Posts Tagged ‘Horror’

Behind The Mask: Five Nights At Freddy’s

By Adam Smith on December 12th, 2014.

I hadn’t played Five Nights At Freddy’s until Saturday night and when I finally got around to it, the game made me angry. I stomped around my flat, complained loudly about how much I hate jump scares and screamers, and told anyone who would listen that the whole thing is terribly designed.

Stress can make liars of us all.

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Freeware Garden: Teddy Terror

By Konstantinos Dimopoulos on December 5th, 2014.

Awwww, just look at the teddy...

Teddy Terror, easily one of the most polished games of the Indies VS PewDiePie Jam, tells the story of a little boy and his teddy-bear stuck in an endless nightmare only a child would be able to imagine.

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Forget Me Not: Lethe Is Physics Plus Horror

By Adam Smith on December 2nd, 2014.

Lethe is Psi Ops meets Amnesia, as I have already established. A new dollop of alpha footage confirms my previous thinking, showing a first-person horror game in which the protagonist mostly runs away from monsters, but occasionally gestures toward them in the hope that they’ll fall down. He emit gusts, you see, which is apparently some type of superpower if your hands are involved, but is simply considered ‘bad form’ if orifices are the origin of the blast.

Along with the gusting, there’s a bit of hiding, a bit of barrel-bashing and a bit of running away.

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Freeware Garden: Atticus

By Konstantinos Dimopoulos on November 14th, 2014.

Among the 50 games of the Asylum Jam there was only one point-and-click adventure that grabbed me and didn’t let go until I finished it. It was Atticus. A sleek, browser-based adventure of medium length, excellent hand-drawn visuals and a spooky premise.

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Freeware Garden: One After Another

By Konstantinos Dimopoulos on November 12th, 2014.

This is as spoiler-free as a screenshot can get.

Looking for an incredibly short, but highly effective and beautiful horror game? Well, that’s lovely and you are in luck as one after another is the game for you.

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Freeware Garden: Lights Out Please

By Konstantinos Dimopoulos on October 29th, 2014.

That's some excellent Twine typography, that is.

Lights Out Please is a collaborative, text-driven horror game that features 13 disturbing stories by 13 diverse authors.

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Freeware Garden: The Deepest Sleep

By Konstantinos Dimopoulos on October 22nd, 2014.

A not particularly spooky door and a pointer.

The Deepest Sleep is a first person, horror point-and-click adventure; the last installment in a trilogy of adventures involving sleeping rather deeply. Happily, never having played its two prequels didn’t spoil my enjoyment. The Deepest Sleep has you diving deep into your nightmares and fighting to find a way out, while avoiding the scary creatures that want you to never wake up again.

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Ready, Steady, Poe: The Last Door

By Adam Smith on October 21st, 2014.

The Last Door is a neat point and click horror game that flirts with Lovecraftian cosmic horror but is in a long-term relationship with the weird fiction of Edgar Allan Poe. Released episodically, it has just entered its second season, following a four chapter debut, and despite a couple of logical leaps in the puzzle department, it’s well worth playing. The price helps with the recommendation – the first season is free. Episode one of season two will be free in the future as well but is currently available to backers, in beta form. Trailer below.

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Freeware Garden: Hill 160

By Konstantinos Dimopoulos on October 20th, 2014.

Horror.

Very few games attempt to convey the complete and utter terror of war, to avoid any sort of jingoism, and to still create a sense of desperate excitement. Even fewer succeed. Hill 160, rather impressively, is one of the latter. What’s more, as one 2014’s more traditional IFComp entries, it accomplishes that using nothing more than text.

Glorious, evocative text that paints an atmosphere of complete dread.

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Frictional Thoughts: Alien, Amnesia And Horror Simulators

By Adam Smith on October 16th, 2014.

Over at Frictional Games’ official blog, creative director Thomas Grip has written an extensive and thoughtful analysis of Alien: Isolation. It’s worth reading in full, providing a brief history of the ‘horror simulator’ genre that runs from 3D Monster Maze (1982) to the modern interpretations found in Slender and the like. Isolation gets a post-mortem treatment that begins simply – “Alien: Isolation is an interesting game” – then veers into a wham-bam takedown – “At its core it fails to be a faithful emulation of the original Alien (1979) movie” – and, BOOM – “it really is just a pure horror simulator, like Slender or 3D Monster Maze, just with more sections to play through”.

Grip does have lots of positive things to say about Creative Assembly’s game though and a few thoughts for the future. That’s SOMA talk.

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The Con Is Gone: Devil’s Dare

By Adam Smith on October 8th, 2014.

Devil’s Dare is a realistic depiction of what would happen in the event of an invasion of creatures from horror and sci-fi movies at a games convention. Naturally, a group of gamers fight back against the beasties, which range from the expected (zombies) to the rather more unusual (there’s a T-800 in there, if my eyes don’t deceive me). The action takes the form of a Streets of Rage style beat ‘em up and can be played by up to four people, locally, with unique skillsets for each character. Permadeath is in play and it’s the risk/reward scheme surrounding ultimate demise that has me intrigued – run out of coins and you’re gone for good, but don’t spend cash on upgrades and you’ll struggle as the going gets tough.

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Creature Feature: Alien – Isolation

By Adam Smith on October 7th, 2014.

Are you playing Alien tonight? Now that Isolation has been unleashed, I want to talk about something that I brushed over in my review. It’s an important thing but it’s something that I didn’t feel the need to dwell on because I wanted to leave a small window for everyone to have their own first encounter before I unpacked my own mental baggage. Previously, I’ve written a great deal about the Sevastopol, the setting, and the adaptation of stylistic and thematic delicacies from Ridley Scott’s film – it’s time to talk about the Xenomorph.

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Wot I Think: Alien – Isolation

By Adam Smith on October 3rd, 2014.

Alien: Isolation is Creative Assembly’s first-person survival horror take on Ridley Scott’s Alien. No predators, no marines, no swarms of xenomorphs. This time it’s not war. Instead, we have one space station, one creature and one Amanda Ripley, locked in an apparent cycle of terror. I was hoping for something that captured the intelligence of the original film’s design rather than simply being Amnesia in space, and Isolation is certainly that thing. Take a deep breath. Relax. We’re in safe hands, and there’s so much to talk about.

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