Posts Tagged ‘Homeworld’

Homeworld’s For Sale, And Supreme Commander Too

When Sega plucked Relic from the ashes of THQ last month, it appears they didn’t get the Homeworld license along with it. So for now the sublime space RTS series remains without a home, in an odd case of life imitating art. The Homeworld IP is now up for sale in an auction of THQ’s remaining stuff – as is the likes of Supreme Commander, Red Faction, Darksiders, Titan Quest, Full Spectrum Warrior and a whole host of names known and forgotten.
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Interview: Homeworld Dev Tells About New RTS, Hardware

Long-haired lover from Liverpool David Valjalo speaks to ex-Relic art honcho and founder, Rob Cunningham, about his new project: a planet-spanning free-to-play RTS called Hardware. Oh, and he also discusses how he’s building giant, working robots in his spare time.

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Interview: Homeworld Composer Paul Ruskay

David Valjalo peered into the auditory world of game soundtracks for us in a wide-ranging interview with former Relick-er Paul Ruskay.

Homeworld is a milestone for space strategy sims. I’ll wager that some time since its 1999 release NASA burned its entire archive of the original Star Trek series and replaced it with a single copy of the game in the section of its employee library called “What The Future Will Probably Be Like And How To Survive It”. It’s a titan of the genre remembered and revered for myriad reasons. Be it the delicately balanced systems rumbling beneath its clean lines of (at the time) unprecedented beauty or, not least, it’s atmosphere. A big part of that atmosphere was conjured by the award-winning musical maestro Paul Ruskay, whose journey to, with and beyond the project has, until now, gone untold. I chatted with Paul about everything from Radical Entertainment’s role in the Vancouver scene of the 90s to his return to space with Strike Suit Zero next month, and why he spent so long out of sight and sound.

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Let’s Not Lose Sight Of The Future

Last week I found myself in two conversations about resurrecting dead games. One was about Homeworld: I’d made a flippant comment about pressuring Relic to do a Kickstarter to make a sequel, and other people agreed. If Double Fine can raise millions for a point ‘n click, then why not millions for our lost and beloved space RTS? The other was about Syndicate. Wouldn’t it be great if we got a Syndicate sequel, finally, in the way we got a “proper” X-Com remake? No right-minded gamer would disagree. Hell, Paradox even seem to be planning to do so.

But I got to thinking about how this turn to “how games used to be” shouldn’t be about nostalgia, or the past at all, really. It should be about the future. The point of looking back must be to identify, rescue and save the futures we were promised.

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Battlestar Geriatrica: Homeworld Is 10

Well, 10-and-a-bit. We’re a couple of days late with this, but that’s only so we can look fashionably nonchalant. Landmark strategy game is a decade old, you say? Yeah, whatever. We’re too busy listening to Dizzee Rascal records and calling LaRoux the new Dido.

No, of course we’re just tardy – Homeworld is a game to be celebrated if ever there was one. Ten bloody years! Yet it still seems so fresh and modern in many ways. And, thanks to its creators, it looks as though it’s not going away just yet. (That isn’t a tease for Homeworld 3, I’m afraid – but the news is still good, honest guv).
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Sierra vs History

as dead as AvP2's servers

Some are speculating this is related to the recent Actard merger, but it’s possible it’s simply ruthless, Logan’s Runny culling of the elderly. Whichever, the facts are these: come November 1st, the plug will be pulled on the official servers for 21 Sierra PC games (of varying classicdom).

Several RPS faves number amongst them: Jim’s beloved Ground Control, my semi-beloved Aliens vs Predator 2 and the revered likes of No-one Lives Forever 2, Tribes 2 and Homeworld 1. Full list and more wittering from me below the cut.

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Cathy Come Homeworld?

It’s been a day of mumbling and moping and growling and groping at RPS today (Except without the groping, sadly). But before everyone heads bedwards, here’s some news to put a spring back in your step. RTS legend Homeworld? Coming back.

Kate Bush is fine by us.

Well, it may be anyway, and we’re big fans of premature excitement. It seems that a US trade-mark document turned up showing a transfer of Homeworld ownership between Vivendi and THQ. The latter are the owners of Relic. Relic made Homeworld. So, unless THQ are being particularly perverse and enjoy teasing their employees in the manner of school bullies holding a kid’s bag just out of reach, it’ll be logical that Relic may be returning to their previous triumph. Hurrahs and hurrays! Head over to sleuths Shacknews for all the details who sleuthed it from the RelicNews forums who sleuthed it from a man in the pub who knew too much and no-one’s spoken to since and people are fearing he may have been killed by The Man.

Homeworld 2: Intensely Intense Edition

Reader David links us to Point Defense Systems, a particularly hardcore-looking overhaul of Homeworld 2. “The gist of the mod is that it turns HW2 into something much more akin to a space-navy simulation, rather than the arcadey feel of the original,” quoth he.

Not sure I’d ever refer to Homeworld games as arcadey, but by the sound of things, this really puts the ‘ship’ in ‘spaceship’. If phrases like ‘naval simulation’ don’t encourage you to try it, perhaps hearing that it’s got a ton of custom-made spacecraft models in it will. Homeworld (we at RPS tend to lean more towards the first than the second) remains god-king of space-based strategy, so it’s fantastic to see it still kept alive. With Relic so bound up in Company of Heroes and Dawn of War these days, will we ever see a part three? I’m off to visit them in a couple of weeks as it happens, so I’ll attempt to find out.

Anyway, we’ll dig up a copy of Homeworld 2 from our quivering plastic monolith of dusty CDs soon and take a look at PDS ourselves – meantime, check it out here.