Posts Tagged ‘Hi-Rez Studios’

Smite Branches Out With Woodland God Sylvanus

By Philippa Warr on October 1st, 2014.

Blue isn't really his colour

[Post updated with quote from the game designer]

As the old saying goes, a god up a tree is worth two in a bush. Which is just as well because Hi-Rez have now added god-up-a-tree Sylvanus, Keeper of the Wild to Smite, their god brawler/MOBA/whatever we’re calling them currently.

Sylvanus (not to be confused with Sylvanas from the Warcraftiverse) stems* from the Roman god of the same name who protected the woods and flocks. In Smite he’s a support-type character capable of healing and regenerating mana for allies as well as rooting and repositioning enemies. He also rides about on a big old tree (not to be confused with Treant Protector from Dota 2).

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Wot I Think: Smite

By Philippa Warr on March 25th, 2014.

Frost giant Ymire is prettttttty cool

“Oh God, it’s like playing League of Legends crossed with Jumanji,” was my initial verdict on Smite. I stand by that assessment but I probably ought to flesh it out a bit in this here Wot I Think piece. Here goes:

Smite is Hi-Rez’s god-themed MOBA. Hang on, are we calling them MOBAs at the moment? ARTS? Lane pushing game? Lords management? Wizard-em-up? Magi-brawler? Five-a-side farming simulator? Whatever your preferred label, it’s Hi-Rez’s take on that genre. You play as one of a pantheon of characters based on the gods of various religions and mythological figures and proceed to do battle across a number of different game modes.

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Hi-Rez On Tribes’ Failings And Future, Tribes Ascend 2

By Nathan Grayson on July 19th, 2013.

Oh Tribes Ascend, say it ain’t so. Sure, we had our ups and downs, but you know you were loved, right? Right?! Just hold on a little bit longer and then– oh, you’re not dying. Just ceasing updates for the foreseeable future, maybe forever. Well, that’s still a shame, but I guess I can stop frantically shaking you and screaming spittle into your face. But you know you’ve left quite a few loose ends, don’t you? What about balance concerns, your decision to prioritize buyable items over game-changing updates, the lack of a strong tutorial, support for player-made maps, and the possibility of Tribes Ascend 2? Oh right, I asked Hi-Rez COO Todd Harris about all of that stuff. Handy!

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Not Dead Yet: Tribes Ascend To Get Map-Making Tools

By Nathan Grayson on July 17th, 2013.

Tribes Ascend isn’t quite riding its sound-barrier-breaking coffin to Jetpack Valhalla just yet, but its future is looking rather desolate. Last week, Hi-Rez announced that major updates are out of the question for at least the next six months – and probably long after that due to SMITE’s company-devouring need for attention. However, in an interview with RPS, COO Todd Harris explained that the high-flying shooter isn’t entirely six feet under. Oft-requested map-making tools are finally on the way, and they could mean the difference between cement shoes and a second lease on life.

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Is This The End For Tribes Ascend?

By Nathan Grayson on July 15th, 2013.

Behind that mask? Bitter, bitter tears. And a cool mustache.

OK, I usually hate misleading question mark headlines, but look at that one. It rhymes!

That is probably the most positive thing you’re going to read in this entire post.

It sounds like Tribes Ascend is – for all intents and purposes – a done deal. Its servers will continue to run (and jump and jetpack) of course, but there hasn’t been a major update since March, and Hi-Rez is making no bones about the reason why. Games like SMITE and inferior high-flying manshoot Global Agenda 2 have taken priority, and that won’t be changing any time soon.

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All The Guns: Tribes’ Game Of The Year Update

By Nathan Grayson on February 16th, 2013.

Huh. Wow. I’ll be honest: I’m a bit surprised. Hi-Rez has tied information about Tribes Ascend‘s single-purchase option to a searing ball of plasma and hurled it through our window, and it comes out to a measly $29.99/£20.99. For everything. VIPs, meanwhile, can instantly unlock all weapons, perks, and classes for $19.99/£13.99. That’s… um. I mean, I still had a wonderful time for roughly the same amount Back In The Day, but I certainly wouldn’t have minded an arsenal large enough to blot out the sun for the same price. Hm. Well, I suppose there’s no better time than the present. But, believe it or not, that’s far from all there is to this update. After a fairly worrisome dormant period, Tribes appears to be back with a vengeance. But not, er, Tribes Vengeance, because that wouldn’t be very good news.

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Blue Plate Spectacular: Tribes’ Single Purchase Option

By Nathan Grayson on February 13th, 2013.

My other spinfusor is an everything ever.

For being the developer of a game all about lightning-quick reaction times, Hi-Rez could be accused of reacting rather, um, glacially. More or less since day one, Tribes Ascend‘s free-to-play pricing model’s taken flack for making new items prohibitively hard to come by, but recent months have finally seen the reigning king of Jetpack Mountain come down and deal with it. First, Hi-Rez halved XP costs for all unlocks last month, and now it’s focusing its Fixification Beam on the other side of the fence. The one that pays for things. In short, those people will soon be able to pay less for the same amount of things – and all at once, no less. Which is much appreciated, but I can’t imagine long-time players are enjoying the stinging red outline of a hand that’s now plastered across their faces.

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Hi-Rez Does Things: SMITE Open Beta, Tribes’ XP Halving

By Nathan Grayson on January 25th, 2013.

For a company whose latest flagship game spells its name with MIGHTY MONOSYLLABIC CAPS, Hi-Rez tends to run a pretty quiet operation. Today, however, it suddenly decided to open fire on all fronts, so I had to reinforce this post’s already formidable RPS Knowledge Entrapment Box with ores from the stars just to contain the sheer magnitude of it all. Many tireless hours later, I am here, and I have so much news for you. First off, god-powered MOBA SMITE (see?) is now in open beta. You can play it, I can play it, your cat can’t play it – but theoretically could if it were physically capable. Meanwhile, Tribes Ascend has – finally kowtowing to requests hurled with blue-plate-special-level fervor – halved its XP cost for all unlocks.

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SMITE Be A Good Game: Say Hello To Ares

By John Walker on October 3rd, 2012.

I’ve always thought “Ares” feels a bit of a softie name for a god of war. It’s the sort of name you could give to washing powder. “Ares – fights for the whites.” But the free-to-play SMITE, from Hi-Rez, assures that he’s a melee magical tank.

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The Flag That Runs Like A Man: Tribes Ascend’s Blitz Mode

By Nathan Grayson on August 23rd, 2012.

Wait, you mean I could've just shot you from far away? Is that seriously how guns are working now? Oh man, well don't I feel silly.

I have something to confess to you all: I’ve been living a withered up husk of an existence. I honestly haven’t played Tribes in weeks, and every other aspect of my life has suffered immeasurably for it. I’m a mess. A devastatingly attractive mess. But no more. Hi-Rez has revealed Ascend’s latest giant update, and I have turned the most vibrant of all colors: interested. See, in Blitz mode, the flag moves.

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Skiing Double: Tribes Ascend’s Twinfusor Update

By Nathan Grayson on July 25th, 2012.

Obviously, the Twinfusor's favorite game of all time is Deus Ex: Human Revolution.

Can you remember when the last Tribes: Ascend update came out? I can’t – at least, not well. I mean, I recall a few hazy images of youthful innocence, but it’s as though they’re being beamed in from another lifetime or a place with an overabundance of haze. In reality, however, I just have vaguely worrisome memory problems probably stemming from the fact that I fell out of many trees as a child. Even so, it has been a while in Tribes time, but Hi-Rez has definitely made the Twinfusor update worth the (relatively) lengthy wait. In addition to the titular double-firing death-dealer, you’re also looking at two new CTF maps, a party system (finally!), improved matchmaking, and a billowing list of largely great balance tweaks.

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Making Progress: Tribes Ascend’s Accelerate Update

By Adam Smith on June 12th, 2012.

It seems like only yesterday that Nathan wrote these words in regards to unlocking gear in Tribes: Ascend: “item unlocks still present a rather intimidating series of (often literally) uphill battles.” The Accelerate Update flattens out those hills, or perhaps raises players to the top and allows them to roll down the other side. Well, sort of. The update addresses some frustrations by having gear upgrades unlock through use, although new weapons themselves will still cost XP or gold. There are 27 weapon variants coming as well, providing a place to spend all that surplus XP. The video below explains all.

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Let There Be Jetpacks: Hi-Rez On The Future Of Tribes

By Nathan Grayson on May 28th, 2012.

By most accounts, Tribes: Ascend‘s existence is quantifiably a Good Thing. It is, after all, a PC-exclusive (!) high-quality free-to-play first-person shooter (!!) that’s in no way spit-shining Call of Duty’s combat boots or leaping just high enough when it barks an order (!!!). Almost paradoxically, it’s managed to be both slavishly devoted to the series’ jetpack-jousting legacy while also paving the way for a new breed of F2P FPS. So much gloriously gleaming new, however, makes any lingering flecks of dust and mold stand out all the more. So sure, Tribes may be better than ever, but try telling that to a spinfusor-less Soldier whose already glacial XP gain has basically flatlined because the teams he joins keep refusing to work together. That in mind, I spoke with Hi-Rez about how – if at all – it plans to fix its capture-the-flag flagship’s most fundamental flaws.

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