Posts Tagged ‘Horror’

Housebond Horror: Abstention

By Adam Smith on March 26th, 2015.

Abstention is a horror game but the trailer looks more like a video interpretation of a glossy real estate brochure. The attractive lake house that the camera pokes around is the game’s setting – one exquisitely crafted location that changes as time passes. Or fails to pass. There’s a twist, you see. A twist in time. The game doesn’t just take place in a single location, it takes place in a single night that loops, resetting and forcing the player to live through the nightmare again, attempting to avoid the same mistakes, to solve the mysteries of the house and to survive.

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Wot I Think: White Night

By Adam Smith on March 18th, 2015.

White Night [official site] is an eye-catching game and no mistake. I’ve been attracted to it since the first screenshots appeared but I always feared that the remarkable graphics might be a beautifully crafted shroud on top of a mouldy corpse. Not so. This is a slight but satisfying horror game built around a consistently impressive monochrome lighting technique.

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Jack In The Box: Five Nights At Freddy’s 3

By Adam Smith on March 5th, 2015.

Will I never learn?

RPS Towers, two days ago

Pip: Oh look, a new Five Nights At Freddy’s game [official site]*.

Adam: There are so many. I can’t play them all. There isn’t enough liquor in the world.

Pip: This isn’t one for Alice’s Encyclopædia Animatronica. It’s Five Nights At Freddy’s 3.

Adam: OK. I’m going in.

I shouldn’t have gone in.

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A Twisted Family Tree: Albino Lullaby

By Adam Smith on March 4th, 2015.

Albino Lullaby [official site] could be 2015’s smartest horror game. In the trailer below, developers Ape Law set out their stall with three statements that I can’t help but read as a reaction against popular notions as to what horror is, or can be.

No blood. No gore. No Jump Scares.

This is fear that skitters across the nerves, plucking away like a delirious harpist rather than chopping down hard with a chainsaw. I’ve played the backer demo – read John’s thoughts about it – and found it utterly compelling. Deeply macabre, oddly funny and strikingly original.

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Shambles: Resident Evil Revelations 2 Lacks Local Co-op

By Adam Smith on February 25th, 2015.

Alone in the dark

The Steam Store page for Resident Evil Revelations 2 [official site] has listed offline co-op as a feature since preorders began and continues to do so at the time of writing. But the game, now released, doesn’t support local co-op and, according to a statement Capcom have made to VgG24/7, it probably never will.

The PC version of Resident Evil Revelations 2 supports a variety of customisable visual settings and resolutions. The decision to prioritise a single local screen was made to ensure a stable user experience across a variety of different PC settings and devices.

PCs have too many graphics to support splitscreen.

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First Look: Albino Lullaby

By John Walker on February 2nd, 2015.

Oh, what a rare treat moments like this are. Until this morning I’d never heard of Albino Lullaby. Now it’s the game I’m most looking forward to playing in 2015. An exploration horror, with a gleeful sense of mischief, comparisons with The Stanley Parable are inevitable, and perhaps even deserved. This is a haunted house game that’s, incredibly, bursting with originality, phenomenal moments of level design, and a pervasive creepiness that’s delightful rather than disturbing.

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Clocktower Successor Clocking On To PC: Night Cry

By Adam Smith on January 23rd, 2015.

Did you know that every time you hid in a closet while you were playing Alien: Isolation or Amnesia, you were doing a little homage to Clock Tower? Sure, you might have been doing a little whimper or wee at the same time, but the act of hiding instead of hunting and killing is SO Clock Tower.

Sure, Clock Tower may not have been the first game to do hiding in a closet* but it’s a Running Away game with a long shadow and some folks of the PC persuasion may not be familiar with it. That may be about to change.

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Freeware Garden: All The Way Down

By Konstantinos Dimopoulos on January 7th, 2015.

Always appreciate a sturdy bartender.

Drawing inspiration from Lovecraft’s famous The Shadow Over Innsmouth All The Way Down is a short but lovely horror adventure game by Sanctuary Interactive. An adventure set in chilly rural Yorkshire which helps you feel the cold.

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Wot I Think: Deadnaut

By Adam Smith on December 19th, 2014.

There was one very good Alien game this year and in Deadnaut, we almost had another. While Isolation acts as a straight sequel, pitting a Ripley against a familiar creature in a familiar place, Deadnaut is about the horror of the unknown. With no license and no restraints, it is free to populate its derelict vessels with randomised beasties, ranging from the possessed corpses of former crew members (themselves alien) to skittering tentacled terrors. And ghosts. Alien ghosts on dead spaceships.

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Behind The Mask: Five Nights At Freddy’s

By Adam Smith on December 12th, 2014.

I hadn’t played Five Nights At Freddy’s until Saturday night and when I finally got around to it, the game made me angry. I stomped around my flat, complained loudly about how much I hate jump scares and screamers, and told anyone who would listen that the whole thing is terribly designed.

Stress can make liars of us all.

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Freeware Garden: Teddy Terror

By Konstantinos Dimopoulos on December 5th, 2014.

Awwww, just look at the teddy...

Teddy Terror, easily one of the most polished games of the Indies VS PewDiePie Jam, tells the story of a little boy and his teddy-bear stuck in an endless nightmare only a child would be able to imagine.

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Forget Me Not: Lethe Is Physics Plus Horror

By Adam Smith on December 2nd, 2014.

Lethe is Psi Ops meets Amnesia, as I have already established. A new dollop of alpha footage confirms my previous thinking, showing a first-person horror game in which the protagonist mostly runs away from monsters, but occasionally gestures toward them in the hope that they’ll fall down. He emit gusts, you see, which is apparently some type of superpower if your hands are involved, but is simply considered ‘bad form’ if orifices are the origin of the blast.

Along with the gusting, there’s a bit of hiding, a bit of barrel-bashing and a bit of running away.

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Freeware Garden: Atticus

By Konstantinos Dimopoulos on November 14th, 2014.

Among the 50 games of the Asylum Jam there was only one point-and-click adventure that grabbed me and didn’t let go until I finished it. It was Atticus. A sleek, browser-based adventure of medium length, excellent hand-drawn visuals and a spooky premise.

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