Posts Tagged ‘Homeworld’

Wot I Think: Homeworld Remastered Collection

Disclaimer: I played Relic’s space strategy game Homeworld [official site] when it first released (because of course I did), but unlike many of its fans I didn’t continue to live and breathe it, so I am simply not your guy to get into the fine detail of how the new version does or doesn’t differ from the original. I’m sure other places and even our own comments section will provide that stuff, but this piece is essentially looking at whether the Homeworld games, newly remastered by Gearbox, still hold up today. I should also note that I’m discussing this as an overall package rather than comparing the two games within it to each other.

Two questions:
1) Is it pretty enough?
2) Is it still any good?
Read the rest of this entry »

, , , , , , , .

145 Comments »

Gearbox On Remastering Homeworld, Mods & Multiplayer

Just before I got hold of some early code for Gearbox’s upcoming remastering of unbelievably beloved space RTS Homeworld (which I made some stupidly oversized and stupidly pretty screenshots and video of yesterday), I had a chat with the studio’s Chief Creative Officer Brian Martell, plus Community Manager Chris Faylor about the new version of Relic’s game. Why do this rather than make their own space RTS? How was melding Homeworld 1 and Homeworld 2’s multipalyer going to work? What about mod support, past and future? And did they feel having something as respected as Homeworld in their stable would help with Gearbox’s… chequered reputation?
Read the rest of this entry »

, , , .

83 Comments »

See Homeworld Remastered At 5K Resolution

They should have sent – hey, no, don’t interrupt me with your obvious, tired pop culture quote. I was going to say they should have sent someone with a triple SLI setup and a 4K monitor. Instead they sent me, with a single graphics card and a 1440p monitor. Even so, I was able to get a preview build of the Homeworld Collection Remastered [official site] running at a preposterous beyond-4K 5120×2880 resolution, via the dynamic super resolution stuff in drivers*. Take a below. It is… well, yeah, maybe I do need that poet after all.

Read the rest of this entry »

, , , , .

49 Comments »

A Beautiful Relic: 37 Mins of Homeworld Remastered

It’s only three weeks until we can get lost in space again ourselves, but in the meantime your eyeballs will thank for pointing them at this big chunk of 1080p footage from Gearbox’s upcoming remastering of cult classic spaceship RTS Homeworld. Whereas other recent remasterings – Grim Fandango and Indigo Prophecy – focused on making the game less archaic, this looks like it’s really going for it. For instance, where once the mothership’s textures took up a lowly 100k, now they’re a meaty 10Mb.

Can’t speak yet for how the game feels, but the results of all this fiddling are spectacularly pretty. Take a look.
Read the rest of this entry »

, , , , .

79 Comments »

Homeworld Bound: Remastered Collection In February

Nyoooom!

February 25th. That’s it. That’s the day when Gearbox will release the Homeworld Remastered Collection with its two made-over, fancied-up re-releases of Relic’s wonderful spaceborne real-time strategy games. After a long but comfortable silence, Gearbox this weekend announced a release date and, gosh oh golly, a trailer with a look at its new look. It is pretty. I’d say it looks as good as I remember Homeworld looking in the first place, which means the Remasters impressively can equal the sludgy haze of nostalgia, memory, and imagination.

Read the rest of this entry »

, , , .

108 Comments »

Ancient Relics: Homeworld HD Now Homeworld Remastered

We learned last year that Gearbox were planning to re-release the enormously loved Homeworld games. Having plucked the license from the THQ jumble sale, apparently because their Chief Creative Officer Brian Martel has maximum love for the series, they made clear their intentions to release an HD version of the first two games. They’re upping their terminology now, from “HD” to “Remastered“.

Read the rest of this entry »

, , , , .

92 Comments »

Adagio: Gearbox Re-releasing Homeworlds


Polygon are reporting that Gearbox have announced their intention to release HD versions of Homeworld 1 & 2 for PC. We already knew this was a possibility, of course, with their having acquired the license during the IP stripping of THQ earlier this year. No date on in yet, but my bet is early in 2014, to coincide with the next International Homeworld Day. That’s on everyone else’s calendar too, right?

, , , , , .

141 Comments »

Hardware: Shipbreakers Reveals Baserunner

As you may know, me and RTS have never been great bedfellows. But if there’s a way to make me want to start caring, it’s to give all the units a compelling back-story. The depth to which the former Homeworld developers behind Hardware: Shipbreakers are going, people are going to be able to write passionate fanfic about the recently introduced Baserunner.

Read the rest of this entry »

, , , .

60 Comments »

And Homeworld Went To… Gearbox?


Seems unlikely, but it is apparently true. The rumour that the announcement would be today turned out to be actuality! The Borderlands developer said: “Brian Martel, Gearbox Software’s Chief Creative Officer, has great love and respect for Relic’s brilliant, fun and innovative game and personally spearheaded the acquisition. Brian intends as first priority to direct Gearbox’s interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today’s leading digital platforms.”

So that’s a remake or re-release. But what about that sequel? Gearbox have opened discussion on their forums.

, , .

188 Comments »

Somebody Bought Homeworld, But Who?


An update to the Homeworld Touch and Homeworld 3 Kickstarter announces that the teamPixel bid to obtain the Homeworld IP has failed. They explain: “The auction for the Homeworld license ended April 15, 2013, and while we reached qualified bidder status for the bankruptcy auction, we were unable to raise the necessary funds to remain competitive against the other parties at the auction.” teamPixel will be offering refunds, and starting their own space game. We don’t know who got the license. It wasn’t Paradox or Stardock, although they were both bidding.

Word on the street internet is that we might find out later today, or alternatively not until mid-May. We’ll update when we know something. (Presumably it wasn’t RPS-chum Robert Yang.)

, .

90 Comments »

Homeworld’s For Sale, And Supreme Commander Too

When Sega plucked Relic from the ashes of THQ last month, it appears they didn’t get the Homeworld license along with it. So for now the sublime space RTS series remains without a home, in an odd case of life imitating art. The Homeworld IP is now up for sale in an auction of THQ’s remaining stuff – as is the likes of Supreme Commander, Red Faction, Darksiders, Titan Quest, Full Spectrum Warrior and a whole host of names known and forgotten.
Read the rest of this entry »

, , .

114 Comments »

Interview: Homeworld Dev Tells About New RTS, Hardware

Long-haired lover from Liverpool David Valjalo speaks to ex-Relic art honcho and founder, Rob Cunningham, about his new project: a planet-spanning free-to-play RTS called Hardware. Oh, and he also discusses how he’s building giant, working robots in his spare time.

Read the rest of this entry »

, , , , , , .

116 Comments »

Interview: Homeworld Composer Paul Ruskay


David Valjalo peered into the auditory world of game soundtracks for us in a wide-ranging interview with former Relick-er Paul Ruskay.

Homeworld is a milestone for space strategy sims. I’ll wager that some time since its 1999 release NASA burned its entire archive of the original Star Trek series and replaced it with a single copy of the game in the section of its employee library called “What The Future Will Probably Be Like And How To Survive It”. It’s a titan of the genre remembered and revered for myriad reasons. Be it the delicately balanced systems rumbling beneath its clean lines of (at the time) unprecedented beauty or, not least, it’s atmosphere. A big part of that atmosphere was conjured by the award-winning musical maestro Paul Ruskay, whose journey to, with and beyond the project has, until now, gone untold. I chatted with Paul about everything from Radical Entertainment’s role in the Vancouver scene of the 90s to his return to space with Strike Suit Zero next month, and why he spent so long out of sight and sound.

Read the rest of this entry »

, , , , .

34 Comments »