Posts Tagged ‘Hi-Rez Studios’

Basic Smite Builds: Krett’s Quick And Dirty Guide

By Philippa Warr on January 21st, 2015.

Smite builds

Fun fact: we have a monstrously large article coming up which goes into a lot of detail about Smite builds thanks to expert and analyst James ‘Krett’ Horgan. BUT because you might also want build info to hand in a quick and easy-to-digest format we’ve made this – a separate Smite build cheat sheet with the bare bones information.

The idea here is not to be exhaustive but to give new players a basic structures for item builds on each character class so you don’t feel lost. Then you can start to play around with your own ideas, fill in the blanks, or tweak some of the items to fit specific situations. For a more in-depth look and to see how items work together check out the monsterpiece which will be going up as Dote Night’s first real foray into the world of other MOBAs.

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Smite Crowns First World Champions

By Philippa Warr on January 12th, 2015.

The Smite World Championship is an eSports event taking place in Atlanta, Georgia. The prize pool is just over $2.6 million making it the third biggest in eSports history. Pip is out there writing daily reports, exploring the event and putting cans of Red Bull in her handbag (just in case).

Day three of the Smite World Championships and SK Gaming squared off against Cognitive Red to settle the matter of third and fourth place. It might not seem too consequential at first glance but the community-boosted prize pool meant the victor of the match would walk away with $391,839 while the losers would score $261,226 – a difference of over $100,000*.

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Smite World Championships: Day 2 Roundup

By Philippa Warr on January 11th, 2015.

The Smite World Championship is an eSports event taking place in Atlanta, Georgia. The prize pool is just over $2.6 million making it the third biggest in eSports history. Pip is out there writing daily reports, exploring the event and putting Hershey bars in her handbag (just in case).

Kicking off day two of the Smite World Championships, Europe’s top seed Titan took on the Brazilian team, We Love Bacon. Titan were in the quarter-finals after dropping a game to the American side, Cognitive Prime while WLB made their way into the match after defeating the Chinese side, Doage Is Dog.

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The Bestest Best Gosh, What? A New Esport? Good: Smite

By Philippa Warr on December 18th, 2014.

The last couple of years I’ve seen games in various stages of completion making overtures towards the professional gaming scene. Of these I’d say Smite – a third-person over-the-shoulder lane pusher has done the most to convince me of its intentions towards competitive gaming.

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Smite Branches Out With Woodland God Sylvanus

By Philippa Warr on October 1st, 2014.

Blue isn't really his colour

[Post updated with quote from the game designer]

As the old saying goes, a god up a tree is worth two in a bush. Which is just as well because Hi-Rez have now added god-up-a-tree Sylvanus, Keeper of the Wild to Smite, their god brawler/MOBA/whatever we’re calling them currently.

Sylvanus (not to be confused with Sylvanas from the Warcraftiverse) stems* from the Roman god of the same name who protected the woods and flocks. In Smite he’s a support-type character capable of healing and regenerating mana for allies as well as rooting and repositioning enemies. He also rides about on a big old tree (not to be confused with Treant Protector from Dota 2).

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Wot I Think: Smite

By Philippa Warr on March 25th, 2014.

Frost giant Ymire is prettttttty cool

“Oh God, it’s like playing League of Legends crossed with Jumanji,” was my initial verdict on Smite. I stand by that assessment but I probably ought to flesh it out a bit in this here Wot I Think piece. Here goes:

Smite is Hi-Rez’s god-themed MOBA. Hang on, are we calling them MOBAs at the moment? ARTS? Lane pushing game? Lords management? Wizard-em-up? Magi-brawler? Five-a-side farming simulator? Whatever your preferred label, it’s Hi-Rez’s take on that genre. You play as one of a pantheon of characters based on the gods of various religions and mythological figures and proceed to do battle across a number of different game modes.

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Hi-Rez On Tribes’ Failings And Future, Tribes Ascend 2

By Nathan Grayson on July 19th, 2013.

Oh Tribes Ascend, say it ain’t so. Sure, we had our ups and downs, but you know you were loved, right? Right?! Just hold on a little bit longer and then– oh, you’re not dying. Just ceasing updates for the foreseeable future, maybe forever. Well, that’s still a shame, but I guess I can stop frantically shaking you and screaming spittle into your face. But you know you’ve left quite a few loose ends, don’t you? What about balance concerns, your decision to prioritize buyable items over game-changing updates, the lack of a strong tutorial, support for player-made maps, and the possibility of Tribes Ascend 2? Oh right, I asked Hi-Rez COO Todd Harris about all of that stuff. Handy!

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Not Dead Yet: Tribes Ascend To Get Map-Making Tools

By Nathan Grayson on July 17th, 2013.

Tribes Ascend isn’t quite riding its sound-barrier-breaking coffin to Jetpack Valhalla just yet, but its future is looking rather desolate. Last week, Hi-Rez announced that major updates are out of the question for at least the next six months – and probably long after that due to SMITE’s company-devouring need for attention. However, in an interview with RPS, COO Todd Harris explained that the high-flying shooter isn’t entirely six feet under. Oft-requested map-making tools are finally on the way, and they could mean the difference between cement shoes and a second lease on life.

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Is This The End For Tribes Ascend?

By Nathan Grayson on July 15th, 2013.

Behind that mask? Bitter, bitter tears. And a cool mustache.

OK, I usually hate misleading question mark headlines, but look at that one. It rhymes!

That is probably the most positive thing you’re going to read in this entire post.

It sounds like Tribes Ascend is – for all intents and purposes – a done deal. Its servers will continue to run (and jump and jetpack) of course, but there hasn’t been a major update since March, and Hi-Rez is making no bones about the reason why. Games like SMITE and inferior high-flying manshoot Global Agenda 2 have taken priority, and that won’t be changing any time soon.

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All The Guns: Tribes’ Game Of The Year Update

By Nathan Grayson on February 16th, 2013.

Huh. Wow. I’ll be honest: I’m a bit surprised. Hi-Rez has tied information about Tribes Ascend‘s single-purchase option to a searing ball of plasma and hurled it through our window, and it comes out to a measly $29.99/£20.99. For everything. VIPs, meanwhile, can instantly unlock all weapons, perks, and classes for $19.99/£13.99. That’s… um. I mean, I still had a wonderful time for roughly the same amount Back In The Day, but I certainly wouldn’t have minded an arsenal large enough to blot out the sun for the same price. Hm. Well, I suppose there’s no better time than the present. But, believe it or not, that’s far from all there is to this update. After a fairly worrisome dormant period, Tribes appears to be back with a vengeance. But not, er, Tribes Vengeance, because that wouldn’t be very good news.

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Blue Plate Spectacular: Tribes’ Single Purchase Option

By Nathan Grayson on February 13th, 2013.

My other spinfusor is an everything ever.

For being the developer of a game all about lightning-quick reaction times, Hi-Rez could be accused of reacting rather, um, glacially. More or less since day one, Tribes Ascend‘s free-to-play pricing model’s taken flack for making new items prohibitively hard to come by, but recent months have finally seen the reigning king of Jetpack Mountain come down and deal with it. First, Hi-Rez halved XP costs for all unlocks last month, and now it’s focusing its Fixification Beam on the other side of the fence. The one that pays for things. In short, those people will soon be able to pay less for the same amount of things – and all at once, no less. Which is much appreciated, but I can’t imagine long-time players are enjoying the stinging red outline of a hand that’s now plastered across their faces.

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Hi-Rez Does Things: SMITE Open Beta, Tribes’ XP Halving

By Nathan Grayson on January 25th, 2013.

For a company whose latest flagship game spells its name with MIGHTY MONOSYLLABIC CAPS, Hi-Rez tends to run a pretty quiet operation. Today, however, it suddenly decided to open fire on all fronts, so I had to reinforce this post’s already formidable RPS Knowledge Entrapment Box with ores from the stars just to contain the sheer magnitude of it all. Many tireless hours later, I am here, and I have so much news for you. First off, god-powered MOBA SMITE (see?) is now in open beta. You can play it, I can play it, your cat can’t play it – but theoretically could if it were physically capable. Meanwhile, Tribes Ascend has – finally kowtowing to requests hurled with blue-plate-special-level fervor – halved its XP cost for all unlocks.

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SMITE Be A Good Game: Say Hello To Ares

By John Walker on October 3rd, 2012.

I’ve always thought “Ares” feels a bit of a softie name for a god of war. It’s the sort of name you could give to washing powder. “Ares – fights for the whites.” But the free-to-play SMITE, from Hi-Rez, assures that he’s a melee magical tank.

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