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Posts Tagged ‘Hitman: Absolution’

Wada Way To Go: Square Enix Loses Money & Its Boss

By Alec Meer on March 26th, 2013.

metaphor

It’s a bad day for Square Enix, latter-day publisher of Tomb Raider, Hitman, Deus Ex and Thief, as well as those dreary Final Fantasy things. Citing “slow sales of major console games” as well as uninspiring business from its arcade machine arm, it’s admitted that its recent monies “substantially fall below its plan” and its president Yoichi Wada has fallen on his sword as a result.
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Second Hitman Movie To Be Faster, Furiouser, Walkerer

By Alec Meer on February 6th, 2013.

you can't even see the join

Lackluster Hitman: Ablutions sales and wider money woes at publisher Square Enix don’t seem to have deterred their interest in doing something more with old Baldy McMurderpants. Or maybe money woes is exactly why they’re happy to let a sequel to/reboot of the rather wretched 2007 Hitman movie go ahead.
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Hijinks! Square Enix Say: Threaten ‘Hits’ On Your Friends!

By John Walker on December 4th, 2012.

Update: Gosh, that was quick. Before any other sites had even picked up on this one, Square have removed the app. Links from it now reroute to the main Hitman page, and previously sent death threats no longer work.

Update 2: Square have issued a statement apologising for the app. The full statement is at the bottom of the post.

Original: Square Enix aren’t having a brilliant Winter. With profits pointing downward, and Hitman a bit of a stinker, they surely must be on the phone with the Humble Bundle folks, trying to follow THQ. But everything’s going to improve with their latest marketing campaign for the disappointing baldie killer! “SQUARE ENIX,” says the email that’s just arrived in my inbox, “WANTS YOU TO PUT A HIT ON YOUR FRIENDS”. Ahaha! Threaten to murder your chums! And mock them for their looks, or the size of their breasts or penis!

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Agent 47 Didn’t Ask For This

By Alec Meer on December 3rd, 2012.

His head is too big

Why distort one beloved franchise when you can do two at once? The latest DLC for Hitman: Ablutions once again fails to add new missions, ideally in a Streets of Hope vein, but instead a new costume and gun which can only be used in the Contracts mode. This new costume is the kevlar’n'metal duds of one Adam Jensen, he of Deus Ex: Human Revolution fame. This happens due to Hitman and Deux Ex being publisher stablemates, of course. As far as I can tell there is no narrative justification for why Baldy McChoke would come to acquire the augmented form of a mopey, bearded cyborg from the future, but hell, if Ridley Scott can contrive to unite the Blade Runner and Alien universes then this is no less silly.

The DXHR togs do make 47 look a bit like Gunther, mind.
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Hitman: Conversation

By Alec Meer on November 23rd, 2012.

worst hiding ever

In which Adam, who has played it all, and Alec, who has played around a third of it, gather to discuss IO Interactive’s divisive Hitman: Absolution. Devout Blood Money disciple Adam felt let down by this latest reinvention of Agent 47 – does Alec feel differently? (“No.”) They do find some positive things to say about it though, promise.

Alec: I’ve been playing some Absolution. It’s brilliant! Just kidding. It’s a nasty, grimy, uneven game.

Adam: I almost wish I had someone to debate it with, who did think it was brilliant. But I think I’d just say YOU’RE WRONG and we’d find little common ground. I have been pondering how much of my dislike does come from the ugliness of it – I don’t think it’s well designed on the whole but there are bright spots. I wonder if I’d feel more sympathetic toward those if they weren’t wrapped in grime.
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IO-Nara: Squenix Montreal To Make Next Hitman

By Adam Smith on November 22nd, 2012.

With Hitman’s latest subtitle so recently creeping into public view, IO are already talking about 47′s future. Speaking to OPM, Absolution’s director Tore Blystad confirmed that the next title in the franchise will be developed at Square Enix Montreal rather than remaining in-house. Blystad reckons development will follow a similar pattern to work on the Call of Duty games, so presumably we can expect development duties to alternate between Squenix and IO as they do between Treyarch and Infinity Ward. It almost certainly means we’ll be seeing the wigless wonder more frequently in the next few years. Three weeks ago I would have said that was a good thing. If you’ve played Absolution, perhaps you’d care to compare your thoughts with mine?

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Wot I Think: Hitman – Absolution

By Adam Smith on November 18th, 2012.

Absolution is the occasional freedom to be a silent killer but is also thimble-sized levels, gun-toting fetish nuns, and a prolonged and startling absence of silenced weapons. Absolution is a clever free-form Contracts mode with less hits than the New Radicals. Absolution has its priorities confused. Here’s wot I think.

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Hitman: Subtitle Boasts A “Living World”

By Jim Rossignol on November 2nd, 2012.


In what must surely be the last-but-three trailer before Hitman: Absolution gets a launch trailer (the game appears on November 20th), Square are trying to show off the “living world” in which their game of death and baldness take place. As Adam noted as we watched this in the RPS virtual office, “That Chinatown sequence about 40 secs in is awesome.” It really, genuinely is awesome – but is it really game-representative? Is that crowd actually in game and not just a cutscenetrick? I suppose we’ll find out soon enough…
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Not Entirely Silent Assassin: The Sound Of Hitman

By Nathan Grayson on October 30th, 2012.

Amidst the eardrum-bursting din of day-to-day existence, it’s easy to lose track of the little things. The important things. For instance, when was the last time you tossed your schedule in the wastebasket, picked up the phone, and called Agent 47 voice actor David Bateson to tell him how much you appreciate the tremendous role he’s played in your life? His vocal stylings are the perfect mixture of gruff, foreboding, and silky smooth – a beautifully layered sandwich of sound that often goes under-appreciated. But Hitman: Subtitle has many noises. Let them enter your sound-intake orifice after the break.

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Hitman: Subtitle Disguises Agent 47 As A Murderer

By Jim Rossignol on October 19th, 2012.


God, I love disguises. I can’t go the shop without putting on a beard and some elf ears. It looks like Agent 47 shares the same enthusiasms, too, because in the latest Hitman: Absolution trailer (it’s around here somewhere, I know it) we get to see him dressed as a policeman, a worrying janitor, a hotel porter you would not trust with your luggage, a hired killer (not sure if that’s really a disguise), a lab technician, a samurai, a chef, a… scarecrow? A judge, a cowboy, I don’t know what that is, Robocop, that guy who works at the pub, a hazmat person, a builder, a murderer, a tinfoil hat man, a wrestler/gimp, a chicken…

And so on.
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Hands-On: Hitman – Absolution

By Adam Smith on October 5th, 2012.

So many bodies stuffed into closets, so many innocents caught in the crossfire, so much blood on my hands. Out, out damn spot. Oh no, wait I was wearing gloves the whole time. Everything’s fine. Hitman: Absolution is best played without a conscience for its pleasures are of flesh punctured and perforated. I’ve killed in many ways as I played through the game’s opening missions and after the early elation of having the piano wire back in my hands, I’ve had a long think about the best and the worst of the experience.

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