Posts Tagged ‘Hitman’

Murdertown: Hitman Trailer Explores Sunny Sapienza

A fine place for a murder!

“That’s a nice swimming pool; I could drown someone in there. What a cute caffetteria on the plaza; I wonder if I can poison its coffee. Ooh, golf; I bet I can bash someone’s head in with that golf bat. Hmm boats; might I chop someone up with their propellers?”

A video showing off a sunny Mediterranean town takes on a sinister tone when it’s from Hitman [official site]. It’s more than sightseeing: this is here to remind us that the next sandbox stealth-o-murder simulator is supposed to offer larger levels than its predecessor, the disappointing Absolution, and with more freedom. See:

Read the rest of this entry »

The Bald And Delayed: Hitman Pushed Back To March

Curses. Hitman [official site] was supposed to be the icing on the cake of 2015. Its not-strictly-episodic release format meant there’d only be a single slice of iced sponge available on launch day but having seeing the game up close, I reckon that might be enough to satisfy my sandbox murder-needs. IO Interactive have just announced that the initial release date has been pushed back to March 2016. Full details below.

Read the rest of this entry »

Improvisation, Experimentation And Dark Comedy: Hitman Is Coming Home

I find his trigger finger terrifying

Absolution might be a fitting tag for what looks like a return to form and a casting off of the sins of the past, but since that subtitle’s already taken, I’m hoping I’ll be able to justify referring to this one as Hitman: Redemption [official site]. So far, the signs are good. I spent some time in the company of IO Interactive’s studio head, Hannes Seifert, as he played through a mission set at a Paris fashion show. As he manipulated NPCs behaviour and demonstrated some emergent possibilities, Seifert said all the right things about recovering the best of the series’ past. The game – this portion of it at least – backs him up convincingly. It’s looking good.

Read the rest of this entry »

Neither Early Access Nor Episodic: New Hitman Explained

I’m cautiously optimistic about the new Hitman sandbox murder simulator, which is named simply Hitman [official site]. Developers IO Interactive said encouraging things when Pip had a chat and a play during E3, which I might crudely boil down to “No, it won’t be like Absolution.”

One part of June’s big reveal was a little less clear: how will it be released? Is it episodic? Is it early access? Is it… what would I be buying? Presumably these are questions people have been asking a lot, and so they’ve now answered them.

Read the rest of this entry »

Hitman Interview: “The Aspiration Is To Build The Perfect Hitman Game”

Front row, obviously. What? No. I'm definitely a fashiopn blogger.

The Hitman [official site] trailer shown at E3 gave a promising tease for a game which is provoking anxiety as well as anticipation. The sentiment I’ve heard echoing through editorials and comment sections boils down to “more Blood Money, less Absolution, please” but IO Interactive’s creative director, Christian Elverdam hopes to marry the best of both games, distilling them to find the essence of Hitman. Eau d’Assassin, perhaps?

“We’re trying to distil the essence of [Hitman],” Elverdam tells me. “We’ve been doing Hitman for fifteen years and we felt we had a chance now to try to build… I wouldn’t say the perfect hitman game, but the aspiration is to build the perfect Hitman game.”

We’re sitting in a little room at the back of the Square Enix booth a little removed from the scrum of the E3 show floor. Elverdam is about to take Agent 47 to a Parisian fashion show in an enormous mansion – possibly an art gallery. It’s at this swanky gathering that you’ll attempt to find a way to take out a gentleman by the name of Viktor Novikov.

Read the rest of this entry »

Hitman Announced: Big Levels, Regular Free Updates

IO Interactive have been saying the right things about their next Hitman game, which mostly boil down to that it’s stepping back from the disappointment of Hitman: Absolution. Last night publishers Square Enix formally announced the game, which is called simply Hitman [official site] though they say it’s not a reboot, and will arrive on December 8th.

Big sandbox locations to do murdering in, plenty of creative ways to murder people, and saves not checkpoints are promised. They’re also planning to regularly update it with new story missions as well as smaller things like extra targets, some of whom might only be around for a few days.

Read the rest of this entry »

Grand Designs: Big Level Blueprints For Next Hitman

An entire building of murder.

After the disappointment of Hitman: Absolution, developers IO Interactive came to the Internet with their collective hat in their collective hands. Without quite admitting that Absolution’s small levels, linear missions, wonky AI, more personal story, and bottomless pockets didn’t pan out, they did write an open letter mentioning that they plan to do away with all those things for the next Hitman game. Reminding people that it’s still being made and they really did mean all that, IO have shown off a little concept art including a building which, they say, “on its own is larger than any location in Hitman: Absolution.”

Read the rest of this entry »

IO’s Open Letter: Hitman’s Next Contracts

IO-Interactive have released an open letter about the future of their foremost franchise onto the wilds of the internet. It’s addressed to ‘all Hitman fans’ but even if you’re not included in that group, you can read it by clicking on this link. Don’t worry about mail fraud, just take a big whiff of the page and remember the words of Billy Shakesticks – “A press release by any other name would smell as sweet.” The wording of the statement acknowledges some of Absolution’s sins, promising “an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels”. Contracts Mode will return and if the missions live up to the wording here, it could be applied extremely well.

Read the rest of this entry »

Agent 40 Winks: Hitman Cancelled, Uncancelled

Hello there. Things have sounded a little unhappy at Hitman and Kane & Lynch devs IO Interactive for a while now, in the wake of 2012’s Hitman: Subtitle achieving neither the acclaim or the spondoolies it was hoped to. Last year, the Square Enix-owned Danish studio saw half its workforce removed from their jobs, along with claims that the remainder would get to do nothing but Hitman games. Yesterday, reports circulated that the Next Jennifer Hitman game had been quietly garotted. That claim, despite being made on a Square Enix Montreal senior game designer’s LinkedIn profile, has now been denied.
Read the rest of this entry »

Kane And Lynched: Hitman Dev Hit With Huge Layoffs

So many layoffs. When will the carnage end?

After the gaming industry went on a dubstep-and-Dew-fueled vacation to E3 last week, it’s now back to business as usual. By “business,” I of course mean layoffs, and goodness gracious, figurative business is booming. However, literal business – the part where people make money – isn’t faring so well because, well, layoffs. This time, the sobering specter took its scythe to Hitman developer IO Interactive, reducing its workforce by “almost half”. Yeesh. The plan to get things back on track? Er, make more Hitman. Which is to say, make nothing but Hitman.

Read the rest of this entry »