Posts Tagged ‘Hidden Path Entertainment’

A-Mazing: Defense Grid 2 Reducing TD Clutter

By Alice O'Connor on July 16th, 2014.

Towers, defending.

Playing tower defence is a lot like planning a holiday for someone you hate. Start their day with a sticky honey massage, then a beekeeping demonstration, followed by wrestling, and finally bring the children back from the funfair. Every TD has this core of arranging a terrible stroll of damage types and status effects, but many dabble in mazing too–building obstacles to making routes twist round and double back, sending the tour bus past that landfill as many times as possible.

This usually involves plonking down the cheapest tower simply to fill space or a plain wall block, which are no fun at all. Continuing to look like one of the most polished TDs, Defense Grid 2 has shown off a fancy multipurpose mazing block and oh, the aliens’ holiday will be awful.

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Powering Up: New Defense Grid 2 Trailer

By Alice O'Connor on April 16th, 2014.

Zap

The late noughties were a time when we all wore baggy ‘boyfriend’ jeans, ate frozen yoghurt, longed for a Zune, and discovered the exciting new sound of bearded men playing guitars, a quick Google search tells me. It all sounds about right, though I also remember an awful lot of tower defence games. Perhaps the most polished of these, and certainly my favourite, was Defense Grid: The Awakening. “Just the right amount of mazing,” I’ll say, “and an AI companion voice that sounds like it came from behind a very respectable moustache.”

Development of Defense Grid 2 has been a bit bumpy, being saved by an investor after falling short with a Kickstarter, but the game seems to be coming along nicely. Following an iffy trailer from an early alpha build last August, lacking in the polish that made the first game stand out, Hidden Path has shared a new trailer that’s got more of ‘the stuff.’

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Soothing Breeze: Windborne Early Access

By Ben Barrett on February 19th, 2014.

Totes adorbs quota: met.

When we first posted about Windborne, Jim commented on what a departure from Hidden Path’s usual fare it was. Social sandboxing is far enough from their bang-bang, pew-pew norm, but the tone is perhaps the biggest change. It’s tranquil in the extreme, expanding the theme of creation and peaceful co-habitation to encompass not only the mechanics but the world as well. They’ve taken the Early Access plunge and I’ve never felt calmer watching a trailer. I’m slightly worried I dreamed the whole experience. Am I even awake now? As a test, check it out below.

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Pretty Up CS: GO’s Guns In The Arms Deal Update

By Craig Pearson on August 15th, 2013.

Who is this guy? I don't know, so it must be an ARG.
I have a jar of ball bearings on my desk. For each kill in CS: GO, I drop a ball into a hole in desk. The bearing rolls into a rat’s cage. The rat squeaks in terror, and a noise-activated switch turns on a fan. The fan blows a toy boat across a bucket of water, and the boat’s mast tips a small bucket of sand into another bucket. That bucket is on a string that’s tied to a switch, and it gently tugs at it, releasing another ball bearing from a small cage on a shelf above me. That other ball bearing drops into another jar. If I want to know how many kills I have, I count the balls in the jar. How do you track your kills in Counter-Strike: Global Offensive? You just use one of the StatTrak modules from the now live Arms Deal update? Show off.
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Crate Expectations: CS: GO Getting TF2 Style Drops

By Craig Pearson on August 13th, 2013.


I have a recurring nightmare: I’m sat at my desk and everything is soft-focus and great. I feel happy, and turn to say as much to my girlfriend. But she’s not there. It’s Gabe Newell, who is definitely not my girlfriend, and he’s using one of those old school accounting machines. On the floor is a pile of paper that he gathers up and hands to me, saying: “In Half-Life 2, destroyed 1200 crates. This is your bill.” And I say I don’t have that kind of money, then I wake up crying. I don’t think Valve would retroactively charge me for opening crates, but then I didn’t imagine that their strangely popular unlock system that drives both Team Fortress 2 and Dota 2 would end up in Counter-Strike: Global Offensive. But that looks like it’s going to happen.
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Hurrah! – Defense Grid 2 Funded By Secret Investor

By Nathan Grayson on April 26th, 2013.

But who defends the defenders?

Last summer, with our wallets combined, we nearly came together to form Defense Grid 2. But not quite. The cruel genie-in-a-bottle that is Kickstarter gave us most of what we wanted, but not all of it. So yes, surprise expansion Defense Grid: Containment got funded, but the promise of Defense Grid 2 melted like ash in our mouths when Hidden Path’s crowdfunding drive fell well short of $1,000,000. Jim and Alec have been weeping incessantly ever since. Now, however, I’m excited to report that they’ve stopped – and also that we’re getting a full Defense Grid sequel after all I guess! Some glorious tower-defending angel investor swept in from on high, and the day is saved.

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Age Of Empires II HD Advancing To The Steam Age

By Nathan Grayson on March 8th, 2013.

These aren't your father's textures. And who does he think he is, trying to lay claim to them anyway?

The Age of Empires series has seen better days. Days like the year 1999, for instance. That’s when Age of Empires II: The Age of Kings charged onto the itsy-bitsy adowwwwable killing fields, and oh what a grand thing it was. It even looked quite nice for the time, eschewing 3D razzle-dazzle in favor of goode ye-olde-fashioned sprites. Times, however, have changed, and monitors have grown wide and voracious in their appetites for tender, succulent resolutions. Thus, Microsoft’s deemed it high-time for a re-release, on that newfangled, installation-frisbee-free Steam contraption that’ll probably never catch on, no less. Graphics, however, aren’t the only thing getting a modern makeover here.

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