Posts Tagged ‘hidden object game’

Hidden Psyche Game: XIII Lost Identity

By Adam Smith on November 18th, 2011.

nobody enjoyed Uncle Cyril's holiday slides. nobody.

In a remarkable feat of reversed expectations, it was revealed that the new XIII game would not be a first person shooter. This is at a time when there’s a real chance that Peggle 2 will involve unicorn terrorists, a cover system and a screen-swallowing rainbow-themed HUD. Headshots = Ode To Joy and the rabbit is a wand-waving medic. So, an FPS becoming a puzzle game shouldn’t necessarily be reason to despair, right? It could allow narrative to dominate and make the world really stand out. And then a trailer occurs.

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Masters Of Mystery Demo Impressions

By John Walker on January 9th, 2009.

This is how real police work works.

I’m a complete sucker for Hidden Object games. The likes of Mystery PI engross me far more than a respectable gun-toting, army-controlling, murder-solving games player should admit, but there’s something cathartic about scanning a cluttered screen for the improbably placed list of objects. Especially for those moments when you finally find the umbrella hidden in the scene at the park, when you realise it’s the size of a building. Big Blue Bubble’s Masters of Mystery: Crime of Fashion takes the casual game’s themes, but does something slightly different.

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