Posts Tagged ‘Hexcells’

Hexcells Fan-Made Editor Will Feed Your Hexual Appetite

By John Walker on September 29th, 2014.

Hexcells, the best new puzzle in forever, may now be truly infinite. The third and final game in the puzzling series, Hexcells Infinite, was released with a puzzle generator, that allows the creation of 10,000,000 challenges. Which, while certainly more than anyone could complete in a lifetime, falls short of the title’s claim. SHOCKING. However, a canny group of modders have since built a level editor for the game, and gained creator Matthew Brown’s blessing. In fact, the game already allows you to load in levels built with it.

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Hexcells Infinite: Wot I Think

By John Walker on September 1st, 2014.

I wasn’t subtle about how much I enjoyed Hexcells last year. The original Hexcells appeared from nowhere in my inbox in September, and I fell instantly in love. The second game, Hexcells Plus, arrived in December, after we’d already decided the original deserved a spot in our top games of 2013. I’ve replayed both games multiple times, because it’s a puzzle game of exquisite pleasure, delivered with calm poise and utter beauty. I was primed to think I might quite like Hexcells Infinite. Here’s wot I think:

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Hexcells Infinite Is Out Monday, All Other Gaming To Cease

By John Walker on August 28th, 2014.

Alice woz ere.

Oh Hexcells. How I love thee. As a man obsessed with puzzle games, it is with no small amount of consideration that I say Hexcells is the best new puzzle in the last few years. I’ve jabbered my delight over both Hexcells and sequel Hexcells Plus previously, and I’m giddy-thrilled to see that there’s to be a third and final game in the series, out next month, called Hexcells Infinite. And it’s out on Monday.

…final?!

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Hexcells And Hexcells Plus Now Available On Steam

By John Walker on February 20th, 2014.

If for some reason you were wanting to play Hexcells, because it’s the best new puzzle game this decade, but you couldn’t bring yourself to do it without its being on Steam, all is now resolved. Matthew Brown’s sublime puzzlers are on the big grey store for £2 each, or the pair for £3.50.

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Sound Shift Sets High-Speed Racing To Your Own Music

By John Walker on January 29th, 2014.

Yes, Audiosurf. But Hexcells creator Matthew Brown Games says his next game approaches a similar idea in a different way. Where Audiosurf was about the music, Brown intends Sound Shift to be about the racing. That your tracks come from the music you’re playing is a bonus.

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Indie Royale’s Latest Features Hexcells & Gun Monkeys

By John Walker on January 16th, 2014.

The Indie Royale bundles are certainly amongst the more hit and miss out there. But their latest is a definite hit, simply by containing Hexcells. Have I mentioned Hexcells before? One might argue it’s also worth purchasing for some of the other games in there, like PixelJunk Shooter, Gun Monkeys, Megabyte Punch, Ride ‘Em Low and Stronghold HD.

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Wot I Think: Hexcells Plus

By John Walker on December 11th, 2013.

My favourite puzzle game of the year just doubled in size. Another collection of 36 puzzles, this time far harder than the last. Here’s wot I think:

My cat, Dexter, has been missing for nine days now. Which is horrible. While kitten Lucy is certainly more famous in RPS parts, Dex has long appeared on the site, and indeed in PC Gamer, and best of all, The Cat Magazine. I’ve been pretty much miserable for eight days straight, so it’s with this context that I tell you how bloody delighted I am that there’s a new version of Hexcells released: Hexcells Plus.

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Wot I Think: Hexcells

By John Walker on September 13th, 2013.

Well this is me consumed. I adore gentle puzzle games, and they gobble up vast amounts of my time. A day doesn’t go by without at least a couple of Killer Sudoku completed, and currently Kakuros help me slide off to sleep each night. I’ve spent literally hundreds and hundreds of hours playing Slitherlinks and Picrosses on my various Nintendo handhelds, and can’t walk past a Nurikabe without shading. But goodness me, the PC is starved of quality offerings in this field. So thank goodness for Matthew Brown Games’ Hexcells. Because it’s absolutely stunning. Here’s wot I think:

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