Posts Tagged ‘Hitman: Absolution’

IO-Nara: Squenix Montreal To Make Next Hitman

With Hitman’s latest subtitle so recently creeping into public view, IO are already talking about 47’s future. Speaking to OPM, Absolution’s director Tore Blystad confirmed that the next title in the franchise will be developed at Square Enix Montreal rather than remaining in-house. Blystad reckons development will follow a similar pattern to work on the Call of Duty games, so presumably we can expect development duties to alternate between Squenix and IO as they do between Treyarch and Infinity Ward. It almost certainly means we’ll be seeing the wigless wonder more frequently in the next few years. Three weeks ago I would have said that was a good thing. If you’ve played Absolution, perhaps you’d care to compare your thoughts with mine?

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Wot I Think: Hitman – Absolution

Absolution is the occasional freedom to be a silent killer but is also thimble-sized levels, gun-toting fetish nuns, and a prolonged and startling absence of silenced weapons. Absolution is a clever free-form Contracts mode with less hits than the New Radicals. Absolution has its priorities confused. Here’s wot I think.

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Hitman: Subtitle Boasts A “Living World”

In what must surely be the last-but-three trailer before Hitman: Absolution gets a launch trailer (the game appears on November 20th), Square are trying to show off the “living world” in which their game of death and baldness take place. As Adam noted as we watched this in the RPS virtual office, “That Chinatown sequence about 40 secs in is awesome.” It really, genuinely is awesome – but is it really game-representative? Is that crowd actually in game and not just a cutscenetrick? I suppose we’ll find out soon enough…
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Not Entirely Silent Assassin: The Sound Of Hitman

Amidst the eardrum-bursting din of day-to-day existence, it’s easy to lose track of the little things. The important things. For instance, when was the last time you tossed your schedule in the wastebasket, picked up the phone, and called Agent 47 voice actor David Bateson to tell him how much you appreciate the tremendous role he’s played in your life? His vocal stylings are the perfect mixture of gruff, foreboding, and silky smooth – a beautifully layered sandwich of sound that often goes under-appreciated. But Hitman: Subtitle has many noises. Let them enter your sound-intake orifice after the break.

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Hitman: Subtitle Disguises Agent 47 As A Murderer

God, I love disguises. I can’t go the shop without putting on a beard and some elf ears. It looks like Agent 47 shares the same enthusiasms, too, because in the latest Hitman: Absolution trailer (it’s around here somewhere, I know it) we get to see him dressed as a policeman, a worrying janitor, a hotel porter you would not trust with your luggage, a hired killer (not sure if that’s really a disguise), a lab technician, a samurai, a chef, a… scarecrow? A judge, a cowboy, I don’t know what that is, Robocop, that guy who works at the pub, a hazmat person, a builder, a murderer, a tinfoil hat man, a wrestler/gimp, a chicken…

And so on.
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Hands-On: Hitman – Absolution

So many bodies stuffed into closets, so many innocents caught in the crossfire, so much blood on my hands. Out, out damn spot. Oh no, wait I was wearing gloves the whole time. Everything’s fine. Hitman: Absolution is best played without a conscience for its pleasures are of flesh punctured and perforated. I’ve killed in many ways as I played through the game’s opening missions and after the early elation of having the piano wire back in my hands, I’ve had a long think about the best and the worst of the experience.

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Disco Demolition – Killing With Style In Hitman: Absolution

Honestly, I want a Hitman-style game in which everything really *did* slip. You play as a well-meaning but fatally bumbling bald man who accidentally murders a number of tremendously important people. He's very, very sorry about it, though.

We’ve seen quite a lot of Hitman: Absolution in the run up to its November launch. Some of it has been downright brilliant. As for other bits, well, the less said the better. But ultimately, the core of Agent 47’s exceedingly snazzy murdertimes (or exceedingly murdery snazzytimes, depending on your point of view) remains: you kill people, but in clever, conspicuously inconspicuous ways. That’s what today’s reel of footage is about, and it also includes a very important lesson: Disco’s not dead. In actuality, it was the killer all along.

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Wish You Were There? EG Expo Session Vids

CHet is very tiny

Hello. Hello you. Did you go to the Eurogamer Expo this weekend? Did you have fun? Because I couldn’t go, so I couldn’t have fun. My bitterness could destroy worlds. Fortunately, I can catch up with at least some of what I missed, as Eurogamer have posted videos of a great many of their developer sessions. Valve! Hitman! Molyneux! Tomb Raider! Assassin’s Creed! DayZ! Remember Me! WARFACE. I’ve embedded those I am personally most interested in below, selfish twit that I am, but you can see the whole lot over here.

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The Contract Is On: Hitman – Absolution

My relationship with Hitman and his latest subtitle is one of love at fifth sight. It hasn’t been a whirlwind romance, instead starting with something more like a few gentle but malodorous gusts of disappointment, but now I think we’re just about ready to snuggle again. The Contracts mode, with its freeform hits, could have been designed to twang at my heartstrings and with David Bateson’s back on vocal duties whispering sinister somethings into my ear, I’m ready to be impressed. I wrote about Contracts in a hotel room, eschewing offers of German beer in favour of typing excitedly about simulated murders. Here’s an eighteen minute video very similar to what was shown at Gamescom.

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Knives To Meet You: Hitman Absolution

Marketing is a funny old thing, by which I mean it’s the sort of amusingly affable codger who will tell you anything you want to hear if you give him a handful of coin for his troubles. Conversely, sometimes he’ll be hawking something awesome, say an actual magic carpet, but he’ll insist on unpicking some of the ancient weave in order to stitch in a crude simulacrum of a woman, 80% chest, 20% backside. If you ask him why, he’ll tell you such unsaucy sauciness is the only way to sell something as mundane as a mystical object. What I’m trying to say is, after the Contracts mode reveal, I’m happy to soar through the sky on Hitman’s back no matter what Mr Marketing might say. Here’s a new trailer.

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