Posts Tagged ‘high moon studios’

Wot I Think: Deadpool

By John Walker on July 9th, 2013.

I don’t know how far through Deadpool I got. I do know I don’t much care. And it seems fairly evident the game doesn’t care either. I’ve hit a bug, the thought of replaying the level through to see if it doesn’t happen again is too much, and so we’ll call it a day.

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Deadpool Is A Videogame With All The Things In It

By Alec Meer on June 25th, 2013.

Something about the phrase 'giant Cable' is a little distressing

My Laugh-o-Tron 3000 calculates that this launch trailer for High Moon’s superhero manthumper Deadpool is 30% funny and 70% slightly annoying. I know, I know, the Laugh-o-Tron 4000 is supposed to be far more accurate, but I still stand by my old 3000 even though it once determined that Call of Duty: Black Ops was surely written by Gilbert & Sullivan.

Deadpool, which stars the titular fourth-wall-breaking, boundlessly trash-talking Marvel anti-hero, is out now in North America but is of course held hostage until Friday in the UK. It’s from the studio who brought us the most recent pair of Transformers games, and it includes flying rainbow tigers, Wolverine, dubstep, tacos, jet-powered bicycles, casual chauvinism and retro platforming.
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Merc With A Release Date: Deadpool

By Adam Smith on April 29th, 2013.

The last time we mentioned the Deadpool game, we weren’t even sure that it was going to come out on anything other than soon-to-be previous generation consoles, but the recent announcement of a release date also confirmed a PC release. The game is out on June 25th or 28th – the exact time you can play it is dependent on your geographic position. Deadpool can saunter across the fourth wall with ease but it takes him ages to cross an ocean. He’s probably riding an inflatable rubber duck and using his own severed arm as an oar. It’s a third-person action game and I’ve popped a couple of videos below, one of which is a ‘gameplay trailer’, except it isn’t, because haHAHAHAHHA.

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Wot I Think: Transformers Fall of Cybertron

By Alec Meer on August 22nd, 2012.

Might have to submit that one to Viz

Third-person shooter Transformers: Fall of Cybertron was released yesterday in North America, but due to a last-minute bait and switch is still a couple of days off in the UK. I’ve cannoned my way through the singleplayer campaign, which I can tell you about below. A multiplayer report will follow, by the way – at the moment, the staggered release date and attendant timezone issues are styming me from being able to get any games in, but that will change very soon.
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Mouthing Off: Deadpool Game Announced

By Adam Smith on July 16th, 2012.

Deadpool, shatterer of skulls, gonads and fourth walls, will be the wisecracking star of a game from Transformers developer High Moon. The absurd violence and self-referential nature of Deadpool has made him a “fan favourite”, which often means “popular but not particularly commercially viable”. It’s pleasing to see him enjoying life beyond the page, although I reckon there’s a danger that the game, like the trailer, will be a series of murders, boobs and jokes about murders and boobs that uses irony as a flimsy veil. There’s also no guarantee that it’ll come to PC, with no platforms announced yet.

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Fall Of Cybertron Trailer Reveals Metroplex, Dinobots

By Jim Rossignol on July 5th, 2012.

Big robot!
The latest trailer for Transformers: Fall Of Cybertron is the one most likely to set giddy hearts racing, for it shows both dinobots and the enormous Metroplex in action, fighting and punching. There’s an inspirational voice-over from Optimus Prime, too, which is something everyone needs to listen to when they’re eating their wheaty breakfast. No illusions about this game being a big dumb firework display, but sometimes exploding robots of updated nostalgia is enough.

The game arrives in August.
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Transformers: Fall Of Cybertron Rolling On PC After All

By Nathan Grayson on June 2nd, 2012.

And then everyone lived happily ever after.
So I haven’t actually played Transformers: War For Cybertron, but Alec liked “the bit where the robot punched the other robot.” If there is a more ringing endorsement – aside from, hypothetically, “it let me punch, kick, crush, blast, boil, mash, blend, throw the sun at, and gravely insult Shia Labeouf” – I’ve yet to hear it. For the longest time, however, its upcoming sequel was confined to the robo-space-planet of Consoletropolistopiatron, because developer High Moon Studios felt it wasn’t capable of delivering an up-to-par port. Fair enough – given that War’s port was a bit shoddy. Still though, nothing isn’t generally better than something. So now, High Moon’s passing the baton that turns into a fully featured kitchen off to the aptly named Mercenary Technology.

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Wot I Think: War For Cybertron (Singleplayer)

By Alec Meer on June 28th, 2010.



I’ve been waiting a while for this, despite myself. While the PC version of this self-evidently console-orientated third-person shooter doesn’t seem to have been given all that many developer/publisher cuddles, it exists, and I’m glad. I’m also moving house, so this first chunk o’opinion concerns just the singleplayer. I’m aware the multiplayer’s a major component of it, and I have played some of that, but I’m not comfortable passing judgement on it just yet. So, more next week. Meantime, here’s a collection of words reflecting a personal sentiment about the singleplayer.

I liked the bit where the robot punched the other robot.

I really did! I’m not being facetious.
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Gobbets! War For Cybertron Backstory

By Alec Meer on May 15th, 2010.

Hasbro’s head of designing imaginary robots, Aaron Archer, looks incredibly tired in the below video. He shouldn’t be. He has an awesome job. I want his job. Anyway, here he is talking about the storyline behind the upcoming hopefully not-shit Transformers game, War For Cybertron. I’m not expecting amazing things from WFC, but I am genuinely looking forward to it in a massively nerdy way. Speaking of which, it’s overcast and I’m bored. I might go and buy a plastic robot. A backstory-explaining trailer (which also goes into why Megatron may be perceived as a hero) is below, and it’s also worth mentioning that Jetfire, Sideswipe and Thundercracker have been added to the playable roster. There are tons of the buggers now – stare at their profiles here.
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Deceptive Con: War For Cybertron Exclusives

By Alec Meer on April 30th, 2010.

See this axe? Yes, the imaginary one I’m holding, made from laserbeams and impossible fury. Well, I’m going to grind it.

I quite like Transformers. Ergo, I am quite looking forward to Transformers: War For Cybertron. One of the Transformers I most quite like is Shockwave. Shockwave is a playable character in War For Cybertron – but only if the game is pre-ordered from Gamestop. Or, if you’re all goody two-shoes and want famed Autobot Jazz, you can only play as him if you pre-order the game from Best Buy. There’s also Demolisher if you get it from Amazon, but whatever.

Basically: aaaaaaaargh. Angrytank, roll out.
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Go, Bots! War For Cybertron Explained

By Alec Meer on March 11th, 2010.

I’ve only had passing interest in the upcoming Transformers shooty-mcthumpy game War For Cybertron until now, but something about the previews that hit various sites earlier this week, and especially the below video – the first significant chunk of in-game footage to date – has awakened NERD-HUNGER in me. The environments look big and detailed, the robots are an excellent hybrid of 80s blocks’n'colours and intricate machinery and the combat looks varied… oh, who am I kidding? The reason I’m excited is because I recognise all the damned characters. Optimus! Ironhide! Ratchet! Megatron! Soundwave! Trypticon! Omega Supreme! I could go on. I did, in fact, but it started to look a bit scary, so I deleted half the names I’d written. You must not peek inside my brain of shame. Especially the bit that thought “the DLC for this game is going to be awesome.Read the rest of this entry »

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