Posts Tagged ‘high moon studios’

Transformers Transforming Into Not-Rubbish?

By Alec Meer on December 9th, 2009.

Not from the game. I'm too fraidycat to post scanned screens.

As Jim brain-farted last week, something has to follow/replace the current zombie trend, as its time basking in the golden light of zeitgeist can’t last forever. Giant robots seem a pretty good bet: a nerd-loved science-fictional touchstone that’s lately found traction amongst the streamiest of mainstream. That is, of course, due in large part to Michael Bay’s Transformers movies. The problem is 1) those movies are pretty bad and 2) their associated games have been really bad. But what happens when there’s a giant, shape-changing robot game, starring Mr O. Prime and chums, that isn’t churned out in a matter of months to coincide with a beyond-mindless movie? In other words – would it be totally stupid to start hoping that the newly-announced Transformers: The War For Cybertron could do for big robots what Arkham Asylum did for superheroes? A superb* Transformers game is the right of all sentient beings, after all.
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