Posts Tagged ‘Homeworld’

Ancient Relics: Homeworld HD Now Homeworld Remastered

By John Walker on March 6th, 2014.

We learned last year that Gearbox were planning to re-release the enormously loved Homeworld games. Having plucked the license from the THQ jumble sale, apparently because their Chief Creative Officer Brian Martel has maximum love for the series, they made clear their intentions to release an HD version of the first two games. They’re upping their terminology now, from “HD” to “Remastered“.

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Adagio: Gearbox Re-releasing Homeworlds

By Jim Rossignol on July 20th, 2013.


Polygon are reporting that Gearbox have announced their intention to release HD versions of Homeworld 1 & 2 for PC. We already knew this was a possibility, of course, with their having acquired the license during the IP stripping of THQ earlier this year. No date on in yet, but my bet is early in 2014, to coincide with the next International Homeworld Day. That’s on everyone else’s calendar too, right?

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Hardware: Shipbreakers Reveals Baserunner

By John Walker on May 29th, 2013.

As you may know, me and RTS have never been great bedfellows. But if there’s a way to make me want to start caring, it’s to give all the units a compelling back-story. The depth to which the former Homeworld developers behind Hardware: Shipbreakers are going, people are going to be able to write passionate fanfic about the recently introduced Baserunner.

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And Homeworld Went To… Gearbox?

By Jim Rossignol on April 22nd, 2013.


Seems unlikely, but it is apparently true. The rumour that the announcement would be today turned out to be actuality! The Borderlands developer said: “Brian Martel, Gearbox Software’s Chief Creative Officer, has great love and respect for Relic’s brilliant, fun and innovative game and personally spearheaded the acquisition. Brian intends as first priority to direct Gearbox’s interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today’s leading digital platforms.”

So that’s a remake or re-release. But what about that sequel? Gearbox have opened discussion on their forums.

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Somebody Bought Homeworld, But Who?

By Jim Rossignol on April 22nd, 2013.


An update to the Homeworld Touch and Homeworld 3 Kickstarter announces that the teamPixel bid to obtain the Homeworld IP has failed. They explain: “The auction for the Homeworld license ended April 15, 2013, and while we reached qualified bidder status for the bankruptcy auction, we were unable to raise the necessary funds to remain competitive against the other parties at the auction.” teamPixel will be offering refunds, and starting their own space game. We don’t know who got the license. It wasn’t Paradox or Stardock, although they were both bidding.

Word on the street internet is that we might find out later today, or alternatively not until mid-May. We’ll update when we know something. (Presumably it wasn’t RPS-chum Robert Yang.)

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Homeworld’s For Sale, And Supreme Commander Too

By Alec Meer on February 27th, 2013.

When Sega plucked Relic from the ashes of THQ last month, it appears they didn’t get the Homeworld license along with it. So for now the sublime space RTS series remains without a home, in an odd case of life imitating art. The Homeworld IP is now up for sale in an auction of THQ’s remaining stuff – as is the likes of Supreme Commander, Red Faction, Darksiders, Titan Quest, Full Spectrum Warrior and a whole host of names known and forgotten.
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Interview: Homeworld Dev Tells About New RTS, Hardware

By David Valjalo on January 17th, 2013.

Long-haired lover from Liverpool David Valjalo speaks to ex-Relic art honcho and founder, Rob Cunningham, about his new project: a planet-spanning free-to-play RTS called Hardware. Oh, and he also discusses how he’s building giant, working robots in his spare time.

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Interview: Homeworld Composer Paul Ruskay

By David Valjalo on December 12th, 2012.


David Valjalo peered into the auditory world of game soundtracks for us in a wide-ranging interview with former Relick-er Paul Ruskay.

Homeworld is a milestone for space strategy sims. I’ll wager that some time since its 1999 release NASA burned its entire archive of the original Star Trek series and replaced it with a single copy of the game in the section of its employee library called “What The Future Will Probably Be Like And How To Survive It”. It’s a titan of the genre remembered and revered for myriad reasons. Be it the delicately balanced systems rumbling beneath its clean lines of (at the time) unprecedented beauty or, not least, it’s atmosphere. A big part of that atmosphere was conjured by the award-winning musical maestro Paul Ruskay, whose journey to, with and beyond the project has, until now, gone untold. I chatted with Paul about everything from Radical Entertainment’s role in the Vancouver scene of the 90s to his return to space with Strike Suit Zero next month, and why he spent so long out of sight and sound.

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Let’s Not Lose Sight Of The Future

By Jim Rossignol on October 25th, 2012.


Last week I found myself in two conversations about resurrecting dead games. One was about Homeworld: I’d made a flippant comment about pressuring Relic to do a Kickstarter to make a sequel, and other people agreed. If Double Fine can raise millions for a point ‘n click, then why not millions for our lost and beloved space RTS? The other was about Syndicate. Wouldn’t it be great if we got a Syndicate sequel, finally, in the way we got a “proper” X-Com remake? No right-minded gamer would disagree. Hell, Paradox even seem to be planning to do so.

But I got to thinking about how this turn to “how games used to be” shouldn’t be about nostalgia, or the past at all, really. It should be about the future. The point of looking back must be to identify, rescue and save the futures we were promised.

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Battlestar Geriatrica: Homeworld Is 10

By Alec Meer on October 2nd, 2009.

Well, 10-and-a-bit. We’re a couple of days late with this, but that’s only so we can look fashionably nonchalant. Landmark strategy game is a decade old, you say? Yeah, whatever. We’re too busy listening to Dizzee Rascal records and calling LaRoux the new Dido.

No, of course we’re just tardy – Homeworld is a game to be celebrated if ever there was one. Ten bloody years! Yet it still seems so fresh and modern in many ways. And, thanks to its creators, it looks as though it’s not going away just yet. (That isn’t a tease for Homeworld 3, I’m afraid – but the news is still good, honest guv).
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Sierra vs History

By Alec Meer on October 8th, 2008.

as dead as AvP2's servers

Some are speculating this is related to the recent Actard merger, but it’s possible it’s simply ruthless, Logan’s Runny culling of the elderly. Whichever, the facts are these: come November 1st, the plug will be pulled on the official servers for 21 Sierra PC games (of varying classicdom).

Several RPS faves number amongst them: Jim’s beloved Ground Control, my semi-beloved Aliens vs Predator 2 and the revered likes of No-one Lives Forever 2, Tribes 2 and Homeworld 1. Full list and more wittering from me below the cut.

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