January 13th. The difference between this and their current technical alpha, which is also invite only, will be a ramping up of frequency of invites and more polish in various areas. This was the most major of Blizzard’s announcements for the game during Blizzcon, but they detailed some other upcoming changes.

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Dote Night: 2014 – The Year Of The Noob

By Philippa Warr on July 25th, 2014.

[I'll try to think of witty captions for Pip's pictures -ed]

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

Dota, League of Legends, Smite – these are complex games to get your head around and thus a good first impression is key.

Until this point the introductions tended to come via excited friends. People who popped up online or at the pub to announce, “Hey, I’ve found this awesome game which I think you’ll love and which we can play together. Won’t that be great?”

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Heroes Of The Storm Alpha Update: Orcs & Artifacts

By Ben Barrett on July 23rd, 2014.

I know it would be embarrassing to change the name again but ... I mean, come on.

“Me too!” cries Heroes of the Storm as it sprints after big siblings League of Legends and Dota 2. “No,” they say as they slip behind the bike sheds, “you can play when you’re older.” Infinite Crisis titters in the background, the nerdy friend who gets in because it does their homework. Heroes of the Storm stamps its feet and sulks. It just wants to share its new patch.

I’d basically forgotten about Heroes since Pip’s hands-on report in April. The ongoing “Technical Alpha” is still invite-only and mostly unavailable to regular humans, but Blizzard are still blitzing out information about the patches to the general populace. The latest adds a new map, a new hero and changes customisation and progression options.

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Hands On: Heroes Of The Storm

By Philippa Warr on April 29th, 2014.

‘Hero brawler’. That’s what Blizzard would like you to call their all-star lane pushing videogame, Heroes of the Storm. In marketing terms it’s better than referencing your competitors by saying Dota-like or LoL-a-like (sidenote: no-one says LoL-a-like and this is a crying shame). More importantly, it’s better than the emotionally dead and uselessly expansive MOBA. It gives you the flavour of the game you’re about to play. The phrase ‘hero brawler’ contains something of the rambunctiousness you’ll find infecting lanes, infiltrating the weird scrubland that the genre’s traditional vocabulary dubs ‘jungle’ and venturing into haunted mineshafts.

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Space Marines On Horses: 17 Mins Of Heroes Of The Storm

By Nathan Grayson on March 5th, 2014.

That poor, poor pony.

Heroes of the Storm‘s developers might have made some major missteps (that they apologized for), but that doesn’t mean the game itself isn’t looking extremely promising. I played a fair amount of Blizzard’s MOB- excuse me, “hero brawler” during BlizzCon, and I found it to be a streamlined approach to an often unwieldy genre that could provide a nice alternative when lengthy LoL or DOTA 2 matches sound unappetizing. But man, it’s still really weird to see Jim Raynor – decked out in full space marine garb, no less – riding a pony whose spine probably looks like a rusted-over sawblade at this point. 17 mins of informatively shoutcasted footage below.

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RE: That Heroes Of The Storm Interview

By Nathan Grayson on November 22nd, 2013.

Well, my Heroes of the Storm interview ended on a strange note, didn’t it? You don’t know the half of it, either. You weren’t actually there. As I attempted to explain why designing female characters that look as empowered as their male counterparts is absolutely not about political correctness for political correctness’ sake, the room’s atmosphere seemed to me to become extremely curt. Browder seemed highly resistant to engaging on the topic, and sounded particularly severe when saying “We’re not running for President.” Because clearly, that’s the only scenario in which this sort of thing really matters. When you’re trying to make kissy faces at the camera and win hearts by pretending to care about The Real Issues.

Now, I don’t know if Browder meant for it to come across that way, and he could well have misinterpreted the bottom line of my questioning. If so, that’s fair and understandable, and I apologize for using him as an example. Also, I very much appreciate that he said he’d at least take the feedback to mind. But the attitude he seemed to express is an incredibly prevalent one both within the industry and among its closest followers, and I’d be remiss if I didn’t discuss it in detail.
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Blizzard On Heroes Of The Storm, Female Designs In MOBAs

By Nathan Grayson on November 22nd, 2013.

Papa Blizzard, Papa Blizzard! Why are Aunt Kerrigan and Uncle Diablo fighting? No, seriously, why? I didn’t even know they were from the same side of the family. Or the same dimension. And yet, for all the “because why not”-ness of the game’s premise, Heroes of the Storm plays quite nicely, taking MOBA mechanics and sanding down the rough edges to a point of real intuitiveness – sculpting a svelte ice swan from a figurative iceberg. I discussed the surprise hit of BlizzCon with game director Dustin Browder, and we touched on everything from business models to plans for a map editor to whether or not Heroes counts as a “casual” MOBA. That was all delightful. Unfortunately, Browder’s perspective on the MOBA genre’s epidemic of absurd, hypersexualized female characters turned out significantly less so. 

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Impressions: Heroes Of The Storm Steals BlizzCon

By Nathan Grayson on November 10th, 2013.

After Blizzard’s own community invented what is now considered the MOBA genre, the lumbering blue giant finally has one of its own. Again. Heroes of the Storm was originally conceived as a StarCraft II map editor showcase, then reinvented as a slightly more robust standalone, then renamed, then consigned to more than a year of worrisomely silent obscurity. But now, at last, it’s slowly but surely trundling down the danger-laden lane to completion. And it’s good. Really, really good. Heroes strips the MOBA genre – or “hero brawler” according to Blizzard’s sweaty, desperate attempts at renaming the genre – down to its basest essentials, and they just… make sense. Matches are quick, convolution is minimal, and there are even some fairly unique heroes mixed in with a handful of DOTA/LoL re-skins. Read all about it below.

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BlizzCon Keynote: Heroes Of The Storm MOBA Detailed

By Nathan Grayson on November 8th, 2013.

Blizzard Convention Two Thousand And Thirteen Anno Domini Year Of Our Metzen is upon us. Shortened to “BlizzCon” despite the svelte elegance of its full name, the show is Blizzard’s favorite place for new announcements. I am sitting in a very prickly chair in gaming’s most cavernous convention hall, and I’ll be writing about and recording what happens all weekend. First up, Blizzard’s repeatedly reinvented MOBA Heroes of the Storm.

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Hot For HOTS: Blizzard’s MOBA Now Heroes Of The Storm

By Nathan Grayson on October 18th, 2013.

Blizzard might want to consider firing its acronym-wrangling-keeping-washing-and-redeploying department (or AWKWARD, for short), because it seems to have run out of ideas. Once upon a time, there was this little expansion pack called StarCraft II: Heart of the Swarm, but its friends just called it HOTS. And now Blizzard’s MOBA, once known as Blizzard All-Stars, has been rechristened Heroes of the Storm – aka, er, HOTS. Gee, this sure is awkwar– wait, I get it now! Oh AWKWARD, you clever scoundrels, you. But yes, Blizzard’s officially chasing dreams of MOBA glory again, and a big re-reveal is set for BlizzCon next month.

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