Posts Tagged ‘horror’

Honey, It’s Home: Five Nights At Freddy’s 4 Out Now

By Adam Smith on July 24th, 2015.

It is a truth universally acknowledged that a game in possession of a release date, must be in want of a delay. When Mr Ubi or Miss 2K (no known connection to Mis-Teeq) tell us that their next sequel will be coming out on May 12th, we’re inclined to make like Kyle Reese and ask “WHAT YEAR?” Delays are common but when did a game last release before an announced launch date?

By doing precisely that, Five Nights At Freddy’s 4 [official site] may have pulled off the biggest jumpscare of all. Checking Steam releases last night, I saw the bothersome old bear staring back at me. The game was originally supposed to release on August 4th, the one-year anniversary of the original, but here it is…

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Dark Obelisks Await In Free Horror Walking Sim Sanctuary

By Alice O'Connor on July 21st, 2015.

Ah, Sanctuary!

Connor Sherlock’s games often remind me of slow, dready horror movies from the ’70s, the sort of oddball thing you might catch at 3am on a Friday night then spend years trying to remember the name of. From ghost stories in the woods to eerie deep space encounters with deserted alien ships, he’s happy to let things unfold slowly and build unease. It’s part pacing, part tone, and part his splendid synth soundtracks.

His latest freebie is Sanctuary [official site], a walking simulator which reminds me of the ominous dreams of lost lands and dark obelisks that’ll surely turn out to be all too real for our protagonist.

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GhostBuskers: Audio Horror Game Sylvio Has a Demo

By Adam Smith on July 21st, 2015.

Sylvio [official site] is my favourite horror game of 2015. It’s a quiet game, set in an abandoned park where the sky runs red, and you’ll spend the majority of the playing time straining to hear voices in the static. Sylvio, you see, is a game about electric voice phenomena and its central scares are based around a tape deck, on which recordings made in the field can be played at various speeds, reversed and analysed. I’ve raved about the game at length and now there’s a demo available for you to try.

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Ghostly Machines: Hands On With SOMA’s Opening Hours

By Adam Smith on July 16th, 2015.

Over the weekend, I played the first third of SOMA [official site], the new game from Frictional, the horror maestros behind Penumbra and Amnesia: The Dark Descent. If the tone and quality of the game remain approximately similar for the remainder of the running time, Frictional will have delivered their most accomplished title to date, but it might also be their least terrifying. That might be a good thing.

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Allison Road Trailer: P.T.-ish First-Person Spooking

By Alice O'Connor on July 3rd, 2015.

Oh. Hello.

Konami may have murdered their first-person spooker P.T., but the Silent Hill promo game will surely inspire dozens of imitators and admirers. Allison Road [Facebook page] is clearly inspired by P.T., though a bit more literal and set inside a British terraced house.

A new 13-minute gameplay trailer shows off their current prototype, and it’s awfully pretty. Plenty of stuff to pick up and fiddle with too, which I always appreciate. Think along the lines of One Late Night on a smaller scale and not pants, or Gone Home‘s secret ghost ending. Come see:

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Sean Bean’s Winter Vacation: Brief Thoughts On Kholat

By Adam Smith on June 11th, 2015.

In Kholat [official site], every day is a snow day. I’ve spent a couple of hours wandering around in the game’s open world and I’ve mostly been looking at drifts, flurries and heaps of the white stuff. Occasionally celebrity narrator Sean Bean says something, sounding weary even for a Yorkshireman, but he’s mostly been quiet since picking his way through the introduction (at one point the subtitles suggest “extraterrestrials” might be involved in the Dyatlov Pass Incident on which the game is based; Sean’s too practical-minded for that sort of nonsense so he goes with “wild animals” instead).

I’m supposed to be using my map and compass to find points of interest, referencing a list of coordinates, but I’m not sure that I care to go on. I’m snowblind.

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Wot I Think: Sylvio

By Adam Smith on June 9th, 2015.

Horror fans are poorly served and many, myself included, are gluttons for punishment. I try so many Slender-likes hoping to find a creepy idea or one good scare. It’s the same in film as in games – I soak up exorcisms and found footage hoping to be spooked or unnerved, and usually walk away disappointed or disgusted.

It makes me very happy to say that recently released indie ghost hunting scare ‘em up Sylvio [official site] is an imaginative, unusual and frightening new horror game. Here’s wot I think.

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Perception: Former Irrational Folks Crowdfunding Horror

By Jem Alexander on May 27th, 2015.

You’ll play a blind girl called Cassie who must use echolocation to explore a haunted mansion in Perception, a first-person horror game just launched on Kickstarter by former Irrational members. It looks to be a refreshing take on the scary house trope, with noise ‘illuminating’ areas so that you can ‘see’. Cassie’s ability to detect her surroundings are not dissimilar to those of Marvel’s Daredevil, except it’s unlikely that she will be flipping out and beating people with sticks. Probably.

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Housebond Horror: Abstention

By Adam Smith on March 26th, 2015.

Abstention is a horror game but the trailer looks more like a video interpretation of a glossy real estate brochure. The attractive lake house that the camera pokes around is the game’s setting – one exquisitely crafted location that changes as time passes. Or fails to pass. There’s a twist, you see. A twist in time. The game doesn’t just take place in a single location, it takes place in a single night that loops, resetting and forcing the player to live through the nightmare again, attempting to avoid the same mistakes, to solve the mysteries of the house and to survive.

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Wot I Think: White Night

By Adam Smith on March 18th, 2015.

White Night [official site] is an eye-catching game and no mistake. I’ve been attracted to it since the first screenshots appeared but I always feared that the remarkable graphics might be a beautifully crafted shroud on top of a mouldy corpse. Not so. This is a slight but satisfying horror game built around a consistently impressive monochrome lighting technique.

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Jack In The Box: Five Nights At Freddy’s 3

By Adam Smith on March 5th, 2015.

Will I never learn?

RPS Towers, two days ago

Pip: Oh look, a new Five Nights At Freddy’s game [official site]*.

Adam: There are so many. I can’t play them all. There isn’t enough liquor in the world.

Pip: This isn’t one for Alice’s Encyclopædia Animatronica. It’s Five Nights At Freddy’s 3.

Adam: OK. I’m going in.

I shouldn’t have gone in.

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A Twisted Family Tree: Albino Lullaby

By Adam Smith on March 4th, 2015.

Albino Lullaby [official site] could be 2015’s smartest horror game. In the trailer below, developers Ape Law set out their stall with three statements that I can’t help but read as a reaction against popular notions as to what horror is, or can be.

No blood. No gore. No Jump Scares.

This is fear that skitters across the nerves, plucking away like a delirious harpist rather than chopping down hard with a chainsaw. I’ve played the backer demo – read John’s thoughts about it – and found it utterly compelling. Deeply macabre, oddly funny and strikingly original.

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Shambles: Resident Evil Revelations 2 Lacks Local Co-op

By Adam Smith on February 25th, 2015.

Alone in the dark

The Steam Store page for Resident Evil Revelations 2 [official site] has listed offline co-op as a feature since preorders began and continues to do so at the time of writing. But the game, now released, doesn’t support local co-op and, according to a statement Capcom have made to VgG24/7, it probably never will.

The PC version of Resident Evil Revelations 2 supports a variety of customisable visual settings and resolutions. The decision to prioritise a single local screen was made to ensure a stable user experience across a variety of different PC settings and devices.

PCs have too many graphics to support splitscreen.

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