Posts Tagged ‘Hi-Rez Studios’

Smite Beefs Up Its God Game With Medusa

The team over at Hi-Rez Studios has good news for anyone who has ever wanted to play a character with hair modelled after my own. The latest character being added to the Smite [official site] roster is The Gorgon Medusa, Miss Medusa if you’re nasty.

Medusa slots quite nicely into the hunter role with lots of ranged attacks. She also, quite naturally, has a nice ultimate that turns enemies facing her to stone. The latest update also sees improvements made to the game’s clan system, along with new skins for Thor, Vulcan and Athena. There’s a hero introduction video explaining Medusa’s abilities below.

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Smite Patch Brings Bellona, Goddess Of War

Bellona and her modestly-sized sword

Smite’s Battle Frost patch has brough with it a new character – Bellona, goddess of war.

Flavour text ahoy!

“Bellona, Goddess of War, took no time to build temples or gather worshippers. She favors only those for whom war is life; for that is where she thrives- not on the steps of hallowed basilicas or in whispered prayers, but in the blood-soaked mud, among the breathless armored troops, in the roar of victory.”

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Smite Basic Builds: Krett’s Quick And Dirty Guide

Smite builds

Fun fact: we have a monstrously large article coming up which goes into a lot of detail about Smite builds thanks to expert and analyst James ‘Krett’ Horgan. BUT because you might also want build info to hand in a quick and easy-to-digest format we’ve made this – a separate Smite build cheat sheet with the bare bones information.

The idea here is not to be exhaustive but to give new players a basic structures for item builds on each character class so you don’t feel lost. Then you can start to play around with your own ideas, fill in the blanks, or tweak some of the items to fit specific situations. For a more in-depth look and to see how items work together check out the monsterpiece which will be going up as Dote Night’s first real foray into the world of other MOBAs.

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Smite Crowns First World Champions

The Smite World Championship is an eSports event taking place in Atlanta, Georgia. The prize pool is just over $2.6 million making it the third biggest in eSports history. Pip is out there writing daily reports, exploring the event and putting cans of Red Bull in her handbag (just in case).

Day three of the Smite World Championships and SK Gaming squared off against Cognitive Red to settle the matter of third and fourth place. It might not seem too consequential at first glance but the community-boosted prize pool meant the victor of the match would walk away with $391,839 while the losers would score $261,226 – a difference of over $100,000*.

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Smite World Championships: Day 2 Roundup

The Smite World Championship is an eSports event taking place in Atlanta, Georgia. The prize pool is just over $2.6 million making it the third biggest in eSports history. Pip is out there writing daily reports, exploring the event and putting Hershey bars in her handbag (just in case).

Kicking off day two of the Smite World Championships, Europe’s top seed Titan took on the Brazilian team, We Love Bacon. Titan were in the quarter-finals after dropping a game to the American side, Cognitive Prime while WLB made their way into the match after defeating the Chinese side, Doage Is Dog.

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The Bestest Best Gosh, What? A New Esport? Good: Smite

The last couple of years I’ve seen games in various stages of completion making overtures towards the professional gaming scene. Of these I’d say Smite – a third-person over-the-shoulder lane pusher has done the most to convince me of its intentions towards competitive gaming.

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Smite Branches Out With Woodland God Sylvanus

Blue isn't really his colour

[Post updated with quote from the game designer]

As the old saying goes, a god up a tree is worth two in a bush. Which is just as well because Hi-Rez have now added god-up-a-tree Sylvanus, Keeper of the Wild to Smite, their god brawler/MOBA/whatever we’re calling them currently.

Sylvanus (not to be confused with Sylvanas from the Warcraftiverse) stems* from the Roman god of the same name who protected the woods and flocks. In Smite he’s a support-type character capable of healing and regenerating mana for allies as well as rooting and repositioning enemies. He also rides about on a big old tree (not to be confused with Treant Protector from Dota 2).

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Wot I Think: Smite

Frost giant Ymire is prettttttty cool

“Oh God, it’s like playing League of Legends crossed with Jumanji,” was my initial verdict on Smite. I stand by that assessment but I probably ought to flesh it out a bit in this here Wot I Think piece. Here goes:

Smite is Hi-Rez’s god-themed MOBA. Hang on, are we calling them MOBAs at the moment? ARTS? Lane pushing game? Lords management? Wizard-em-up? Magi-brawler? Five-a-side farming simulator? Whatever your preferred label, it’s Hi-Rez’s take on that genre. You play as one of a pantheon of characters based on the gods of various religions and mythological figures and proceed to do battle across a number of different game modes.

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Hi-Rez On Tribes’ Failings And Future, Tribes Ascend 2

Oh Tribes Ascend, say it ain’t so. Sure, we had our ups and downs, but you know you were loved, right? Right?! Just hold on a little bit longer and then– oh, you’re not dying. Just ceasing updates for the foreseeable future, maybe forever. Well, that’s still a shame, but I guess I can stop frantically shaking you and screaming spittle into your face. But you know you’ve left quite a few loose ends, don’t you? What about balance concerns, your decision to prioritize buyable items over game-changing updates, the lack of a strong tutorial, support for player-made maps, and the possibility of Tribes Ascend 2? Oh right, I asked Hi-Rez COO Todd Harris about all of that stuff. Handy!

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Not Dead Yet: Tribes Ascend To Get Map-Making Tools

Tribes Ascend isn’t quite riding its sound-barrier-breaking coffin to Jetpack Valhalla just yet, but its future is looking rather desolate. Last week, Hi-Rez announced that major updates are out of the question for at least the next six months – and probably long after that due to SMITE’s company-devouring need for attention. However, in an interview with RPS, COO Todd Harris explained that the high-flying shooter isn’t entirely six feet under. Oft-requested map-making tools are finally on the way, and they could mean the difference between cement shoes and a second lease on life.

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