Posts Tagged ‘Hi-Rez Studios’

Let There Be Jetpacks: Hi-Rez On The Future Of Tribes

By Nathan Grayson on May 28th, 2012.

By most accounts, Tribes: Ascend‘s existence is quantifiably a Good Thing. It is, after all, a PC-exclusive (!) high-quality free-to-play first-person shooter (!!) that’s in no way spit-shining Call of Duty’s combat boots or leaping just high enough when it barks an order (!!!). Almost paradoxically, it’s managed to be both slavishly devoted to the series’ jetpack-jousting legacy while also paving the way for a new breed of F2P FPS. So much gloriously gleaming new, however, makes any lingering flecks of dust and mold stand out all the more. So sure, Tribes may be better than ever, but try telling that to a spinfusor-less Soldier whose already glacial XP gain has basically flatlined because the teams he joins keep refusing to work together. That in mind, I spoke with Hi-Rez about how – if at all – it plans to fix its capture-the-flag flagship’s most fundamental flaws.

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Latest Tribes: Ascend Update Brings Back Disco

By Nathan Grayson on May 23rd, 2012.

RIP
You may have noticed something amiss in the above image. No? Are you sure? Then you might have Synesthesia: Disco Edition. And though that image and its accompanying video seem silly, they’re actually quite touching – given recent incredibly unfortunate events. It is, then, extremely awkward for me to now transition into discussing Cool Guns in a Rad Videogame, but, uh, here I go. Tribes: Ascend‘s “Staying Alive” update – whose name is all at once right and wrong in so very many ways – focuses on the Brute with two guns, a new pack, and more (!).

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Tribes’ Update Count Continues To Ascend With Tartarus

By Nathan Grayson on May 9th, 2012.

There were deer here once. But now, well... they're our intergalactic overlords, forcing us to wage constant and meaningless wars against each other for their own personal amusement.

Hmmm. Hrrrm. Ahhhh. Mmhmm. Huh? Oh, didn’t notice you there. I was busy pondering Tribes Ascend’s new Tartarus update, you see – because it’s caused my brain to pulsate and fire lightning down my spine, as is its custom. First, though, let’s get the basics out of the way: for zero of your pitiful gravity-obeying, jetpack-less dollars, you now have access to two new maps: the hilly, heavily forested Tartarus for CTF and the flatter, more enclosed Hinterlands for arena. You can also customize up to four loadouts that you can switch between on respawn mid-match.

Quick switch, meanwhile, allows you to map classes and loadouts to your keyboard’s number pad, so choosing what you’ll spawn as is literally as easy as 1, 2, 3 – unless you’re prone to mapping things in incredibly arbitrary fashions and then immediately forgetting, like me. Oh, and there’s a trailer. I’ve mapped it to the “read the rest of this entry” link… I think. Or maybe I put it in a single pixel on the image. Or, wait. Does RPS have any sacrificial podiums that summon spectral wolves? Actually, that one sounds most likely, now that I think about it.

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Bikers With Jetpacks: Tribes’ ‘Raid And Pillage’ Update

By Nathan Grayson on April 24th, 2012.

The third new character skin, giant letters that spell out 'raid and pillage,' was sadly removed from the final patch.

Ah, raiding and pillaging – two activities that, like adorable kittens and cuddling, go hand-in-hand. Tribes: Ascend’s Raider is, of course, extremely proficient in both of the former areas (and possibly kitten cuddling as well, though there’s a perplexing lack of discussion surrounding the topic), but he’s now cruising toward handing out even more bruisings. In tomorrow’s update, the Raider will gain the Plasma Gun, the heavy hitting NJ5-B SMG variant, and base-clearing Cluster Grenades. Also en route: a new “Griever” skin that makes him look like an incredibly disgruntled space biker. Sure, he’ll bust some generators and play a crucial role in a flag capture, but will it finally bring him peace?

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Rise And Shine: Tribes Ascend Release Date And Trailer

By Craig Pearson on March 9th, 2012.

If you're not crying by the end of the trailer, then the brief blast of Wub Wub is for you
If you’re already part of the Tribes: Ascend open beta, you might not realise that it’s not already out. That 3.8Gb on your hard-drive is nothing more than a game that is pretending to be out. The duplicitous, lying beast will soon be much more moral, though: following a successful beta, that’s had 400’000 players, Hi-Rez are launching, or at least de-betafying, their lovely online free-to-play FPS. Come April 12th, it’ll no longer be able to say “but I’m only a beta” when people point out the code holes the developers have left.
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Swoop In The Tribes: Ascend Beta This Friday

By Craig Pearson on February 22nd, 2012.

Beta better work
“What do we want?” “More people to get access to the upcoming free-to-play shooter Tribes: Ascend, new maps, gametypes, weapons, and bug-fixes!” “When do we want it?” “Sometime on Friday, maybe. It’s really up to you! We’re just keen to get involved!” Well, good news. Tribes: Ascend developers Hi-Rez Studios have crumbled to the pressure I exerted with my catchy protest chant and will be opening the beta of their online shooter on Friday Feb 24th, at exactly 5pm. So far over 300,0000 players have skied the slopes and spammed their spinfusors, and if you missed out then you’re being welcomed with open arms. The current client will be receiving a major content drop as well, details of which are below.
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Hi-Rez Announce Big Tribes Changes

By Jim Rossignol on February 4th, 2012.

Sexy, sexy menus.
Hi-Rez have announced some significant changes to their beta of Tribes: Ascend. The next patch will overhaul the UI and change the class options, making the focus more on customisation and less on existing class-based loutouts. They explain: “We will be collapsing the total number of playable classes from 12 to 9, but adding the ability for players to unlock new weapons for each class and further customize their loadout. Three of the nine classes will be available right away so a new player will have access to a Light, Medium, and Heavy class in his or her first match.” These are some big changes to the ongoing testing of the game, and a sign that the devs are as responsive to feedback as they have been claiming. The full patch notes are here.

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Also In Jetpack News: Tribes Ascend Trailer

By Jim Rossignol on January 7th, 2012.


EDIT: Boo, posted this before. Ignore me!

Gosh, I still haven’t got around to playing on the Tribes Ascend beta, but I really must get on with it because things like this trailer (which I missed earlier in the week and post now for the sake of Saturday) make it look fairly promising. It’s been a while since I’ve been taken with a game like this, but between this and Firefall it seems inevitable for 2012. Anyone playing it?
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Up, Up And Free To Play: Tribes: Ascend

By Richard Cobbett on December 9th, 2011.

Wheeeeeeeeeeeeeeeeeeeeee!
Tribes: Ascend is a game about leaping off a cliff, hitting your jetpack at exactly the right moment to build momentum, then skiing across the whole map while hurling explosive discs at equally zippy pursuers. Backwards. It’s also one of Those franchises. You know the ones I mean. The ones with an army of fans fueled by nostalgia and high-explosives, ready to set fire to anything that dares even think about taking the name of their beloved game in vain.

But is Ascend a brave new start for the series, or just so much free-to-play kindling? I pulled my jetpack out of storage and ventured into the Not-Quite-Closed Beta to find out…

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Up And At ‘Em: Tribes Ascend

By Adam Smith on December 6th, 2011.

Are you playing Tribes: Ascend? There’s a surefire method of entering the beta but it involves parting with cash: anyone who pays for a preorder receives automatic access, but simply registering at the site also provides a chance to receive a code. Along with Firefall, Tribes is one of the few upcoming online man-shooters I have a real interest in and it’s not entirely because of my unhealthy jetpack fetish. Ascend, in particular, appears to reward good old-fashioned weapon skills, as highlighted by this new trailer.

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Thor Feelings: SMITE Screenshots

By John Walker on November 16th, 2011.

Any excuse to shout I SMITE THEE is welcomed.

There’s a new screenshot of SMITE. What’s SMITE, you ask? You’re so forgetful. It’s Hi-Rez’s Thor-themed DOTA-inspired hyphen-inciting free-to-play multiplayer that we mentioned back in April. Why are we posting when there’s only one bloody screenshot in the last three months, when you’d think a developer proud of its game would release hundreds to make sure we can all see how great they think it is? Because this one pic is rather pretty, and I like pretty things. Oh, and I’ve put in the other seven pics they’ve released so far this year below.

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A Beta Tomorrow: Tribes Ascend

By Adam Smith on November 3rd, 2011.

I could do without all the shooting but it does look like a fun future to inhabit

Jim told you all about the beginning of the signup period for the Tribes Ascend beta back when the news was fresh, but now that it’s stale I’m here with a friendly reminder that you only have one day left to apply/pay if you want in. One piece of potentially pertinent information is that no beta wipes will be performed between now and the game’s launch, so you can progress straight through the closed and open betas racking up unlockables. Jetpack antics await. Sign up here and leave fate to decide, or purchase the Tribes: Ascend VIP Starter Bundle for guaranteed access and a heap of in-game currency.

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Ready Jet Go! Tribes Ascend Closed Beta

By John Walker on October 12th, 2011.

Just look at that verticality.

Tis the season to launch your closed beta, it seems. Joining in with the flurry of secretive practise goes is Hi-Rez Studios, who have today announced their closed beta is to begin on the 4th November. Those who buy the “VIP Starter Bundle” are guaranteed a way in, and it’s pot luck for the rest. Oh, and there are two new screenshots.

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